AIDL effect: Initial IEffect interface definition
Bug: 238913361 Test: atest VtsHalAudioEffectTargetTest Merged-In: I0d02fed5d40a108003e735d3619e2fc7c0ef6332 Change-Id: I0d02fed5d40a108003e735d3619e2fc7c0ef6332
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5 changed files with 133 additions and 0 deletions
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@ -148,6 +148,7 @@ aidl_interface {
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vendor_available: true,
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srcs: [
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"android/hardware/audio/effect/Descriptor.aidl",
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"android/hardware/audio/effect/IEffect.aidl",
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"android/hardware/audio/effect/IFactory.aidl",
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],
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imports: [
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@ -0,0 +1,40 @@
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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///////////////////////////////////////////////////////////////////////////////
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// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
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///////////////////////////////////////////////////////////////////////////////
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// This file is a snapshot of an AIDL file. Do not edit it manually. There are
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// two cases:
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// 1). this is a frozen version file - do not edit this in any case.
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// 2). this is a 'current' file. If you make a backwards compatible change to
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// the interface (from the latest frozen version), the build system will
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// prompt you to update this file with `m <name>-update-api`.
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//
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// You must not make a backward incompatible change to any AIDL file built
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// with the aidl_interface module type with versions property set. The module
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// type is used to build AIDL files in a way that they can be used across
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// independently updatable components of the system. If a device is shipped
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// with such a backward incompatible change, it has a high risk of breaking
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// later when a module using the interface is updated, e.g., Mainline modules.
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package android.hardware.audio.effect;
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@VintfStability
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interface IEffect {
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void open();
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void close();
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android.hardware.audio.effect.Descriptor getDescriptor();
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}
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@ -35,4 +35,6 @@ package android.hardware.audio.effect;
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@VintfStability
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interface IFactory {
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android.hardware.audio.effect.Descriptor.Identity[] queryEffects(in @nullable android.media.audio.common.AudioUuid type, in @nullable android.media.audio.common.AudioUuid implementation);
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android.hardware.audio.effect.IEffect createEffect(in android.media.audio.common.AudioUuid implUuid);
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void destroyEffect(in android.hardware.audio.effect.IEffect handle);
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}
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63
audio/aidl/android/hardware/audio/effect/IEffect.aidl
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63
audio/aidl/android/hardware/audio/effect/IEffect.aidl
Normal file
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@ -0,0 +1,63 @@
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.audio.effect;
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import android.hardware.audio.effect.Descriptor;
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/**
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* Effect interfaces definitions to configure and control the effect instance.
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*/
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@VintfStability
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interface IEffect {
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/**
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* Open an effect instance, effect should not start processing data before receive START
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* command. All necessary information should be allocated and instance should transfer to IDLE
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* state after open() call has been handled successfully.
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* After open, the effect instance should be able to handle all IEffect interface calls.
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*
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* @throws a EX_UNSUPPORTED_OPERATION if device capability/resource is not enough or system
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* failure happens.
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* @note Open an already-opened effect instance should do nothing and not result in throw error.
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*/
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void open();
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/**
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* Called by the client to close the effect instance, instance context will be kept after
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* close, but processing thread should be destroyed and consume no CPU. It is recommended to
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* close the effect on the client side as soon as it becomes unused, it's client responsibility
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* to make sure all parameter/buffer is correct if client wants to reopen a closed instance.
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*
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* Effect instance close interface should always success unless:
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* 1. The effect instance is not in a proper state to be closed, for example it's still in
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* processing state.
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* 2. There is system/hardware related failure when close.
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*
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* @throws EX_ILLEGAL_STATE if the effect instance is not in a proper state to be closed.
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* @throws EX_UNSUPPORTED_OPERATION if the effect instance failed to close for any other reason.
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* @note Close an already-closed effect should do nothing and not result in throw error.
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*/
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void close();
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/**
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* Return the @c Descriptor of this effect instance.
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*
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* Must be available for the effect instance at anytime and should always succeed.
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*
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* @return Descriptor The @c Descriptor of this effect instance.
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*/
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Descriptor getDescriptor();
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}
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@ -17,6 +17,7 @@
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package android.hardware.audio.effect;
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import android.hardware.audio.effect.Descriptor;
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import android.hardware.audio.effect.IEffect;
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import android.media.audio.common.AudioUuid;
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/**
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@ -42,4 +43,30 @@ interface IFactory {
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*/
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Descriptor.Identity[] queryEffects(
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in @nullable AudioUuid type, in @nullable AudioUuid implementation);
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/**
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* Called by the audio framework to create the effect (identified by the implementation UUID
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* parameter).
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*
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* The effect instance should be able to maintain its own context and parameters after creation.
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*
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* @param implUuid UUID for the effect implementation which instance will be created based on.
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* @return The effect instance handle created.
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* @throws EX_ILLEGAL_ARGUMENT if the implUuid is not valid.
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* @throws EX_TRANSACTION_FAILED if device capability/resource is not enough to create the
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* effect instance.
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*/
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IEffect createEffect(in AudioUuid implUuid);
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/**
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* Called by the framework to destroy the effect and free up all currently allocated resources.
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* It is recommended to destroy the effect from the client side as soon as it is becomes unused.
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*
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* The client must ensure effect instance is closed before destroy.
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*
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* @param handle The handle of effect instance to be destroyed.
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* @throws EX_ILLEGAL_ARGUMENT if the effect handle is not valid.
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* @throws EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
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*/
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void destroyEffect(in IEffect handle);
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}
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