CE: Must dequeue a buffer if flipClientTarget requested
To match the logic that always queues a buffer if the HWC has a flipClientTarget request for the current frame, we must also always dequeue a buffer, even if no client composition is being performed. This is an port of an (as yet uncommitted) AOSP change with a ChangeId of I933cbae2f09f81eef6555b1bb1e5991d2c450930, due to the underlying code having been refactored. This version also adds and updates unit tests which were added as part of the refactoring. Bug: 151698217 Test: libcompositionengine_test Test: libsurfaceflinger_test Change-Id: Ia8a1470affb2596b27986cc4153417f48cf4ed1c
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547bea0331
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4 changed files with 71 additions and 37 deletions
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@ -815,6 +815,43 @@ std::optional<base::unique_fd> Output::composeSurfaces(
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OutputCompositionState& outputCompositionState = editState();
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const TracedOrdinal<bool> hasClientComposition = {"hasClientComposition",
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outputState.usesClientComposition};
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auto& renderEngine = getCompositionEngine().getRenderEngine();
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const bool supportsProtectedContent = renderEngine.supportsProtectedContent();
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// If we the display is secure, protected content support is enabled, and at
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// least one layer has protected content, we need to use a secure back
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// buffer.
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if (outputState.isSecure && supportsProtectedContent) {
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auto layers = getOutputLayersOrderedByZ();
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bool needsProtected = std::any_of(layers.begin(), layers.end(), [](auto* layer) {
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return layer->getLayerFE().getCompositionState()->hasProtectedContent;
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});
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if (needsProtected != renderEngine.isProtected()) {
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renderEngine.useProtectedContext(needsProtected);
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}
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if (needsProtected != mRenderSurface->isProtected() &&
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needsProtected == renderEngine.isProtected()) {
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mRenderSurface->setProtected(needsProtected);
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}
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}
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base::unique_fd fd;
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sp<GraphicBuffer> buf;
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// If we aren't doing client composition on this output, but do have a
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// flipClientTarget request for this frame on this output, we still need to
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// dequeue a buffer.
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if (hasClientComposition || outputState.flipClientTarget) {
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buf = mRenderSurface->dequeueBuffer(&fd);
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if (buf == nullptr) {
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ALOGW("Dequeuing buffer for display [%s] failed, bailing out of "
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"client composition for this frame",
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mName.c_str());
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return {};
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}
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}
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base::unique_fd readyFence;
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if (!hasClientComposition) {
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setExpensiveRenderingExpected(false);
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@ -823,9 +860,6 @@ std::optional<base::unique_fd> Output::composeSurfaces(
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ALOGV("hasClientComposition");
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auto& renderEngine = getCompositionEngine().getRenderEngine();
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const bool supportsProtectedContent = renderEngine.supportsProtectedContent();
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renderengine::DisplaySettings clientCompositionDisplay;
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clientCompositionDisplay.physicalDisplay = outputState.destinationClip;
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clientCompositionDisplay.clip = outputState.sourceClip;
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@ -851,32 +885,6 @@ std::optional<base::unique_fd> Output::composeSurfaces(
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clientCompositionDisplay.outputDataspace);
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appendRegionFlashRequests(debugRegion, clientCompositionLayers);
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// If we the display is secure, protected content support is enabled, and at
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// least one layer has protected content, we need to use a secure back
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// buffer.
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if (outputState.isSecure && supportsProtectedContent) {
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auto layers = getOutputLayersOrderedByZ();
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bool needsProtected = std::any_of(layers.begin(), layers.end(), [](auto* layer) {
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return layer->getLayerFE().getCompositionState()->hasProtectedContent;
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});
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if (needsProtected != renderEngine.isProtected()) {
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renderEngine.useProtectedContext(needsProtected);
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}
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if (needsProtected != mRenderSurface->isProtected() &&
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needsProtected == renderEngine.isProtected()) {
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mRenderSurface->setProtected(needsProtected);
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}
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}
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base::unique_fd fd;
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sp<GraphicBuffer> buf = mRenderSurface->dequeueBuffer(&fd);
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if (buf == nullptr) {
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ALOGW("Dequeuing buffer for display [%s] failed, bailing out of "
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"client composition for this frame",
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mName.c_str());
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return std::nullopt;
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}
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// Check if the client composition requests were rendered into the provided graphic buffer. If
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// so, we can reuse the buffer and avoid client composition.
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if (mClientCompositionRequestCache) {
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@ -30,6 +30,7 @@
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#include <compositionengine/mock/OutputLayer.h>
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#include <compositionengine/mock/RenderSurface.h>
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#include <gtest/gtest.h>
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#include <renderengine/mock/RenderEngine.h>
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#include <ui/DisplayInfo.h>
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#include <ui/Rect.h>
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@ -156,6 +157,8 @@ struct DisplayTestCommon : public testing::Test {
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DisplayTestCommon() {
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EXPECT_CALL(mCompositionEngine, getHwComposer()).WillRepeatedly(ReturnRef(mHwComposer));
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EXPECT_CALL(mCompositionEngine, getRenderEngine()).WillRepeatedly(ReturnRef(mRenderEngine));
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EXPECT_CALL(mRenderEngine, supportsProtectedContent()).WillRepeatedly(Return(false));
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}
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DisplayCreationArgs getDisplayCreationArgsForPhysicalHWCDisplay() {
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@ -182,6 +185,7 @@ struct DisplayTestCommon : public testing::Test {
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StrictMock<android::mock::HWComposer> mHwComposer;
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StrictMock<Hwc2::mock::PowerAdvisor> mPowerAdvisor;
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StrictMock<renderengine::mock::RenderEngine> mRenderEngine;
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StrictMock<mock::CompositionEngine> mCompositionEngine;
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sp<mock::NativeWindow> mNativeWindow = new StrictMock<mock::NativeWindow>();
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};
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@ -2797,6 +2797,7 @@ struct OutputComposeSurfacesTest : public testing::Test {
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mOutput.mState.usesClientComposition = true;
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mOutput.mState.usesDeviceComposition = false;
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mOutput.mState.reusedClientComposition = false;
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mOutput.mState.flipClientTarget = false;
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EXPECT_CALL(mOutput, getCompositionEngine()).WillRepeatedly(ReturnRef(mCompositionEngine));
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EXPECT_CALL(mCompositionEngine, getRenderEngine()).WillRepeatedly(ReturnRef(mRenderEngine));
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@ -2868,19 +2869,40 @@ const HdrCapabilities OutputComposeSurfacesTest::
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TEST_F(OutputComposeSurfacesTest, doesNothingButSignalNoExpensiveRenderingIfNoClientComposition) {
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mOutput.mState.usesClientComposition = false;
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EXPECT_CALL(mRenderEngine, supportsProtectedContent()).WillRepeatedly(Return(false));
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EXPECT_CALL(mOutput, setExpensiveRenderingExpected(false));
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verify().execute().expectAFenceWasReturned();
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}
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TEST_F(OutputComposeSurfacesTest, doesMinimalWorkIfDequeueBufferFails) {
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EXPECT_CALL(mOutput, getSkipColorTransform()).WillRepeatedly(Return(false));
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EXPECT_CALL(*mDisplayColorProfile, hasWideColorGamut()).WillRepeatedly(Return(true));
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TEST_F(OutputComposeSurfacesTest,
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dequeuesABufferIfNoClientCompositionButFlipClientTargetRequested) {
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mOutput.mState.usesClientComposition = false;
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mOutput.mState.flipClientTarget = true;
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EXPECT_CALL(mRenderEngine, supportsProtectedContent()).WillRepeatedly(Return(false));
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EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillOnce(Return(mOutputBuffer));
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EXPECT_CALL(mOutput, setExpensiveRenderingExpected(false));
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verify().execute().expectAFenceWasReturned();
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}
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TEST_F(OutputComposeSurfacesTest, doesMinimalWorkIfDequeueBufferFailsForClientComposition) {
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EXPECT_CALL(mRenderEngine, supportsProtectedContent()).WillRepeatedly(Return(false));
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EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillOnce(Return(nullptr));
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verify().execute().expectNoFenceWasReturned();
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}
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TEST_F(OutputComposeSurfacesTest,
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doesMinimalWorkIfDequeueBufferFailsForNoClientCompositionButFlipClientTargetRequested) {
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mOutput.mState.usesClientComposition = false;
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mOutput.mState.flipClientTarget = true;
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EXPECT_CALL(mRenderEngine, supportsProtectedContent()).WillRepeatedly(Return(false));
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EXPECT_CALL(mOutput, generateClientCompositionRequests(_, _, kDefaultOutputDataspace))
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.WillRepeatedly(Return(std::vector<LayerFE::LayerSettings>{}));
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EXPECT_CALL(mOutput, appendRegionFlashRequests(RegionEq(kDebugRegion), _))
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.WillRepeatedly(Return());
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EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillOnce(Return(nullptr));
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@ -349,7 +349,7 @@ Error Display::getName(std::string* outName) const
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Error Display::getRequests(HWC2::DisplayRequest* outDisplayRequests,
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std::unordered_map<HWC2::Layer*, LayerRequest>* outLayerRequests) {
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uint32_t intDisplayRequests;
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uint32_t intDisplayRequests = 0;
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std::vector<Hwc2::Layer> layerIds;
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std::vector<uint32_t> layerRequests;
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auto intError = mComposer.getDisplayRequests(
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