Merge "Game Loading Time improvement by boosting CPU via ADPF"

This commit is contained in:
Jim Blackler 2021-12-15 16:07:35 +00:00 committed by Android (Google) Code Review
commit c3df4b4252
5 changed files with 9 additions and 3 deletions

View file

@ -458,7 +458,7 @@
</hal>
<hal format="aidl" optional="false">
<name>android.hardware.power</name>
<version>1-2</version>
<version>1-3</version>
<interface>
<name>IPower</name>
<instance>default</instance>

View file

@ -49,4 +49,5 @@ enum Mode {
CAMERA_STREAMING_LOW = 12,
CAMERA_STREAMING_MID = 13,
CAMERA_STREAMING_HIGH = 14,
GAME_LOADING = 15,
}

View file

@ -162,4 +162,9 @@ enum Mode {
* This hint indicates that camera high resolution stream is being started.
*/
CAMERA_STREAMING_HIGH,
/**
* This mode indicates that the user is waiting for loading in a game.
*/
GAME_LOADING,
}

View file

@ -30,7 +30,7 @@ cc_binary {
shared_libs: [
"libbase",
"libbinder_ndk",
"android.hardware.power-V2-ndk",
"android.hardware.power-V3-ndk",
],
srcs: [
"main.cpp",

View file

@ -1,7 +1,7 @@
<manifest version="1.0" type="device">
<hal format="aidl">
<name>android.hardware.power</name>
<version>2</version>
<version>3</version>
<fqname>IPower/default</fqname>
</hal>
</manifest>