Use AIDL effect bundle in effectserviceexampleimpl. am: f0c263b547
Original change: https://android-review.googlesource.com/c/platform/hardware/interfaces/+/2268147 Change-Id: I12a1a78ae59963291ff8844c8fa638ed201431b7 Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
commit
dd170d7247
2 changed files with 2 additions and 0 deletions
|
@ -109,6 +109,7 @@ cc_binary {
|
||||||
defaults: ["aidlaudioeffectservice_defaults"],
|
defaults: ["aidlaudioeffectservice_defaults"],
|
||||||
shared_libs: [
|
shared_libs: [
|
||||||
"libbassboostsw",
|
"libbassboostsw",
|
||||||
|
"libbundleaidl",
|
||||||
"libdynamicsprocessingsw",
|
"libdynamicsprocessingsw",
|
||||||
"libequalizersw",
|
"libequalizersw",
|
||||||
"libhapticgeneratorsw",
|
"libhapticgeneratorsw",
|
||||||
|
|
|
@ -62,6 +62,7 @@ class EffectWorker : public EffectThread {
|
||||||
}
|
}
|
||||||
|
|
||||||
// must implement by each effect implementation
|
// must implement by each effect implementation
|
||||||
|
// TODO: consider if this interface need adjustment to handle in-place processing
|
||||||
virtual IEffect::Status effectProcessImpl(float* in, float* out, int processSamples) = 0;
|
virtual IEffect::Status effectProcessImpl(float* in, float* out, int processSamples) = 0;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
Loading…
Reference in a new issue