With content detection off, prefer default frame rate
When content detection is off, or when we have no layer information to make a decision, prefer the default frame rate. Bug: 154648391 Test: - Modified a Pixel 4 to turn off content detection, idle, touch, and power boost. Confirmed that, without this CL, we have bad behavior where calls to setFrameRate() persist after the layer goes away, and that this CL fixes that behavior. - Modified and enhanced the "no layers" unit test in RefreshRateConfigsTest.cpp. Change-Id: I2fd0d64a6ad369580cbb2ebf91cbbed7c31e0281
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3 changed files with 25 additions and 31 deletions
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@ -139,8 +139,8 @@ const RefreshRate& RefreshRateConfigs::getBestRefreshRate(
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return getMinRefreshRateByPolicyLocked();
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}
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if (layers.empty()) {
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return getCurrentRefreshRateByPolicyLocked();
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if (layers.empty() || noVoteLayers == layers.size()) {
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return getMaxRefreshRateByPolicyLocked();
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}
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// Only if all layers want Min we should return Min
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@ -385,38 +385,33 @@ nsecs_t Scheduler::getDispSyncExpectedPresentTime(nsecs_t now) {
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void Scheduler::registerLayer(Layer* layer) {
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if (!mLayerHistory) return;
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// If the content detection feature is off, all layers are registered at NoVote. We still
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// keep the layer history, since we use it for other features (like Frame Rate API), so layers
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// still need to be registered.
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if (!mUseContentDetection) {
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mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().getFps(),
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mRefreshRateConfigs.getMaxRefreshRate().getFps(),
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const auto minFps = mRefreshRateConfigs.getMinRefreshRate().getFps();
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const auto maxFps = mRefreshRateConfigs.getMaxRefreshRate().getFps();
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if (layer->getWindowType() == InputWindowInfo::TYPE_STATUS_BAR) {
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mLayerHistory->registerLayer(layer, minFps, maxFps,
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scheduler::LayerHistory::LayerVoteType::NoVote);
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return;
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}
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} else if (!mUseContentDetection) {
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// If the content detection feature is off, all layers are registered at Max. We still keep
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// the layer history, since we use it for other features (like Frame Rate API), so layers
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// still need to be registered.
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mLayerHistory->registerLayer(layer, minFps, maxFps,
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scheduler::LayerHistory::LayerVoteType::Max);
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} else if (!mUseContentDetectionV2) {
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// In V1 of content detection, all layers are registered as Heuristic (unless it's
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// wallpaper).
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const auto highFps =
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layer->getWindowType() == InputWindowInfo::TYPE_WALLPAPER ? minFps : maxFps;
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// In V1 of content detection, all layers are registered as Heuristic (unless it's wallpaper).
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if (!mUseContentDetectionV2) {
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const auto lowFps = mRefreshRateConfigs.getMinRefreshRate().getFps();
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const auto highFps = layer->getWindowType() == InputWindowInfo::TYPE_WALLPAPER
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? lowFps
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: mRefreshRateConfigs.getMaxRefreshRate().getFps();
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mLayerHistory->registerLayer(layer, lowFps, highFps,
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mLayerHistory->registerLayer(layer, minFps, highFps,
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scheduler::LayerHistory::LayerVoteType::Heuristic);
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} else {
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if (layer->getWindowType() == InputWindowInfo::TYPE_WALLPAPER) {
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// Running Wallpaper at Min is considered as part of content detection.
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mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().getFps(),
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mRefreshRateConfigs.getMaxRefreshRate().getFps(),
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mLayerHistory->registerLayer(layer, minFps, maxFps,
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scheduler::LayerHistory::LayerVoteType::Min);
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} else if (layer->getWindowType() == InputWindowInfo::TYPE_STATUS_BAR) {
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mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().getFps(),
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mRefreshRateConfigs.getMaxRefreshRate().getFps(),
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scheduler::LayerHistory::LayerVoteType::NoVote);
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} else {
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mLayerHistory->registerLayer(layer, mRefreshRateConfigs.getMinRefreshRate().getFps(),
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mRefreshRateConfigs.getMaxRefreshRate().getFps(),
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mLayerHistory->registerLayer(layer, minFps, maxFps,
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scheduler::LayerHistory::LayerVoteType::Heuristic);
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}
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}
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@ -340,15 +340,14 @@ TEST_F(RefreshRateConfigsTest, getBestRefreshRate_noLayers) {
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std::make_unique<RefreshRateConfigs>(m60_72_90Device, /*currentConfigId=*/
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HWC_CONFIG_ID_72);
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// If there are not layers, there is not content detection, so return the current
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// refresh rate.
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// If there are no layers we select the default frame rate, which is the max of the primary
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// range.
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auto layers = std::vector<LayerRequirement>{};
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EXPECT_EQ(mExpected72Config,
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EXPECT_EQ(mExpected90Config,
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refreshRateConfigs->getBestRefreshRate(layers, /*touchActive*/
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false, /*idle*/ false, &ignored));
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// Current refresh rate can always be changed.
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refreshRateConfigs->setCurrentConfigId(HWC_CONFIG_ID_60);
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ASSERT_GE(refreshRateConfigs->setDisplayManagerPolicy({HWC_CONFIG_ID_60, {60, 60}}), 0);
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EXPECT_EQ(mExpected60Config,
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refreshRateConfigs->getBestRefreshRate(layers, /*touchActive*/
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false, /*idle*/ false, &ignored));
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