Merge changes from topic "sf_157096772" into rvc-dev
* changes: SurfaceFlinger: clear LayerHistory on first touch Revert "SurfaceFlinger: more aggressive infrequent layer detection" Revert "SurfaceFlinger: tune MAX_FREQUENT_LAYER_PERIOD_NS for inactive layers" Revert "SurfaceFlinger: tune infrequent detection logic more"
This commit is contained in:
commit
b74fe1dc23
6 changed files with 109 additions and 84 deletions
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@ -62,13 +62,17 @@ void trace(const wp<Layer>& weak, LayerHistory::LayerVoteType type, int fps) {
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const auto layer = weak.promote();
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if (!layer) return;
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const auto& name = layer->getName();
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const auto noVoteTag = "LFPS NoVote " + name;
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const auto heuristicVoteTag = "LFPS Heuristic " + name;
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const auto explicitDefaultVoteTag = "LFPS ExplicitDefault" + name;
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const auto explicitExactOrMultipleVoteTag = "LFPS ExplicitExactOrMultiple" + name;
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const auto minVoteTag = "LFPS Min " + name;
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const auto maxVoteTag = "LFPS Max " + name;
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const auto makeTag = [layer](LayerHistory::LayerVoteType vote) {
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return "LFPS " + RefreshRateConfigs::layerVoteTypeString(vote) + " " + layer->getName();
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};
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const auto noVoteTag = makeTag(LayerHistory::LayerVoteType::NoVote);
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const auto heuristicVoteTag = makeTag(LayerHistory::LayerVoteType::Heuristic);
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const auto explicitDefaultVoteTag = makeTag(LayerHistory::LayerVoteType::ExplicitDefault);
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const auto explicitExactOrMultipleVoteTag =
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makeTag(LayerHistory::LayerVoteType::ExplicitExactOrMultiple);
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const auto minVoteTag = makeTag(LayerHistory::LayerVoteType::Min);
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const auto maxVoteTag = makeTag(LayerHistory::LayerVoteType::Max);
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ATRACE_INT(noVoteTag.c_str(), type == LayerHistory::LayerVoteType::NoVote ? 1 : 0);
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ATRACE_INT(heuristicVoteTag.c_str(), type == LayerHistory::LayerVoteType::Heuristic ? fps : 0);
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@ -79,7 +83,7 @@ void trace(const wp<Layer>& weak, LayerHistory::LayerVoteType type, int fps) {
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ATRACE_INT(minVoteTag.c_str(), type == LayerHistory::LayerVoteType::Min ? 1 : 0);
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ATRACE_INT(maxVoteTag.c_str(), type == LayerHistory::LayerVoteType::Max ? 1 : 0);
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ALOGD("%s: %s @ %d Hz", __FUNCTION__, name.c_str(), fps);
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ALOGD("%s: %s @ %d Hz", __FUNCTION__, layer->getName().c_str(), fps);
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}
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} // namespace
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@ -50,28 +50,42 @@ void LayerInfoV2::setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now,
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}
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}
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bool LayerInfoV2::isFrequent(nsecs_t now) {
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mLastReportedIsFrequent = [&] {
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for (auto it = mFrameTimes.crbegin(); it != mFrameTimes.crend(); ++it) {
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if (now - it->queueTime >= MAX_FREQUENT_LAYER_PERIOD_NS.count()) {
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ALOGV("%s infrequent (last frame is %.2fms ago)", mName.c_str(),
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(now - mFrameTimes.back().queueTime) / 1e6f);
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bool LayerInfoV2::isFrameTimeValid(const FrameTimeData& frameTime) const {
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return frameTime.queueTime >= std::chrono::duration_cast<std::chrono::nanoseconds>(
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mFrameTimeValidSince.time_since_epoch())
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.count();
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}
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bool LayerInfoV2::isFrequent(nsecs_t now) const {
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// Find the first valid frame time
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auto it = mFrameTimes.begin();
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for (; it != mFrameTimes.end(); ++it) {
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if (isFrameTimeValid(*it)) {
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break;
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}
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}
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// If we know nothing about this layer we consider it as frequent as it might be the start
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// of an animation.
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if (std::distance(it, mFrameTimes.end()) < FREQUENT_LAYER_WINDOW_SIZE) {
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return true;
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}
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// Find the first active frame
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for (; it != mFrameTimes.end(); ++it) {
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if (it->queueTime >= getActiveLayerThreshold(now)) {
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break;
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}
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}
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const auto numFrames = std::distance(it, mFrameTimes.end());
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if (numFrames < FREQUENT_LAYER_WINDOW_SIZE) {
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return false;
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}
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const auto numFrames = std::distance(mFrameTimes.crbegin(), it + 1);
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if (numFrames >= FREQUENT_LAYER_WINDOW_SIZE) {
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ALOGV("%s frequent (burst of %zu frames)", mName.c_str(), numFrames);
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return true;
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}
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}
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ALOGV("%s %sfrequent (not enough frames %zu)", mName.c_str(),
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mLastReportedIsFrequent ? "" : "in", mFrameTimes.size());
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return mLastReportedIsFrequent;
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}();
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return mLastReportedIsFrequent;
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// Layer is considered frequent if the average frame rate is higher than the threshold
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const auto totalTime = mFrameTimes.back().queueTime - it->queueTime;
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return (1e9f * (numFrames - 1)) / totalTime >= MIN_FPS_FOR_FREQUENT_LAYER;
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}
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bool LayerInfoV2::hasEnoughDataForHeuristic() const {
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@ -80,6 +94,10 @@ bool LayerInfoV2::hasEnoughDataForHeuristic() const {
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return false;
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}
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if (!isFrameTimeValid(mFrameTimes.front())) {
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return false;
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}
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if (mFrameTimes.size() < HISTORY_SIZE &&
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mFrameTimes.back().queueTime - mFrameTimes.front().queueTime < HISTORY_TIME.count()) {
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return false;
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@ -190,7 +208,7 @@ std::pair<LayerHistory::LayerVoteType, float> LayerInfoV2::getRefreshRate(nsecs_
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return {LayerHistory::LayerVoteType::Heuristic, refreshRate.value()};
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}
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ALOGV("%s Max (can't resolve refresh rate", mName.c_str());
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ALOGV("%s Max (can't resolve refresh rate)", mName.c_str());
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return {LayerHistory::LayerVoteType::Max, 0};
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}
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@ -47,7 +47,9 @@ class LayerInfoV2 {
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// is within a threshold. If a layer is infrequent, its average refresh rate is disregarded in
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// favor of a low refresh rate.
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static constexpr size_t FREQUENT_LAYER_WINDOW_SIZE = 3;
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static constexpr std::chrono::nanoseconds MAX_FREQUENT_LAYER_PERIOD_NS = 150ms;
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static constexpr float MIN_FPS_FOR_FREQUENT_LAYER = 10.0f;
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static constexpr auto MAX_FREQUENT_LAYER_PERIOD_NS =
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std::chrono::nanoseconds(static_cast<nsecs_t>(1e9f / MIN_FPS_FOR_FREQUENT_LAYER)) + 1ms;
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friend class LayerHistoryTestV2;
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@ -82,7 +84,11 @@ public:
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nsecs_t getLastUpdatedTime() const { return mLastUpdatedTime; }
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void clearHistory() {
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mFrameTimes.clear();
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// Mark mFrameTimeValidSince to now to ignore all previous frame times.
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// We are not deleting the old frame to keep track of whether we should treat the first
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// buffer as Max as we don't know anything about this layer or Min as this layer is
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// posting infrequent updates.
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mFrameTimeValidSince = std::chrono::steady_clock::now();
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mLastReportedRefreshRate = 0.0f;
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}
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@ -94,11 +100,12 @@ private:
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bool pendingConfigChange;
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};
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bool isFrequent(nsecs_t now);
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bool isFrequent(nsecs_t now) const;
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bool hasEnoughDataForHeuristic() const;
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std::optional<float> calculateRefreshRateIfPossible();
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std::pair<nsecs_t, bool> calculateAverageFrameTime() const;
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bool isRefreshRateStable(nsecs_t averageFrameTime, bool missingPresentTime) const;
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bool isFrameTimeValid(const FrameTimeData&) const;
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const std::string mName;
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@ -110,13 +117,6 @@ private:
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float mLastReportedRefreshRate = 0.0f;
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// Used to determine whether a layer should be considered frequent or
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// not when we don't have enough frames. This member will not be cleared
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// as part of clearHistory() to remember whether this layer was frequent
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// or not before we processed touch boost (or anything else that would
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// clear layer history).
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bool mLastReportedIsFrequent = true;
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// Holds information about the layer vote
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struct {
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LayerHistory::LayerVoteType type;
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@ -124,6 +124,8 @@ private:
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} mLayerVote;
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std::deque<FrameTimeData> mFrameTimes;
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std::chrono::time_point<std::chrono::steady_clock> mFrameTimeValidSince =
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std::chrono::steady_clock::now();
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static constexpr size_t HISTORY_SIZE = 90;
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static constexpr std::chrono::nanoseconds HISTORY_TIME = 1s;
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};
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@ -31,6 +31,23 @@ namespace android::scheduler {
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using AllRefreshRatesMapType = RefreshRateConfigs::AllRefreshRatesMapType;
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using RefreshRate = RefreshRateConfigs::RefreshRate;
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std::string RefreshRateConfigs::layerVoteTypeString(LayerVoteType vote) {
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switch (vote) {
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case LayerVoteType::NoVote:
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return "NoVote";
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case LayerVoteType::Min:
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return "Min";
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case LayerVoteType::Max:
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return "Max";
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case LayerVoteType::Heuristic:
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return "Heuristic";
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case LayerVoteType::ExplicitDefault:
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return "ExplicitDefault";
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case LayerVoteType::ExplicitExactOrMultiple:
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return "ExplicitExactOrMultiple";
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}
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}
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const RefreshRate& RefreshRateConfigs::getRefreshRateForContent(
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const std::vector<LayerRequirement>& layers) const {
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std::lock_guard lock(mLock);
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@ -146,6 +163,7 @@ const RefreshRate& RefreshRateConfigs::getBestRefreshRate(
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const bool primaryRangeIsSingleRate = policy->primaryRange.min == policy->primaryRange.max;
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if (!touchActive && idle && !(primaryRangeIsSingleRate && hasExplicitVoteLayers)) {
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ALOGV("Idle - choose %s", getMinRefreshRateByPolicyLocked().getName().c_str());
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return getMinRefreshRateByPolicyLocked();
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}
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@ -168,7 +186,8 @@ const RefreshRate& RefreshRateConfigs::getBestRefreshRate(
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}
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for (const auto& layer : layers) {
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ALOGV("Calculating score for %s (type: %d)", layer.name.c_str(), layer.vote);
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ALOGV("Calculating score for %s (%s, weight %.2f)", layer.name.c_str(),
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layerVoteTypeString(layer.vote).c_str(), layer.weight);
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if (layer.vote == LayerVoteType::NoVote || layer.vote == LayerVoteType::Min) {
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continue;
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}
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@ -254,10 +273,8 @@ const RefreshRate& RefreshRateConfigs::getBestRefreshRate(
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return 1.0f / iter;
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}();
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ALOGV("%s (%s, weight %.2f) %.2fHz gives %s score of %.2f", layer.name.c_str(),
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layer.vote == LayerVoteType::ExplicitExactOrMultiple
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? "ExplicitExactOrMultiple"
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: "Heuristic",
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weight, 1e9f / layerPeriod, scores[i].first->name.c_str(), layerScore);
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layerVoteTypeString(layer.vote).c_str(), weight, 1e9f / layerPeriod,
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scores[i].first->name.c_str(), layerScore);
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scores[i].second += weight * layerScore;
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continue;
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}
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@ -276,6 +293,8 @@ const RefreshRate& RefreshRateConfigs::getBestRefreshRate(
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// range instead of picking a random score from the app range.
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if (std::all_of(scores.begin(), scores.end(),
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[](std::pair<const RefreshRate*, float> p) { return p.second == 0; })) {
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ALOGV("layers not scored - choose %s",
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getMaxRefreshRateByPolicyLocked().getName().c_str());
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return getMaxRefreshRateByPolicyLocked();
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} else {
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return *bestRefreshRate;
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@ -255,6 +255,9 @@ public:
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// Stores the current configId the device operates at
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void setCurrentConfigId(HwcConfigIndexType configId) EXCLUDES(mLock);
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// Returns a string that represents the layer vote type
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static std::string layerVoteTypeString(LayerVoteType vote);
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RefreshRateConfigs(const std::vector<std::shared_ptr<const HWC2::Display::Config>>& configs,
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HwcConfigIndexType currentConfigId);
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@ -103,13 +103,12 @@ TEST_F(LayerHistoryTestV2, oneLayer) {
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EXPECT_TRUE(history().summarize(time).empty());
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EXPECT_EQ(0, activeLayerCount());
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// The first few updates are considered frequent
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// Max returned if active layers have insufficient history.
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for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE - 1; i++) {
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history().record(layer.get(), 0, time);
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ASSERT_EQ(1, history().summarize(time).size());
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EXPECT_EQ(LayerHistory::LayerVoteType::Max, history().summarize(time)[0].vote);
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EXPECT_EQ(1, activeLayerCount());
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EXPECT_EQ(1, frequentLayerCount(time));
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}
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// Max is returned since we have enough history but there is no timestamp votes.
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@ -118,7 +117,6 @@ TEST_F(LayerHistoryTestV2, oneLayer) {
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ASSERT_EQ(1, history().summarize(time).size());
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EXPECT_EQ(LayerHistory::LayerVoteType::Max, history().summarize(time)[0].vote);
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EXPECT_EQ(1, activeLayerCount());
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EXPECT_EQ(1, frequentLayerCount(time));
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}
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}
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@ -135,7 +133,7 @@ TEST_F(LayerHistoryTestV2, oneInvisibleLayer) {
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history().record(layer.get(), 0, time);
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auto summary = history().summarize(time);
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ASSERT_EQ(1, history().summarize(time).size());
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// Layer is still considered active so we expect to get Max
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// Layer is still considered inactive so we expect to get Min
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EXPECT_EQ(LayerHistory::LayerVoteType::Max, history().summarize(time)[0].vote);
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EXPECT_EQ(1, activeLayerCount());
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@ -466,15 +464,28 @@ TEST_F(LayerHistoryTestV2, inactiveLayers) {
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nsecs_t time = systemTime();
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// The first few updates are considered frequent
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for (int i = 0; i < PRESENT_TIME_HISTORY_SIZE - 1; i++) {
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history().record(layer.get(), 0, time);
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// the very first updates makes the layer frequent
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for (int i = 0; i < FREQUENT_LAYER_WINDOW_SIZE - 1; i++) {
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history().record(layer.get(), time, time);
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time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
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EXPECT_EQ(1, layerCount());
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ASSERT_EQ(1, history().summarize(time).size());
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EXPECT_EQ(LayerHistory::LayerVoteType::Max, history().summarize(time)[0].vote);
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EXPECT_EQ(1, activeLayerCount());
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EXPECT_EQ(1, frequentLayerCount(time));
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}
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// the next update with the MAX_FREQUENT_LAYER_PERIOD_NS will get us to infrequent
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history().record(layer.get(), time, time);
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time += MAX_FREQUENT_LAYER_PERIOD_NS.count();
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EXPECT_EQ(1, layerCount());
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ASSERT_EQ(1, history().summarize(time).size());
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EXPECT_EQ(LayerHistory::LayerVoteType::Min, history().summarize(time)[0].vote);
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EXPECT_EQ(1, activeLayerCount());
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EXPECT_EQ(0, frequentLayerCount(time));
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// advance the time for the previous frame to be inactive
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time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
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@ -499,36 +510,6 @@ TEST_F(LayerHistoryTestV2, inactiveLayers) {
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EXPECT_EQ(LayerHistory::LayerVoteType::Max, history().summarize(time)[0].vote);
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EXPECT_EQ(1, activeLayerCount());
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EXPECT_EQ(1, frequentLayerCount(time));
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// advance the time for the previous frame to be inactive
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time += MAX_ACTIVE_LAYER_PERIOD_NS.count();
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// Now event if we post a quick few frame we should stay infrequent
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for (int i = 0; i < FREQUENT_LAYER_WINDOW_SIZE - 1; i++) {
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history().record(layer.get(), time, time);
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time += HI_FPS_PERIOD;
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EXPECT_EQ(1, layerCount());
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ASSERT_EQ(1, history().summarize(time).size());
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EXPECT_EQ(LayerHistory::LayerVoteType::Min, history().summarize(time)[0].vote);
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EXPECT_EQ(1, activeLayerCount());
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EXPECT_EQ(0, frequentLayerCount(time));
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}
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// clear the history
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history().clear();
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// Now event if we post a quick few frame we should stay infrequent
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for (int i = 0; i < FREQUENT_LAYER_WINDOW_SIZE - 1; i++) {
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history().record(layer.get(), time, time);
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time += HI_FPS_PERIOD;
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EXPECT_EQ(1, layerCount());
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ASSERT_EQ(1, history().summarize(time).size());
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EXPECT_EQ(LayerHistory::LayerVoteType::Min, history().summarize(time)[0].vote);
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EXPECT_EQ(1, activeLayerCount());
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EXPECT_EQ(0, frequentLayerCount(time));
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}
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}
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TEST_F(LayerHistoryTestV2, invisibleExplicitLayer) {
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@ -547,11 +528,9 @@ TEST_F(LayerHistoryTestV2, invisibleExplicitLayer) {
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nsecs_t time = systemTime();
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// Post a few buffers to the layers to make them active
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for (int i = 0; i < FREQUENT_LAYER_WINDOW_SIZE; i++) {
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// Post a buffer to the layers to make them active
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history().record(explicitVisiblelayer.get(), time, time);
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history().record(explicitInvisiblelayer.get(), time, time);
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}
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EXPECT_EQ(2, layerCount());
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ASSERT_EQ(1, history().summarize(time).size());
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