platform_hardware_interfaces/audio/aidl/default/EffectMain.cpp
Shunkai Yao 121c6ddc99 AIDL effect: Refine some implementation and test logic.
Bug: 238913361
Test: atest VtsHalAudioEffectTargetTest
Change-Id: I5a9bb542872de6c5700fa6b14e124e9b9e206da6
2022-09-22 01:36:58 +00:00

39 lines
1.5 KiB
C++

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "effectFactory-impl/EffectFactory.h"
#include <android-base/logging.h>
#include <android/binder_manager.h>
#include <android/binder_process.h>
int main() {
// This is a debug implementation, always enable debug logging.
android::base::SetMinimumLogSeverity(::android::base::DEBUG);
ABinderProcess_setThreadPoolMaxThreadCount(0);
auto effectFactory =
ndk::SharedRefBase::make<aidl::android::hardware::audio::effect::Factory>();
std::string serviceName = std::string() + effectFactory->descriptor + "/default";
binder_status_t status =
AServiceManager_addService(effectFactory->asBinder().get(), serviceName.c_str());
CHECK_EQ(STATUS_OK, status);
LOG(DEBUG) << __func__ << ": effectFactoryName:" << serviceName;
ABinderProcess_joinThreadPool();
return EXIT_FAILURE; // should not reach
}