Merge "Fix flaky recurrent timer test." into main am: d0cb2e73b2
am: 83e99ff3b1
am: b3f840a6ff
Original change: https://android-review.googlesource.com/c/platform/hardware/interfaces/+/2651319 Change-Id: Ia670893b8cebee92cb8d6f2248123009c434382c Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
commit
d8ab63802a
1 changed files with 39 additions and 23 deletions
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@ -18,6 +18,7 @@
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#include <android-base/thread_annotations.h>
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#include <gtest/gtest.h>
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#include <condition_variable>
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#include <chrono>
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#include <memory>
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@ -28,6 +29,8 @@ namespace hardware {
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namespace automotive {
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namespace vehicle {
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using ::android::base::ScopedLockAssertion;
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class RecurrentTimerTest : public testing::Test {
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public:
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std::shared_ptr<RecurrentTimer::Callback> getCallback(size_t token) {
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@ -35,6 +38,15 @@ class RecurrentTimerTest : public testing::Test {
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std::scoped_lock<std::mutex> lockGuard(mLock);
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mCallbacks.push_back(token);
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mCond.notify_all();
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});
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}
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bool waitForCalledCallbacks(size_t count, size_t timeoutInMs) {
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std::unique_lock<std::mutex> uniqueLock(mLock);
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return mCond.wait_for(uniqueLock, std::chrono::milliseconds(timeoutInMs), [this, count] {
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ScopedLockAssertion lockAssertion(mLock);
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return mCallbacks.size() >= count;
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});
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}
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@ -54,6 +66,7 @@ class RecurrentTimerTest : public testing::Test {
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}
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private:
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std::condition_variable mCond;
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std::mutex mLock;
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std::vector<size_t> mCallbacks GUARDED_BY(mLock);
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};
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@ -66,12 +79,11 @@ TEST_F(RecurrentTimerTest, testRegisterCallback) {
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auto action = getCallback(0);
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timer.registerTimerCallback(interval, action);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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// Should only takes 1s, use 5s as timeout to be safe.
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ASSERT_TRUE(waitForCalledCallbacks(/* count= */ 10u, /* timeoutInMs= */ 5000))
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<< "Not enough callbacks called before timeout";
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timer.unregisterTimerCallback(action);
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// Theoretically trigger 10 times, but check for at least 9 times to be stable.
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ASSERT_GE(getCalledCallbacks().size(), static_cast<size_t>(9));
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}
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TEST_F(RecurrentTimerTest, testRegisterUnregisterRegister) {
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@ -92,10 +104,11 @@ TEST_F(RecurrentTimerTest, testRegisterUnregisterRegister) {
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timer.registerTimerCallback(interval, action);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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// Should only takes 1s, use 5s as timeout to be safe.
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ASSERT_TRUE(waitForCalledCallbacks(/* count= */ 10u, /* timeoutInMs= */ 5000))
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<< "Not enough callbacks called before timeout";
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// Theoretically trigger 10 times, but check for at least 9 times to be stable.
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ASSERT_GE(getCalledCallbacks().size(), static_cast<size_t>(9));
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timer.unregisterTimerCallback(action);
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}
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TEST_F(RecurrentTimerTest, testDestroyTimerWithCallback) {
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@ -114,7 +127,9 @@ TEST_F(RecurrentTimerTest, testDestroyTimerWithCallback) {
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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ASSERT_TRUE(getCalledCallbacks().empty());
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// Should be 0, but in rare cases there might be 1 events in the queue while the timer is
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// being destroyed.
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ASSERT_LE(getCalledCallbacks().size(), 1u);
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}
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TEST_F(RecurrentTimerTest, testRegisterMultipleCallbacks) {
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@ -132,7 +147,11 @@ TEST_F(RecurrentTimerTest, testRegisterMultipleCallbacks) {
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auto action3 = getCallback(3);
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timer.registerTimerCallback(interval3, action3);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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// In 1s, we should generate 10 + 20 + 33 = 63 events.
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// Here we are waiting for more events to make sure we receive enough events for each actions.
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// Use 5s as timeout to be safe.
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ASSERT_TRUE(waitForCalledCallbacks(/* count= */ 70u, /* timeoutInMs= */ 5000))
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<< "Not enough callbacks called before timeout";
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timer.unregisterTimerCallback(action1);
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timer.unregisterTimerCallback(action2);
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@ -152,20 +171,18 @@ TEST_F(RecurrentTimerTest, testRegisterMultipleCallbacks) {
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action3Count++;
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}
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}
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// Theoretically trigger 10 times, but check for at least 9 times to be stable.
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ASSERT_GE(action1Count, static_cast<size_t>(9));
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// Theoretically trigger 20 times, but check for at least 15 times to be stable.
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ASSERT_GE(action2Count, static_cast<size_t>(15));
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// Theoretically trigger 33 times, but check for at least 25 times to be stable.
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ASSERT_GE(action3Count, static_cast<size_t>(25));
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ASSERT_GE(action1Count, static_cast<size_t>(10));
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ASSERT_GE(action2Count, static_cast<size_t>(20));
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ASSERT_GE(action3Count, static_cast<size_t>(33));
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}
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TEST_F(RecurrentTimerTest, testRegisterSameCallbackMultipleTimes) {
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RecurrentTimer timer;
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// 0.02s
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int64_t interval1 = 20000000;
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// 0.01s
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int64_t interval2 = 10000000;
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// 0.2s
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int64_t interval1 = 200'000'000;
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// 0.1s
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int64_t interval2 = 100'000'000;
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auto action = getCallback(0);
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for (int i = 0; i < 10; i++) {
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@ -175,10 +192,9 @@ TEST_F(RecurrentTimerTest, testRegisterSameCallbackMultipleTimes) {
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clearCalledCallbacks();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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// Theoretically trigger 10 times, but check for at least 9 times to be stable.
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ASSERT_GE(getCalledCallbacks().size(), static_cast<size_t>(9));
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// Should only takes 1s, use 5s as timeout to be safe.
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ASSERT_TRUE(waitForCalledCallbacks(/* count= */ 10u, /* timeoutInMs= */ 5000))
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<< "Not enough callbacks called before timeout";
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timer.unregisterTimerCallback(action);
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