Interface Definition of Vehicle HAL Connector/Vehicle Server Pair
Test: compiled by `mm` Change-Id: I0616e9abfca28656242a82e6ca6addad9b9b812c
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/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_
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#define android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_
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#include <vector>
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#include <android/hardware/automotive/vehicle/2.0/types.h>
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namespace android {
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namespace hardware {
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namespace automotive {
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namespace vehicle {
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namespace V2_0 {
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/**
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* This file defines the interface of client/server pair for HAL-vehicle
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* communication. Vehicle HAL may use this interface to talk to the vehicle
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* regardless of the underlying communication channels.
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*/
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/**
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* Vehicle HAL talks to the vehicle through a client, instead of accessing
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* the car bus directly, to give us more flexibility on the implementation.
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* Android OS do not need direct access to the vehicle, and the communication
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* channel is also customizable.
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*
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* Client lives on the Android (HAL) side to talk to the vehicle
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*/
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class IVehicleClient {
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public:
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IVehicleClient() = default;
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IVehicleClient(const IVehicleClient&) = delete;
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IVehicleClient& operator=(const IVehicleClient&) = delete;
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IVehicleClient(IVehicleClient&&) = default;
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virtual ~IVehicleClient() = default;
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// Get configuration of all properties from server
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virtual std::vector<VehiclePropConfig> getAllPropertyConfig() const = 0;
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// Send the set property request to server
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virtual StatusCode setProperty(const VehiclePropValue& value) = 0;
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// Receive a new property value from server
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virtual void onPropertyValue(const VehiclePropValue& value) = 0;
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};
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/**
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* Server lives on the vehicle side to talk to Android HAL
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*/
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class IVehicleServer {
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public:
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IVehicleServer() = default;
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IVehicleServer(const IVehicleServer&) = delete;
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IVehicleServer& operator=(const IVehicleServer&) = delete;
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IVehicleServer(IVehicleServer&&) = default;
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virtual ~IVehicleServer() = default;
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// Receive the get property configuration request from HAL.
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// Return a list of all property config
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virtual std::vector<VehiclePropConfig> onGetAllPropertyConfig() const = 0;
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// Receive the set property request from HAL.
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// Process the setting and return the status code
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virtual StatusCode onSetProperty(const VehiclePropValue& value) = 0;
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// Receive a new property value from car (via direct connection to the car bus or the emulator)
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// and forward the value to HAL
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virtual void onPropertyValueFromCar(const VehiclePropValue& value) = 0;
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};
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/**
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* If Android has direct access to the vehicle, then the client and
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* the server may act in passthrough mode to avoid extra IPC
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*
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* Template is used here for spliting the logic of operating Android objects (VehicleClientType),
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* talking to cars (VehicleServerType) and the commucation between client and server (passthrough
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* mode in this case), so that we can easily combine different parts together without duplicating
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* codes (for example, in Google VHAL, the server talks to the fake car in the same way no matter
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* if it is on top of passthrough connector or VSOCK or any other communication channels between
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* client and server)
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*
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* The alternative may be factoring the common logic of every operations for both client and
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* server. Which is not always the case. Making sure different non-template connectors calling
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* the same method is hard, especially when the engineer maintaining the code may not be aware
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* of it when making changes. Template is a clean and easy way to solve this problem in this
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* case.
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*/
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template <typename VehicleClientType, typename VehicleServerType>
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class IPassThroughConnector : public VehicleClientType, public VehicleServerType {
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static_assert(std::is_base_of_v<IVehicleClient, VehicleClientType>);
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static_assert(std::is_base_of_v<IVehicleServer, VehicleServerType>);
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public:
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std::vector<VehiclePropConfig> getAllPropertyConfig() const override {
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return this->onGetAllPropertyConfig();
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}
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StatusCode setProperty(const VehiclePropValue& value) override {
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return this->onSetProperty(value);
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}
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void onPropertyValueFromCar(const VehiclePropValue& value) override {
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return this->onPropertyValue(value);
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}
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// To be implemented:
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// virtual std::vector<VehiclePropConfig> onGetAllPropertyConfig() = 0;
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// virtual void onPropertyValue(const VehiclePropValue& value) = 0;
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// virtual StatusCode onSetProperty(const VehiclePropValue& value) = 0;
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};
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} // namespace V2_0
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} // namespace vehicle
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} // namespace automotive
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} // namespace hardware
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} // namespace android
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#endif // android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_
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