Merge "Fix bug in the way an Event handles a bound thread." into oc-mr1-dev

am: 2b395216c3

Change-Id: I03d19bae08fe09da29d27e6297b443d07ee970e2
This commit is contained in:
David Gross 2017-09-12 04:07:33 +00:00 committed by android-build-merger
commit 02d85f977d
2 changed files with 52 additions and 8 deletions

View file

@ -10,9 +10,15 @@ namespace implementation {
Event::Event() : mStatus(Status::WAITING) {}
Event::~Event() {
if (mThread.joinable()) {
mThread.join();
}
// Note that we cannot call Event::join_thread from here: Event is
// intended to be reference counted, and it is possible that the
// reference count drops to zero in the bound thread, causing the
// bound thread to call this destructor. If a thread tries to join
// itself, it throws an exception, producing a message like the
// following:
//
// terminating with uncaught exception of type std::__1::system_error:
// thread::join failed: Resource deadlock would occur
}
Return<void> Event::notify(ReturnedStatus status) {
@ -38,6 +44,7 @@ Event::Status Event::poll() {
Event::Status Event::wait() {
std::unique_lock<std::mutex> lock(mMutex);
mCondition.wait(lock, [this]{return mStatus != Status::WAITING;});
join_thread_locked();
return mStatus;
}
@ -69,6 +76,17 @@ bool Event::bind_thread(std::thread&& asyncThread) {
return true;
}
void Event::join_thread() {
std::lock_guard<std::mutex> lock(mMutex);
join_thread_locked();
}
void Event::join_thread_locked() {
if (mThread.joinable()) {
mThread.join();
}
}
} // namespace implementation
} // namespace V1_0
} // namespace neuralnetworks

View file

@ -136,12 +136,21 @@ struct Event : public IEvent {
* TODO: What if notify has already been called before on_finish?
* TODO: Why does the return value of the callback matter?
*/
bool on_finish(std::function<bool(void)> callback);
bool on_finish(std::function<bool(void)> callback);
/**
* Event::bind_thread binds a thread to the event ensuring that the thread
* has fully finished and cleaned its resources before the event is
* destroyed. The thread should be bound using std::move.
* Event::bind_thread binds a thread to the event for later use by
* Event::join_thread.
*
* The thread must be passed using std::move.
*
* Once a thread is bound with Event::bind_thread, the client code
* should ensure that one of the following occurs before the event is
* destroyed:
* - Event::join_thread has been called.
* - Event::wait has been called.
* - Event::wait_for has been called and returned other than TIMEOUT.
* - Event::wait_until has been called and returned other than TIMEOUT.
*
* The bound thread shall not call any Event method with the exception of
* IEvent::notify, which it will call when the thread has finished its
@ -154,9 +163,20 @@ struct Event : public IEvent {
* asyncThread.joinable() must be true.
* @return bool True if successful, false if thread was not properly bound.
*/
bool bind_thread(std::thread&& asyncThread);
bool bind_thread(std::thread&& asyncThread);
/**
* Event::join_thread ensures that the thread (if any) bound to
* this event with Event::bind_thread has fully finished and
* cleaned its resources. It is legal to call this function
* multiple times, concurrently or sequentially.
*/
void join_thread();
private:
// Same as Event::join_thread but assumes we already hold a lock on mMutex.
void join_thread_locked();
Status mStatus;
std::mutex mMutex;
std::condition_variable mCondition;
@ -172,6 +192,9 @@ Event::Status Event::wait_for(const std::chrono::duration<Rep,Period>& timeout_d
std::unique_lock<std::mutex> lock(mMutex);
std::cv_status status = mCondition.wait_for(lock, timeout_duration,
[this]{return mStatus != Status::WAITING;});
if (status != std::cv_status::timeout) {
join_thread_locked();
}
return status != std::cv_status::timeout ? mStatus : Status::TIMEOUT;
}
@ -180,6 +203,9 @@ Event::Status Event::wait_until(const std::chrono::time_point<Clock,Duration>& t
std::unique_lock<std::mutex> lock(mMutex);
std::cv_status status = mCondition.wait_until(lock, timeout_time,
[this]{return mStatus != Status::WAITING;});
if (status != std::cv_status::timeout) {
join_thread_locked();
}
return status != std::cv_status::timeout ? mStatus : Status::TIMEOUT;
}