Merge "Fix bug in the way an Event handles a bound thread." into oc-mr1-dev
am: 2b395216c3
Change-Id: I03d19bae08fe09da29d27e6297b443d07ee970e2
This commit is contained in:
commit
02d85f977d
2 changed files with 52 additions and 8 deletions
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@ -10,9 +10,15 @@ namespace implementation {
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Event::Event() : mStatus(Status::WAITING) {}
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Event::~Event() {
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if (mThread.joinable()) {
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mThread.join();
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}
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// Note that we cannot call Event::join_thread from here: Event is
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// intended to be reference counted, and it is possible that the
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// reference count drops to zero in the bound thread, causing the
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// bound thread to call this destructor. If a thread tries to join
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// itself, it throws an exception, producing a message like the
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// following:
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//
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// terminating with uncaught exception of type std::__1::system_error:
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// thread::join failed: Resource deadlock would occur
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}
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Return<void> Event::notify(ReturnedStatus status) {
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@ -38,6 +44,7 @@ Event::Status Event::poll() {
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Event::Status Event::wait() {
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std::unique_lock<std::mutex> lock(mMutex);
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mCondition.wait(lock, [this]{return mStatus != Status::WAITING;});
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join_thread_locked();
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return mStatus;
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}
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@ -69,6 +76,17 @@ bool Event::bind_thread(std::thread&& asyncThread) {
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return true;
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}
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void Event::join_thread() {
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std::lock_guard<std::mutex> lock(mMutex);
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join_thread_locked();
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}
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void Event::join_thread_locked() {
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if (mThread.joinable()) {
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mThread.join();
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}
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}
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} // namespace implementation
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} // namespace V1_0
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} // namespace neuralnetworks
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@ -136,12 +136,21 @@ struct Event : public IEvent {
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* TODO: What if notify has already been called before on_finish?
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* TODO: Why does the return value of the callback matter?
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*/
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bool on_finish(std::function<bool(void)> callback);
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bool on_finish(std::function<bool(void)> callback);
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/**
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* Event::bind_thread binds a thread to the event ensuring that the thread
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* has fully finished and cleaned its resources before the event is
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* destroyed. The thread should be bound using std::move.
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* Event::bind_thread binds a thread to the event for later use by
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* Event::join_thread.
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*
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* The thread must be passed using std::move.
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*
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* Once a thread is bound with Event::bind_thread, the client code
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* should ensure that one of the following occurs before the event is
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* destroyed:
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* - Event::join_thread has been called.
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* - Event::wait has been called.
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* - Event::wait_for has been called and returned other than TIMEOUT.
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* - Event::wait_until has been called and returned other than TIMEOUT.
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*
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* The bound thread shall not call any Event method with the exception of
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* IEvent::notify, which it will call when the thread has finished its
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@ -154,9 +163,20 @@ struct Event : public IEvent {
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* asyncThread.joinable() must be true.
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* @return bool True if successful, false if thread was not properly bound.
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*/
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bool bind_thread(std::thread&& asyncThread);
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bool bind_thread(std::thread&& asyncThread);
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/**
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* Event::join_thread ensures that the thread (if any) bound to
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* this event with Event::bind_thread has fully finished and
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* cleaned its resources. It is legal to call this function
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* multiple times, concurrently or sequentially.
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*/
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void join_thread();
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private:
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// Same as Event::join_thread but assumes we already hold a lock on mMutex.
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void join_thread_locked();
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Status mStatus;
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std::mutex mMutex;
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std::condition_variable mCondition;
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@ -172,6 +192,9 @@ Event::Status Event::wait_for(const std::chrono::duration<Rep,Period>& timeout_d
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std::unique_lock<std::mutex> lock(mMutex);
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std::cv_status status = mCondition.wait_for(lock, timeout_duration,
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[this]{return mStatus != Status::WAITING;});
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if (status != std::cv_status::timeout) {
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join_thread_locked();
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}
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return status != std::cv_status::timeout ? mStatus : Status::TIMEOUT;
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}
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@ -180,6 +203,9 @@ Event::Status Event::wait_until(const std::chrono::time_point<Clock,Duration>& t
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std::unique_lock<std::mutex> lock(mMutex);
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std::cv_status status = mCondition.wait_until(lock, timeout_time,
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[this]{return mStatus != Status::WAITING;});
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if (status != std::cv_status::timeout) {
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join_thread_locked();
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}
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return status != std::cv_status::timeout ? mStatus : Status::TIMEOUT;
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}
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