Merge "Clarify GPU API requirements for BufferUsage" into main
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commit
7445bd7b80
1 changed files with 68 additions and 56 deletions
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@ -24,35 +24,47 @@ package android.hardware.graphics.common;
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@Backing(type="long")
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enum BufferUsage {
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/** bit 0-3 is an enum */
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CPU_READ_MASK = 0xf,
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CPU_READ_MASK = 0xf,
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/** buffer is never read by CPU */
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CPU_READ_NEVER = 0,
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CPU_READ_NEVER = 0,
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/** buffer is rarely read by CPU */
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CPU_READ_RARELY = 2,
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CPU_READ_RARELY = 2,
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/** buffer is often read by CPU */
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CPU_READ_OFTEN = 3,
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CPU_READ_OFTEN = 3,
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/** bit 4-7 is an enum */
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CPU_WRITE_MASK = 0xf << 4,
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CPU_WRITE_MASK = 0xf << 4,
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/** buffer is never written by CPU */
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CPU_WRITE_NEVER = 0 << 4,
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CPU_WRITE_NEVER = 0 << 4,
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/** buffer is rarely written by CPU */
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CPU_WRITE_RARELY = 2 << 4,
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CPU_WRITE_RARELY = 2 << 4,
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/** buffer is often written by CPU */
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CPU_WRITE_OFTEN = 3 << 4,
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CPU_WRITE_OFTEN = 3 << 4,
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/** buffer is used as a GPU texture */
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GPU_TEXTURE = 1 << 8,
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/**
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* Buffer may be used as a GPU texture
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*
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* Buffers allocated with this flag must be
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* texturable both in EGL/GL & Vulkan via
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* their respective external memory extensions
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*/
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GPU_TEXTURE = 1 << 8,
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/** buffer is used as a GPU render target */
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GPU_RENDER_TARGET = 1 << 9,
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/**
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* Buffer may be used as a GPU render target
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*
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* Buffers allocated with this flag must be
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* renderable both in EGL/GL & Vulkan via
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* their respective external memory extensions
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*/
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GPU_RENDER_TARGET = 1 << 9,
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/** bit 10 must be zero */
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/** buffer is used as a composer HAL overlay layer */
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COMPOSER_OVERLAY = 1 << 11,
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COMPOSER_OVERLAY = 1 << 11,
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/** buffer is used as a composer HAL client target */
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COMPOSER_CLIENT_TARGET = 1 << 12,
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COMPOSER_CLIENT_TARGET = 1 << 12,
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/** bit 13 must be zero */
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@ -61,86 +73,86 @@ enum BufferUsage {
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* contents (or information derived from the contents) into unprotected
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* memory.
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*/
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PROTECTED = 1 << 14,
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PROTECTED = 1 << 14,
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/** buffer is used as a hwcomposer HAL cursor layer */
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COMPOSER_CURSOR = 1 << 15,
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COMPOSER_CURSOR = 1 << 15,
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/** buffer is used as a video encoder input */
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VIDEO_ENCODER = 1 << 16,
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VIDEO_ENCODER = 1 << 16,
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/** buffer is used as a camera HAL output */
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CAMERA_OUTPUT = 1 << 17,
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CAMERA_OUTPUT = 1 << 17,
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/** buffer is used as a camera HAL input */
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CAMERA_INPUT = 1 << 18,
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CAMERA_INPUT = 1 << 18,
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/** bit 19 must be zero */
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/** buffer is used as a renderscript allocation */
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RENDERSCRIPT = 1 << 20,
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RENDERSCRIPT = 1 << 20,
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/** bit 21 must be zero */
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/** buffer is used as a video decoder output */
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VIDEO_DECODER = 1 << 22,
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VIDEO_DECODER = 1 << 22,
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/** buffer is used as a sensor direct report output */
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SENSOR_DIRECT_DATA = 1 << 23,
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SENSOR_DIRECT_DATA = 1 << 23,
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/**
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* buffer is used as as an OpenGL shader storage or uniform
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* buffer object
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*/
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GPU_DATA_BUFFER = 1 << 24,
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GPU_DATA_BUFFER = 1 << 24,
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/** buffer is used as a cube map texture */
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GPU_CUBE_MAP = 1 << 25,
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GPU_CUBE_MAP = 1 << 25,
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/** buffer contains a complete mipmap hierarchy */
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GPU_MIPMAP_COMPLETE = 1 << 26,
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GPU_MIPMAP_COMPLETE = 1 << 26,
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/**
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* Buffer is used as input for HEIC encoder.
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*/
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HW_IMAGE_ENCODER = 1 << 27,
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HW_IMAGE_ENCODER = 1 << 27,
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/* Bits 28-31 are reserved for vendor usage */
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/**
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* Buffer is used for front-buffer rendering.
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*
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* To satisfy an allocation with this usage, the resulting buffer
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* must operate as equivalent to shared memory for all targets.
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*
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* For CPU_USAGE_* other than NEVER, this means the buffer must
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* "lock in place". The buffers must be directly accessible via mapping.
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*
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* For GPU_RENDER_TARGET the buffer must behave equivalent to a
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* single-buffered EGL surface. For example glFlush must perform
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* a flush, same as if the default framebuffer was single-buffered.
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*
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* For COMPOSER_* the HWC must not perform any caching for this buffer
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* when submitted for composition. HWCs do not need to do any form
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* of auto-refresh, and they are allowed to cache composition results between
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* presents from SF (such as for panel self-refresh), but for any given
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* present the buffer must be composited from even if it otherwise appears
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* to be the same as a previous composition.
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*
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* If the GPU & HWC supports EGL_SINGLE_BUFFER, then it is recommended that
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* FRONT_BUFFER usage is supported for the same formats as supported by
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* EGL_SINGLE_BUFFER. In particular, it is recommended that the following
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* combination is supported when possible:
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* Format = RGBA_8888
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* Usage = FRONT_BUFFER | GPU_RENDER_TARGET | COMPOSER_OVERLAY
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*
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*/
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FRONT_BUFFER = 1L << 32,
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* Buffer is used for front-buffer rendering.
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*
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* To satisfy an allocation with this usage, the resulting buffer
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* must operate as equivalent to shared memory for all targets.
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*
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* For CPU_USAGE_* other than NEVER, this means the buffer must
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* "lock in place". The buffers must be directly accessible via mapping.
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*
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* For GPU_RENDER_TARGET the buffer must behave equivalent to a
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* single-buffered EGL surface. For example glFlush must perform
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* a flush, same as if the default framebuffer was single-buffered.
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*
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* For COMPOSER_* the HWC must not perform any caching for this buffer
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* when submitted for composition. HWCs do not need to do any form
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* of auto-refresh, and they are allowed to cache composition results between
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* presents from SF (such as for panel self-refresh), but for any given
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* present the buffer must be composited from even if it otherwise appears
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* to be the same as a previous composition.
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*
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* If the GPU & HWC supports EGL_SINGLE_BUFFER, then it is recommended that
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* FRONT_BUFFER usage is supported for the same formats as supported by
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* EGL_SINGLE_BUFFER. In particular, it is recommended that the following
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* combination is supported when possible:
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* Format = RGBA_8888
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* Usage = FRONT_BUFFER | GPU_RENDER_TARGET | COMPOSER_OVERLAY
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*
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*/
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FRONT_BUFFER = 1L << 32,
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/** bits 28-31 are reserved for vendor extensions */
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VENDOR_MASK = 0xf << 28,
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VENDOR_MASK = 0xf << 28,
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/** bits 33-47 must be zero and are reserved for future versions */
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/** bits 48-63 are reserved for vendor extensions */
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VENDOR_MASK_HI = (1L * 0xffff) << 48,
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VENDOR_MASK_HI = (1L * 0xffff) << 48,
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}
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