graphics: ignore/reduce spurious vsync in VTS
Bug: 62802718 Test: VTS Change-Id: I1ed73e0b2f14414f540865a96e6bd5ac1599fbf3
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3 changed files with 10 additions and 1 deletions
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@ -51,7 +51,7 @@ class GraphicsComposerCallback : public IComposerCallback {
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// the set of all currently connected displays
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std::unordered_set<Display> mDisplays;
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// true only when vsync is enabled
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bool mVsyncAllowed = false;
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bool mVsyncAllowed = true;
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// track invalid callbacks
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int mInvalidHotplugCount = 0;
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@ -297,6 +297,11 @@ void ComposerClient::setVsyncEnabled(Display display, bool enabled) {
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: IComposerClient::Vsync::DISABLE;
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Error error = mClient->setVsyncEnabled(display, vsync);
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ASSERT_EQ(Error::NONE, error) << "failed to set vsync mode";
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// give the hwbinder thread some time to handle any pending vsync callback
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if (!enabled) {
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usleep(5 * 1000);
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}
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}
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void ComposerClient::execute(TestCommandReader* reader,
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@ -61,6 +61,10 @@ class GraphicsComposerHidlTest : public ::testing::VtsHalHidlTargetTestBase {
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// assume the first display is primary and is never removed
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mPrimaryDisplay = waitForFirstDisplay();
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// explicitly disable vsync
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mComposerClient->setVsyncEnabled(mPrimaryDisplay, false);
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mComposerCallback->setVsyncAllowed(false);
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}
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void TearDown() override {
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