Use AIDL effect bundle in effectserviceexampleimpl. am: f0c263b547

Original change: https://android-review.googlesource.com/c/platform/hardware/interfaces/+/2268147

Change-Id: I12a1a78ae59963291ff8844c8fa638ed201431b7
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
Shunkai Yao 2022-11-16 20:24:32 +00:00 committed by Automerger Merge Worker
commit dd170d7247
2 changed files with 2 additions and 0 deletions

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@ -109,6 +109,7 @@ cc_binary {
defaults: ["aidlaudioeffectservice_defaults"], defaults: ["aidlaudioeffectservice_defaults"],
shared_libs: [ shared_libs: [
"libbassboostsw", "libbassboostsw",
"libbundleaidl",
"libdynamicsprocessingsw", "libdynamicsprocessingsw",
"libequalizersw", "libequalizersw",
"libhapticgeneratorsw", "libhapticgeneratorsw",

View file

@ -62,6 +62,7 @@ class EffectWorker : public EffectThread {
} }
// must implement by each effect implementation // must implement by each effect implementation
// TODO: consider if this interface need adjustment to handle in-place processing
virtual IEffect::Status effectProcessImpl(float* in, float* out, int processSamples) = 0; virtual IEffect::Status effectProcessImpl(float* in, float* out, int processSamples) = 0;
private: private: