Merge "Remove IAudioControlCallback for P"
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commit
d17343bdbd
9 changed files with 0 additions and 165 deletions
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@ -9,13 +9,11 @@ hidl_interface {
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srcs: [
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"types.hal",
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"IAudioControl.hal",
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"IAudioControlCallback.hal",
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],
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interfaces: [
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"android.hidl.base@1.0",
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],
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types: [
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"AudioResult",
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"ContextNumber",
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],
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gen_java: true,
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@ -16,23 +16,12 @@
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package android.hardware.automotive.audiocontrol@1.0;
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import IAudioControlCallback;
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/**
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* Interacts with the car's audio subsystem to manage audio sources and volumes
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*/
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interface IAudioControl {
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/**
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* Registers the required callback object so that we can be notified when the state
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* of the car's audio system changes. This call must be made when the interface is
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* initialized.
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*/
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setCallback(IAudioControlCallback notificationObject)
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generates (AudioResult result);
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/**
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* Called at startup once per context to get the mapping from ContextNumber to
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* busAddress. This lets the car tell the framework to which physical output stream
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@ -1,57 +0,0 @@
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/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.automotive.audiocontrol@1.0;
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/**
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* Implemented on client (framework) side to receive asynchronous updates from the car.
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*/
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interface IAudioControlCallback {
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/**
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* When the HAL makes this call, any apps currently playing must be asked to
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* temporarily suspend playback (via an AudioManager::AUDIOFOCUS_LOSS_TRANSIENT event).
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*
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* This is only a suggestion. Apps may be slow to react or even ignore this message
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* entirely. Enforcement, if necessary, must be done at the AudioHAL level as the
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* samples are delivered. In most instances, this is the way a car should ask for
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* quiet if it needs it for some important situation, such as warning alarms or chimes.
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*/
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oneway suggestPausePlayers();
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/**
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* When the HAL makes this case, any apps currently playing must be asked to stop
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* playing (via an AudioManager::AUDIOFOCUS_LOSS event). Once stopped, the apps must
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* not resume their playback.
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*
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* It should be noted that not all apps or sound sources honor this request, but this
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* at least gives an app the chance to do the right thing.
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* Because it premanently stops media, this call is expected to be used only rarely.
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* Perhaps in the event of an E-call, where resuming music might be undesirable assuming
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* the driver is now dealing with whatever the emergency is?
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*/
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oneway suggestStopPlayers();
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/**
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* Receives calls from the HAL when Android should resume normal operations. If the previous
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* action was a requestPausePlayers, then things that were paused must be told they may
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* resume.
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*/
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oneway resumePlayers();
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};
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@ -19,7 +19,6 @@ cc_binary {
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relative_install_path: "hw",
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srcs: [
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"AudioControl.cpp",
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"AudioControlCallback.cpp",
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"service.cpp"
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],
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init_rc: ["android.hardware.automotive.audiocontrol@1.0-service.rc"],
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@ -36,15 +36,6 @@ AudioControl::AudioControl() {
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};
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// Methods from ::android::hardware::automotive::audiocontrol::V1_0::IAudioControl follow.
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Return<AudioResult> AudioControl::setCallback(const sp<IAudioControlCallback>& notificationObject) {
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// Hang onto the provided callback object for future use
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callback = notificationObject;
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return AudioResult::OK;
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}
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Return<int32_t> AudioControl::getBusForContext(uint32_t contextNumber) {
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if (contextNumber > sContextNumberMax) {
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ALOGE("Unexpected context number %d (max expected is %d)", contextNumber, sContextCount);
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@ -23,16 +23,12 @@ using ::android::sp;
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struct AudioControl : public IAudioControl {
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public:
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// Methods from ::android::hardware::automotive::audiocontrol::V1_0::IAudioControl follow.
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Return<AudioResult> setCallback(const sp<IAudioControlCallback>& notificationObject) override;
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Return<int32_t> getBusForContext(uint32_t contextNumber) override;
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Return<void> setBalanceTowardRight(float value) override;
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Return<void> setFadeTowardFront(float value) override;
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// Implementation details
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AudioControl();
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private:
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sp<IAudioControlCallback> callback;
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};
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} // namespace implementation
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@ -1,31 +0,0 @@
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#include "AudioControlCallback.h"
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namespace android {
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namespace hardware {
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namespace automotive {
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namespace audiocontrol {
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namespace V1_0 {
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namespace implementation {
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// Methods from ::android::hardware::automotive::audiocontrol::V1_0::IAudioControlCallback follow.
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Return<void> AudioControlCallback::suggestPausePlayers() {
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// TODO implement in framework (this is called by the HAL implementation when needed)
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return Void();
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}
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Return<void> AudioControlCallback::suggestStopPlayers() {
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// TODO implement in framework (this is called by the HAL implementation when needed)
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return Void();
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}
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Return<void> AudioControlCallback::resumePlayers() {
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// TODO implement in framework (this is called by the HAL implementation when needed)
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return Void();
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}
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} // namespace implementation
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} // namespace V1_0
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} // namespace audiocontrol
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} // namespace automotive
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} // namespace hardware
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} // namespace android
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@ -1,41 +0,0 @@
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#ifndef ANDROID_HARDWARE_AUTOMOTIVE_AUDIOCONTROL_V1_0_AUDIOCONTROLCALLBACK_H
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#define ANDROID_HARDWARE_AUTOMOTIVE_AUDIOCONTROL_V1_0_AUDIOCONTROLCALLBACK_H
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#include <android/hardware/automotive/audiocontrol/1.0/IAudioControlCallback.h>
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#include <hidl/MQDescriptor.h>
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#include <hidl/Status.h>
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namespace android {
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namespace hardware {
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namespace automotive {
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namespace audiocontrol {
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namespace V1_0 {
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namespace implementation {
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using ::android::hardware::hidl_array;
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using ::android::hardware::hidl_memory;
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using ::android::hardware::hidl_string;
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using ::android::hardware::hidl_vec;
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using ::android::hardware::Return;
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using ::android::hardware::Void;
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using ::android::sp;
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// TODO: Move this into packages/services/Car...
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struct AudioControlCallback : public IAudioControlCallback {
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// Methods from ::android::hardware::automotive::audiocontrol::V1_0::IAudioControlCallback follow.
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Return<void> suggestPausePlayers() override;
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Return<void> suggestStopPlayers() override;
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Return<void> resumePlayers() override;
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// Methods from ::android::hidl::base::V1_0::IBase follow.
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};
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} // namespace implementation
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} // namespace V1_0
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} // namespace audiocontrol
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} // namespace automotive
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} // namespace hardware
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} // namespace android
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#endif // ANDROID_HARDWARE_AUTOMOTIVE_AUDIOCONTROL_V1_0_AUDIOCONTROLCALLBACK_H
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@ -33,12 +33,3 @@ enum ContextNumber : uint32_t {
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NOTIFICATION, /* Notifications */
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SYSTEM_SOUND, /* User interaction sounds (button clicks, etc) */
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};
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/** Error codes used in AudioControl HAL interface. */
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enum AudioResult : uint32_t {
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OK = 0,
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NOT_AVAILABLE,
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INVALID_ARGUMENT,
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UNDERLYING_SERVICE_ERROR,
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};
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