Effect AIDL: Move EffectThread process into mutex am: b49631f4c2
Original change: https://android-review.googlesource.com/c/platform/hardware/interfaces/+/2419710 Change-Id: I6122fbd8cf344b1b7e889fae56524ec089ebe1e3 Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
commit
5cf8828110
4 changed files with 100 additions and 105 deletions
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@ -70,26 +70,14 @@ RetCode EffectThread::destroyThread() {
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}
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RetCode EffectThread::startThread() {
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if (!mThread.joinable()) {
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LOG(ERROR) << __func__ << " thread already destroyed";
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return RetCode::ERROR_THREAD;
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}
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{
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std::lock_guard lg(mThreadMutex);
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if (!mStop) {
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LOG(WARNING) << __func__ << " already start";
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return RetCode::SUCCESS;
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}
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mStop = false;
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}
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mCv.notify_one();
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LOG(DEBUG) << __func__ << " done";
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return RetCode::SUCCESS;
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return handleStartStop(false /* stop */);
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}
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RetCode EffectThread::stopThread() {
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return handleStartStop(true /* stop */);
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}
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RetCode EffectThread::handleStartStop(bool stop) {
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if (!mThread.joinable()) {
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LOG(ERROR) << __func__ << " thread already destroyed";
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return RetCode::ERROR_THREAD;
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@ -97,13 +85,15 @@ RetCode EffectThread::stopThread() {
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{
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std::lock_guard lg(mThreadMutex);
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if (mStop) {
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LOG(WARNING) << __func__ << " already stop";
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if (stop == mStop) {
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LOG(WARNING) << __func__ << " already " << stop ? "stop" : "start";
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return RetCode::SUCCESS;
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}
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mStop = true;
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mStop = stop;
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}
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LOG(DEBUG) << __func__ << " done";
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mCv.notify_one();
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LOG(DEBUG) << stop ? "stop done" : "start done";
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return RetCode::SUCCESS;
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}
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@ -111,34 +101,23 @@ void EffectThread::threadLoop() {
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pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str());
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setpriority(PRIO_PROCESS, 0, mPriority);
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while (true) {
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bool needExit = false;
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{
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std::unique_lock l(mThreadMutex);
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mCv.wait(l, [&]() REQUIRES(mThreadMutex) {
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needExit = mExit;
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return mExit || !mStop;
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});
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}
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if (needExit) {
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std::unique_lock l(mThreadMutex);
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::android::base::ScopedLockAssertion lock_assertion(mThreadMutex);
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mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; });
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if (mExit) {
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LOG(WARNING) << __func__ << " EXIT!";
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return;
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}
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process();
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process_l();
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}
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}
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void EffectThread::process() {
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std::shared_ptr<EffectContext> context;
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{
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std::lock_guard lg(mThreadMutex);
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context = mThreadContext;
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RETURN_VALUE_IF(!context, void(), "nullContext");
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}
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std::shared_ptr<EffectContext::StatusMQ> statusMQ = context->getStatusFmq();
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std::shared_ptr<EffectContext::DataMQ> inputMQ = context->getInputDataFmq();
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std::shared_ptr<EffectContext::DataMQ> outputMQ = context->getOutputDataFmq();
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auto buffer = context->getWorkBuffer();
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void EffectThread::process_l() {
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RETURN_VALUE_IF(!mThreadContext, void(), "nullContext");
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std::shared_ptr<EffectContext::StatusMQ> statusMQ = mThreadContext->getStatusFmq();
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std::shared_ptr<EffectContext::DataMQ> inputMQ = mThreadContext->getInputDataFmq();
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std::shared_ptr<EffectContext::DataMQ> outputMQ = mThreadContext->getOutputDataFmq();
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auto buffer = mThreadContext->getWorkBuffer();
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// Only this worker will read from input data MQ and write to output data MQ.
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auto readSamples = inputMQ->availableToRead(), writeSamples = outputMQ->availableToWrite();
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@ -149,7 +128,6 @@ void EffectThread::process() {
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inputMQ->read(buffer, processSamples);
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// call effectProcessImpl without lock
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IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples);
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outputMQ->write(buffer, status.fmqProduced);
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statusMQ->writeBlocking(&status, 1);
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@ -54,6 +54,9 @@ class EffectThread {
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* EffectThread will make sure effectProcessImpl only be called after startThread() successful
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* and before stopThread() successful.
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*
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* effectProcessImpl implementation must not call any EffectThread interface, otherwise it will
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* cause deadlock.
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*
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* @param in address of input float buffer.
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* @param out address of output float buffer.
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* @param samples number of samples to process.
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@ -62,16 +65,11 @@ class EffectThread {
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virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0;
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/**
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* The default EffectThread::process() implementation doesn't need to lock. It will only
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* access the FMQ and mWorkBuffer in EffectContext, since they will only be changed in
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* EffectImpl IEffect::open() (in this case EffectThread just created and not running yet) and
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* IEffect::command(CommandId::RESET) (in this case EffectThread already stopped).
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*
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* process() call effectProcessImpl for effect processing, and because effectProcessImpl is
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* implemented by effects, process() must not hold lock before call into effectProcessImpl to
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* avoid deadlock.
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* process() call effectProcessImpl() for effect data processing, it is necessary for the
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* processing to be called under Effect thread mutex mThreadMutex, to avoid the effect state
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* change before/during data processing, and keep the thread and effect state consistent.
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*/
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virtual void process();
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virtual void process_l() REQUIRES(mThreadMutex);
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private:
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const int kMaxTaskNameLen = 15;
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@ -83,5 +81,7 @@ class EffectThread {
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std::thread mThread;
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int mPriority;
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std::string mName;
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RetCode handleStartStop(bool stop);
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};
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} // namespace aidl::android::hardware::audio::effect
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@ -148,16 +148,22 @@ class EffectHelper {
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}
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static void readFromFmq(std::unique_ptr<StatusMQ>& statusMq, size_t statusNum,
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std::unique_ptr<DataMQ>& dataMq, size_t expectFloats,
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std::vector<float>& buffer) {
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std::vector<float>& buffer,
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std::optional<int> expectStatus = STATUS_OK) {
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if (0 == statusNum) {
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ASSERT_EQ(0ul, statusMq->availableToRead());
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return;
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}
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IEffect::Status status{};
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ASSERT_TRUE(statusMq->readBlocking(&status, statusNum));
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ASSERT_EQ(STATUS_OK, status.status);
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if (statusNum != 0) {
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ASSERT_EQ(expectFloats, (unsigned)status.fmqProduced);
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ASSERT_EQ(expectFloats, dataMq->availableToRead());
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if (expectFloats != 0) {
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ASSERT_TRUE(dataMq->read(buffer.data(), expectFloats));
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}
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if (expectStatus.has_value()) {
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ASSERT_EQ(expectStatus.value(), status.status);
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}
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ASSERT_EQ(expectFloats, (unsigned)status.fmqProduced);
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ASSERT_EQ(expectFloats, dataMq->availableToRead());
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if (expectFloats != 0) {
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ASSERT_TRUE(dataMq->read(buffer.data(), expectFloats));
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}
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}
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static Parameter::Common createParamCommon(
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@ -590,12 +590,14 @@ TEST_P(AudioEffectTest, ConsumeDataInProcessingState) {
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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std::vector<float> buffer;
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EffectHelper::allocateInputData(common, inputMQ, buffer);
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EffectHelper::writeToFmq(inputMQ, buffer);
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
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EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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@ -617,20 +619,24 @@ TEST_P(AudioEffectTest, ConsumeDataAfterRestart) {
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auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
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ASSERT_TRUE(outputMQ->isValid());
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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std::vector<float> buffer;
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EffectHelper::allocateInputData(common, inputMQ, buffer);
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EffectHelper::writeToFmq(inputMQ, buffer);
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ, 0, outputMQ, buffer.size(), buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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@ -653,14 +659,14 @@ TEST_P(AudioEffectTest, SendDataAtIdleAndConsumeDataInProcessing) {
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ASSERT_TRUE(outputMQ->isValid());
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std::vector<float> buffer;
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EffectHelper::allocateInputData(common, inputMQ, buffer);
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EffectHelper::writeToFmq(inputMQ, buffer);
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EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
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EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ, buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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@ -686,31 +692,30 @@ TEST_P(AudioEffectTest, ProcessDataMultipleTimes) {
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ASSERT_TRUE(outputMQ->isValid());
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std::vector<float> buffer;
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EffectHelper::allocateInputData(common, inputMQ, buffer);
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EffectHelper::writeToFmq(inputMQ, buffer);
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EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
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EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
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// expect no status and data after consume
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EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
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EffectHelper::writeToFmq(inputMQ, buffer);
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
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// expect no status and data after consume
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EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// Send data to IDLE state effects and expect it not be consumed.
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TEST_P(AudioEffectTest, NotConsumeDataInIdleState) {
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// Send data to processing state effects, stop, and restart.
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TEST_P(AudioEffectTest, ConsumeDataAndRestart) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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Parameter::Common common = EffectHelper::createParamCommon(
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@ -727,17 +732,21 @@ TEST_P(AudioEffectTest, NotConsumeDataInIdleState) {
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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std::vector<float> buffer;
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EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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std::vector<float> buffer;
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EffectHelper::allocateInputData(common, inputMQ, buffer);
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EffectHelper::writeToFmq(inputMQ, buffer);
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EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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@ -765,9 +774,9 @@ TEST_P(AudioEffectTest, NotConsumeDataByClosedEffect) {
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ASSERT_TRUE(outputMQ->isValid());
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std::vector<float> buffer;
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EffectHelper::allocateInputData(common, inputMQ, buffer);
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EffectHelper::writeToFmq(inputMQ, buffer);
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EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
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EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ, buffer));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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@ -800,9 +809,10 @@ TEST_P(AudioEffectTest, ConsumeDataMultipleEffects) {
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ASSERT_TRUE(outputMQ1->isValid());
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std::vector<float> buffer1, buffer2;
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EffectHelper::allocateInputData(common1, inputMQ1, buffer1);
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EffectHelper::writeToFmq(inputMQ1, buffer1);
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EffectHelper::readFromFmq(statusMQ1, 1, outputMQ1, buffer1.size(), buffer1);
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EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common1, inputMQ1, buffer1));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ1, buffer1));
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ1, 1, outputMQ1, buffer1.size(), buffer1));
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auto statusMQ2 = std::make_unique<EffectHelper::StatusMQ>(ret2.statusMQ);
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ASSERT_TRUE(statusMQ2->isValid());
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@ -810,9 +820,10 @@ TEST_P(AudioEffectTest, ConsumeDataMultipleEffects) {
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ASSERT_TRUE(inputMQ2->isValid());
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auto outputMQ2 = std::make_unique<EffectHelper::DataMQ>(ret2.outputDataMQ);
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ASSERT_TRUE(outputMQ2->isValid());
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EffectHelper::allocateInputData(common2, inputMQ2, buffer2);
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EffectHelper::writeToFmq(inputMQ2, buffer2);
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EffectHelper::readFromFmq(statusMQ2, 1, outputMQ2, buffer2.size(), buffer2);
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EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common2, inputMQ2, buffer2));
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EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(inputMQ2, buffer2));
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EXPECT_NO_FATAL_FAILURE(
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EffectHelper::readFromFmq(statusMQ2, 1, outputMQ2, buffer2.size(), buffer2));
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ASSERT_NO_FATAL_FAILURE(command(effect1, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(effect1, State::IDLE));
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