power/stats: Update HIDL to include power stats API
Adding new power.stats HAL api for subsystem low power stats collection that will eventually replace legacy power stats api.
BUG: 117887759
BUG: 111185513
Test: build successfully
Change-Id: I0da4de378ba0b5daeeb5c2b15435a0c22eff08b4
(cherry picked from commit f836c07bda
)
Merged-In: I0da4de378ba0b5daeeb5c2b15435a0c22eff08b4
This commit is contained in:
parent
3b91fd4ab6
commit
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3 changed files with 154 additions and 3 deletions
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@ -14,9 +14,15 @@ hidl_interface {
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"android.hidl.base@1.0",
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],
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types: [
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"Status",
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"RailInfo",
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"EnergyData",
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"PowerEntityInfo",
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"PowerEntityStateInfo",
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"PowerEntityStateResidencyData",
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"PowerEntityStateResidencyResult",
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"PowerEntityStateSpace",
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"PowerEntityType",
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"RailInfo",
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"Status",
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],
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gen_java: false,
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}
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@ -96,4 +96,67 @@ interface IPowerStats {
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streamEnergyData(uint32_t timeMs, uint32_t samplingRate)
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generates(fmq_sync<EnergyData> mqDesc, uint32_t numSamples,
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uint32_t railsPerSample, Status status);
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/**
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* PowerEntity information:
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* Reports information related to all supported PowerEntity(s) for which
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* data is available. A PowerEntity is defined as a platform subsystem,
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* peripheral, or power domain that impacts the total device power
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* consumption.
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*
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* @return powerEntityInfos List of information on each PowerEntity
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* @return status SUCCESS on success or NOT_SUPPORTED if
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* feature is not enabled or FILESYSTEM_ERROR on filesystem nodes
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* access error.
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*/
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getPowerEntityInfo()
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generates(vec<PowerEntityInfo> powerEntityInfos, Status status);
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/**
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* PowerEntity state information:
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* Reports the set of power states for which the specified
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* PowerEntity(s) provide residency data.
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*
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* @param powerEntityIds collection of IDs of PowerEntity(s) for which
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* state information is requested. PowerEntity name to ID mapping may
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* be queried from getPowerEntityInfo(). To get state space
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* information for all PowerEntity(s) pass an empty vector.
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*
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* @return powerEntityStateSpaces PowerEntity state space information for
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* each specified PowerEntity.
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* @return status SUCCESS if powerEntityStateInfos contains state space
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* information for at least one PowerEntity, NOT_SUPPORTED if feature
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* is not enabled, INVALID_INPUT if no requested PowerEntity(s)
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* provide state space information, FILESYSTEM_ERROR if no state space
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* information is returned due to filesystem errors.
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*/
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getPowerEntityStateInfo(vec<uint32_t> powerEntityIds)
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generates(vec<PowerEntityStateSpace> powerEntityStateSpaces,
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Status status);
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/**
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* PowerEntity residencies for low frequency clients:
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* Reports accumulated residency data for each specified PowerEntity.
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* Each PowerEntity may reside in one of multiple states. It may also
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* transition to another state. Residency data is an accumulation of time
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* that a specified PowerEntity resided in each of its possible states,
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* the number of times that each state was entered, and a timestamp
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* corresponding to the last time that state was entered. Data is
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* accumulated starting from the last time the PowerEntity was reset.
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*
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* @param powerEntityId collection of IDs of PowerEntity(s) for which
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* residency data is requested. PowerEntity name to ID mapping may
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* be queried from getPowerEntityInfo(). To get state residency
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* data for all PowerEntity(s) pass an empty vector.
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* @return stateResidencyResults state residency data for the
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* specified powerEntity(s)
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* @return status SUCCESS if stateResidencyResults contains residency
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* data for at least one PowerEntity, NOT_SUPPORTED if
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* feature is not enabled, INVALID_INPUT if no requested
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* PowerEntity(s) provide state residency data, FILESYSTEM_ERROR
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* if no data is returned due to filesystem errors.
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*/
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getPowerEntityStateResidencyData(vec<uint32_t> powerEntityIds)
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generates(vec<PowerEntityStateResidencyResult> stateResidencyResults,
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Status status);
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};
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@ -36,7 +36,7 @@ struct RailInfo {
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struct EnergyData {
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/**
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* Index corrensponding to the rail. This index matches
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* Index corresponding to the rail. This index matches
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* the index returned in RailInfo
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*/
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uint32_t index;
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@ -45,3 +45,85 @@ struct EnergyData {
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/** Accumulated energy since device boot in microwatt-seconds (uWs) */
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uint64_t energy;
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};
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enum PowerEntityType : uint32_t {
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/**
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* A subsystem is a self-contained compute unit. Some examples include
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* application processor, DSP, GPU.
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*/
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SUBSYSTEM = 0,
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/**
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* A peripheral is an auxiliary device that connects to and works with a
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* compute unit. Some examples include simple sensors, camera, display.
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*/
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PERIPHERAL = 1,
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/**
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* A power domain is a single subsystem or a collection of subsystems
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* that is controlled by a single voltage rail.
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*/
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POWER_DOMAIN = 2,
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};
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/**
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* PowerEntityInfo contains information, such as the ID, name, and type of a
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* given PowerEntity.
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*/
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struct PowerEntityInfo {
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/** ID corresponding to the PowerEntity */
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uint32_t powerEntityId;
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/**
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* Name of the PowerEntity. This is unique and opaque to the
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* Android framework
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*/
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string powerEntityName;
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/** Type of the PowerEntity */
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PowerEntityType type;
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};
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struct PowerEntityStateInfo {
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/** ID corresponding to the state */
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uint32_t powerEntityStateId;
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/** Name of the state */
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string powerEntityStateName;
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};
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/**
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* PowerEntityStateSpace contains the state space information of a given
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* PowerEntity. The state space, is the set of possible states that a given
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* PowerEntity provides residency data for.
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*/
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struct PowerEntityStateSpace {
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/** ID of the corresponding PowerEntity */
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uint32_t powerEntityId;
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/** List of states that the PowerEntity may reside in */
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vec<PowerEntityStateInfo> states;
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};
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/** Contains residency data for a single state */
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struct PowerEntityStateResidencyData {
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/** ID of the corresponding PowerEntityStateInfo */
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uint32_t powerEntityStateId;
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/**
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* Total time in milliseconds that the corresponding PowerEntity resided
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* in this state since the PowerEntity was reset
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*/
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uint64_t totalTimeInStateMs;
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/**
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* Total number of times that the state was entered since the corresponding
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* PowerEntity was reset
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*/
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uint64_t totalStateEntryCount;
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/**
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* Last time this state was entered. Time in milliseconds since the
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* corresponding PowerEntity was reset
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*/
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uint64_t lastEntryTimestampMs;
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};
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struct PowerEntityStateResidencyResult {
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/** ID of the corresponding PowerEntity */
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uint32_t powerEntityId;
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/** Residency data for each state the PowerEntity's state space */
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vec<PowerEntityStateResidencyData> stateResidencyData;
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};
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