Merge "Use LLNDK guard instead of builtin_available" into main
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commit
63b64e2995
2 changed files with 2 additions and 2 deletions
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@ -93,7 +93,7 @@ std::vector<std::reference_wrapper<const tinyxml2::XMLElement>> EffectConfig::ge
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}
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bool EffectConfig::resolveLibrary(const std::string& path, std::string* resolvedPath) {
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if (__builtin_available(android AAPEXSUPPORT_API, *)) {
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if constexpr (__ANDROID_VENDOR_API__ >= 202404) {
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AApexInfo *apexInfo;
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if (AApexInfo_create(&apexInfo) == AAPEXINFO_OK) {
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std::string apexName(AApexInfo_getName(apexInfo));
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@ -29,7 +29,7 @@
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static const char* kDefaultConfigName = "audio_effects_config.xml";
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static inline std::string config_file_path() {
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if (__builtin_available(android AAPEXSUPPORT_API, *)) {
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if constexpr (__ANDROID_VENDOR_API__ >= 202404) {
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AApexInfo *apexInfo;
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if (AApexInfo_create(&apexInfo) == AAPEXINFO_OK) {
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std::string apexName(AApexInfo_getName(apexInfo));
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