97edf6051d
Bug: 300735428 Test: atest VtsHalAudioEffectTargetTest Change-Id: I34db56fe6ac203d1ac48202ba1f66dcc36e89262
913 lines
42 KiB
C++
913 lines
42 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "VtsHalAudioEffectTargetTest"
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#include <chrono>
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#include <memory>
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#include <string>
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#include <vector>
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#include <aidl/Gtest.h>
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#include <aidl/Vintf.h>
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#include <aidl/android/hardware/audio/effect/IEffect.h>
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#include <aidl/android/hardware/audio/effect/IFactory.h>
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#include <android-base/logging.h>
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#include <android/binder_interface_utils.h>
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#include <android/binder_manager.h>
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#include <android/binder_process.h>
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#include <fmq/AidlMessageQueue.h>
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#include "AudioHalBinderServiceUtil.h"
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#include "EffectFactoryHelper.h"
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#include "EffectHelper.h"
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#include "TestUtils.h"
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using namespace android;
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using ndk::ScopedAStatus;
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using aidl::android::hardware::audio::effect::CommandId;
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using aidl::android::hardware::audio::effect::Descriptor;
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using aidl::android::hardware::audio::effect::Flags;
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using aidl::android::hardware::audio::effect::IEffect;
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using aidl::android::hardware::audio::effect::IFactory;
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using aidl::android::hardware::audio::effect::Parameter;
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using aidl::android::hardware::audio::effect::State;
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using aidl::android::media::audio::common::AudioDeviceDescription;
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using aidl::android::media::audio::common::AudioDeviceType;
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using aidl::android::media::audio::common::AudioMode;
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using aidl::android::media::audio::common::AudioSource;
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enum ParamName { PARAM_INSTANCE_NAME };
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using EffectTestParam = std::tuple<std::pair<std::shared_ptr<IFactory>, Descriptor>>;
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class AudioEffectTest : public testing::TestWithParam<EffectTestParam>, public EffectHelper {
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public:
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AudioEffectTest() {
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std::tie(mFactory, mDescriptor) = std::get<PARAM_INSTANCE_NAME>(GetParam());
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}
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void SetUp() override {}
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void TearDown() override {
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// Do the cleanup for every test case
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if (mEffect) {
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ASSERT_NO_FATAL_FAILURE(commandIgnoreRet(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(closeIgnoreRet(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroyIgnoreRet(mFactory, mEffect));
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mEffect.reset();
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}
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}
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static const long kInputFrameCount = 0x100, kOutputFrameCount = 0x100;
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std::shared_ptr<IFactory> mFactory;
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std::shared_ptr<IEffect> mEffect;
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Descriptor mDescriptor;
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void setAndGetParameter(Parameter::Id id, const Parameter& set) {
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Parameter get;
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EXPECT_IS_OK(mEffect->setParameter(set));
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EXPECT_IS_OK(mEffect->getParameter(id, &get));
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EXPECT_EQ(set, get) << set.toString() << "\n vs \n" << get.toString();
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}
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};
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class AudioEffectDataPathTest : public AudioEffectTest {
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public:
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void SetUp() override {
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AudioEffectTest::SetUp();
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SKIP_TEST_IF_DATA_UNSUPPORTED(mDescriptor.common.flags);
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}
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};
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TEST_P(AudioEffectTest, SetupAndTearDown) {
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// Intentionally empty test body.
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}
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TEST_P(AudioEffectTest, CreateAndDestroy) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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TEST_P(AudioEffectTest, OpenAndClose) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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TEST_P(AudioEffectTest, CloseUnopenedEffect) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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TEST_P(AudioEffectTest, DoubleOpenAndClose) {
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std::shared_ptr<IEffect> effect1, effect2;
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ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(effect1));
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ASSERT_NO_FATAL_FAILURE(open(effect2, 1 /* session */));
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ASSERT_NO_FATAL_FAILURE(close(effect1));
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ASSERT_NO_FATAL_FAILURE(close(effect2));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect1));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect2));
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}
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TEST_P(AudioEffectTest, TripleOpenAndClose) {
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std::shared_ptr<IEffect> effect1, effect2, effect3;
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ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(create(mFactory, effect3, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(effect1));
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ASSERT_NO_FATAL_FAILURE(open(effect2, 1 /* session */));
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ASSERT_NO_FATAL_FAILURE(open(effect3, 2 /* session */));
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ASSERT_NO_FATAL_FAILURE(close(effect1));
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ASSERT_NO_FATAL_FAILURE(close(effect2));
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ASSERT_NO_FATAL_FAILURE(close(effect3));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect1));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect2));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect3));
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}
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TEST_P(AudioEffectTest, GetDescritorBeforeOpen) {
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Descriptor desc;
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, desc));
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EXPECT_EQ(mDescriptor.common.id.type, desc.common.id.type);
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EXPECT_EQ(mDescriptor.common.id.uuid, desc.common.id.uuid);
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EXPECT_EQ(mDescriptor.common.name, desc.common.name);
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EXPECT_EQ(mDescriptor.common.implementor, desc.common.implementor);
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// Effect implementation Must fill in implementor and name
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EXPECT_NE("", desc.common.name);
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EXPECT_NE("", desc.common.implementor);
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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TEST_P(AudioEffectTest, GetDescritorAfterOpen) {
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Descriptor beforeOpen, afterOpen, afterClose;
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, beforeOpen));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, afterOpen));
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EXPECT_EQ(beforeOpen.toString(), afterOpen.toString()) << "\n"
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<< beforeOpen.toString() << "\n"
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<< afterOpen.toString();
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, afterClose));
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EXPECT_EQ(beforeOpen.toString(), afterClose.toString()) << "\n"
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<< beforeOpen.toString() << "\n"
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<< afterClose.toString();
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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TEST_P(AudioEffectTest, DescriptorExistAndUnique) {
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Descriptor desc;
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auto descList = EffectFactoryHelper::getAllEffectDescriptors(IFactory::descriptor);
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std::set<Descriptor::Identity> idSet;
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for (const auto& it : descList) {
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auto& id = it.second.common.id;
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EXPECT_EQ(0ul, idSet.count(id));
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idSet.insert(id);
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}
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, desc));
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int uuidCount = std::count_if(idSet.begin(), idSet.end(), [&](const auto& id) {
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return id.uuid == desc.common.id.uuid && id.type == desc.common.id.type;
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});
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EXPECT_EQ(1, uuidCount);
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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/// State testing.
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// An effect instance is in INIT state by default after it was created.
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TEST_P(AudioEffectTest, InitStateAfterCreation) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// An effect instance transfer to IDLE state after IEffect.ASSERT_NO_FATAL_FAILURE(open().
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TEST_P(AudioEffectTest, IdleStateAfterOpen) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// An effect instance is in PROCESSING state after it receive an START command.
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TEST_P(AudioEffectTest, ProcessingStateAfterStart) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// An effect instance transfer to IDLE state after Command.Id.STOP in PROCESSING state.
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TEST_P(AudioEffectTest, IdleStateAfterStop) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// An effect instance transfer to IDLE state after Command.Id.RESET in PROCESSING state.
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TEST_P(AudioEffectTest, IdleStateAfterReset) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// An effect instance transfer to INIT after IEffect.ASSERT_NO_FATAL_FAILURE(close().
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TEST_P(AudioEffectTest, InitStateAfterClose) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// An effect instance shouldn't accept any command before open.
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TEST_P(AudioEffectTest, NoCommandAcceptedBeforeOpen) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START, EX_ILLEGAL_STATE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP, EX_ILLEGAL_STATE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET, EX_ILLEGAL_STATE));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// No-op when receive STOP command in IDLE state.
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TEST_P(AudioEffectTest, StopCommandInIdleStateNoOp) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// No-op when receive RESET command in IDLE state.
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TEST_P(AudioEffectTest, ResetCommandInIdleStateNoOp) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// Repeat START and STOP command.
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TEST_P(AudioEffectTest, RepeatStartAndStop) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// Repeat START and RESET command.
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TEST_P(AudioEffectTest, RepeatStartAndReset) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// Try to close an effect instance at PROCESSING state.
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TEST_P(AudioEffectTest, CloseProcessingStateEffects) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(close(mEffect, EX_ILLEGAL_STATE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
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TEST_P(AudioEffectTest, DestroyOpenEffects) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect, EX_ILLEGAL_STATE));
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// cleanup
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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// Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
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TEST_P(AudioEffectTest, DestroyProcessingEffects) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect, EX_ILLEGAL_STATE));
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// cleanup
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(close(mEffect));
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ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
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}
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TEST_P(AudioEffectTest, NormalSequenceStates) {
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ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
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ASSERT_NO_FATAL_FAILURE(open(mEffect));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
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ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
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ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
/// Parameter testing.
|
|
// Verify parameters pass in open can be successfully get.
|
|
TEST_P(AudioEffectTest, VerifyCommonParametersAfterOpen) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon();
|
|
IEffect::OpenEffectReturn ret;
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
|
|
|
|
Parameter get = Parameter(), expect = Parameter();
|
|
expect.set<Parameter::common>(common);
|
|
Parameter::Id id;
|
|
id.set<Parameter::Id::commonTag>(Parameter::common);
|
|
EXPECT_IS_OK(mEffect->getParameter(id, &get));
|
|
EXPECT_EQ(expect, get) << expect.toString() << "\n vs \n" << get.toString();
|
|
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Verify parameters pass in set can be successfully get.
|
|
TEST_P(AudioEffectTest, SetAndGetCommonParameter) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::common);
|
|
ASSERT_NO_FATAL_FAILURE(setAndGetParameter(id, Parameter::make<Parameter::common>(common)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Verify parameters set and get in PROCESSING state.
|
|
TEST_P(AudioEffectTest, SetAndGetParameterInProcessing) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::common);
|
|
ASSERT_NO_FATAL_FAILURE(setAndGetParameter(id, Parameter::make<Parameter::common>(common)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Verify parameters set and get in IDLE state.
|
|
TEST_P(AudioEffectTest, SetAndGetParameterInIdle) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::common);
|
|
ASSERT_NO_FATAL_FAILURE(setAndGetParameter(id, Parameter::make<Parameter::common>(common)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Verify Parameters kept after stop.
|
|
TEST_P(AudioEffectTest, SetAndGetParameterAfterStop) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::common);
|
|
ASSERT_NO_FATAL_FAILURE(setAndGetParameter(id, Parameter::make<Parameter::common>(common)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Verify Parameters kept after reset.
|
|
TEST_P(AudioEffectTest, SetAndGetParameterAfterReset) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::common);
|
|
ASSERT_NO_FATAL_FAILURE(setAndGetParameter(id, Parameter::make<Parameter::common>(common)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(setAndGetParameter(id, Parameter::make<Parameter::common>(common)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Set and get AudioDeviceDescription in Parameter
|
|
TEST_P(AudioEffectTest, SetAndGetParameterDeviceDescription) {
|
|
if (!mDescriptor.common.flags.deviceIndication) {
|
|
GTEST_SKIP() << "Skipping test as effect does not support deviceIndication"
|
|
<< mDescriptor.common.flags.toString();
|
|
}
|
|
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
std::vector<AudioDeviceDescription> deviceDescs = {
|
|
{.type = AudioDeviceType::IN_DEFAULT,
|
|
.connection = AudioDeviceDescription::CONNECTION_ANALOG},
|
|
{.type = AudioDeviceType::IN_DEVICE,
|
|
.connection = AudioDeviceDescription::CONNECTION_BT_A2DP}};
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::deviceDescription);
|
|
ASSERT_NO_FATAL_FAILURE(
|
|
setAndGetParameter(id, Parameter::make<Parameter::deviceDescription>(deviceDescs)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Set and get AudioMode in Parameter
|
|
TEST_P(AudioEffectTest, SetAndGetParameterAudioMode) {
|
|
if (!mDescriptor.common.flags.audioModeIndication) {
|
|
GTEST_SKIP() << "Skipping test as effect does not support audioModeIndication"
|
|
<< mDescriptor.common.flags.toString();
|
|
}
|
|
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::mode);
|
|
ASSERT_NO_FATAL_FAILURE(
|
|
setAndGetParameter(id, Parameter::make<Parameter::mode>(AudioMode::NORMAL)));
|
|
ASSERT_NO_FATAL_FAILURE(
|
|
setAndGetParameter(id, Parameter::make<Parameter::mode>(AudioMode::IN_COMMUNICATION)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Set and get AudioSource in Parameter
|
|
TEST_P(AudioEffectTest, SetAndGetParameterAudioSource) {
|
|
if (!mDescriptor.common.flags.audioSourceIndication) {
|
|
GTEST_SKIP() << "Skipping test as effect does not support audioSourceIndication"
|
|
<< mDescriptor.common.flags.toString();
|
|
}
|
|
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::source);
|
|
ASSERT_NO_FATAL_FAILURE(
|
|
setAndGetParameter(id, Parameter::make<Parameter::source>(AudioSource::DEFAULT)));
|
|
ASSERT_NO_FATAL_FAILURE(setAndGetParameter(
|
|
id, Parameter::make<Parameter::source>(AudioSource::VOICE_RECOGNITION)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Set and get VolumeStereo in Parameter
|
|
TEST_P(AudioEffectTest, SetAndGetParameterVolume) {
|
|
if (mDescriptor.common.flags.volume == Flags::Volume::NONE) {
|
|
GTEST_SKIP() << "Skipping test as effect does not support volume"
|
|
<< mDescriptor.common.flags.toString();
|
|
}
|
|
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
Parameter::Id id = Parameter::Id::make<Parameter::Id::commonTag>(Parameter::volumeStereo);
|
|
Parameter::VolumeStereo volume = {.left = 10.0, .right = 10.0};
|
|
ASSERT_NO_FATAL_FAILURE(
|
|
setAndGetParameter(id, Parameter::make<Parameter::volumeStereo>(volume)));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
/// Data processing test
|
|
// Send data to effects and expect it to be consumed by checking statusMQ.
|
|
// Effects exposing bypass flags or operating in offload mode will be skipped.
|
|
TEST_P(AudioEffectDataPathTest, ConsumeDataInProcessingState) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
|
|
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
|
|
IEffect::OpenEffectReturn ret;
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
|
|
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
|
|
ASSERT_TRUE(statusMQ->isValid());
|
|
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
|
|
ASSERT_TRUE(inputMQ->isValid());
|
|
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
|
|
ASSERT_TRUE(outputMQ->isValid());
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
std::vector<float> buffer;
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Send data to effects and expect it to be consumed after effect restart.
|
|
// Effects exposing bypass flags or operating in offload mode will be skipped.
|
|
TEST_P(AudioEffectDataPathTest, ConsumeDataAfterRestart) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
|
|
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
|
|
IEffect::OpenEffectReturn ret;
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
|
|
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
|
|
ASSERT_TRUE(statusMQ->isValid());
|
|
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
|
|
ASSERT_TRUE(inputMQ->isValid());
|
|
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
|
|
ASSERT_TRUE(outputMQ->isValid());
|
|
|
|
std::vector<float> buffer;
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ, 0, outputMQ, buffer.size(), buffer));
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Send data to IDLE effects and expect it to be consumed after effect start.
|
|
// Effects exposing bypass flags or operating in offload mode will be skipped.
|
|
TEST_P(AudioEffectDataPathTest, SendDataAtIdleAndConsumeDataInProcessing) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
|
|
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
|
|
IEffect::OpenEffectReturn ret;
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
|
|
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
|
|
ASSERT_TRUE(statusMQ->isValid());
|
|
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
|
|
ASSERT_TRUE(inputMQ->isValid());
|
|
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
|
|
ASSERT_TRUE(outputMQ->isValid());
|
|
|
|
std::vector<float> buffer;
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ, inputMQ, buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Send data multiple times.
|
|
// Effects exposing bypass flags or operating in offload mode will be skipped.
|
|
TEST_P(AudioEffectDataPathTest, ProcessDataMultipleTimes) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
|
|
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
|
|
IEffect::OpenEffectReturn ret;
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
|
|
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
|
|
ASSERT_TRUE(statusMQ->isValid());
|
|
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
|
|
ASSERT_TRUE(inputMQ->isValid());
|
|
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
|
|
ASSERT_TRUE(outputMQ->isValid());
|
|
|
|
std::vector<float> buffer;
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
|
|
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Send data to processing state effects, stop, and restart.
|
|
// Effects exposing bypass flags or operating in offload mode will be skipped.
|
|
TEST_P(AudioEffectDataPathTest, ConsumeDataAndRestart) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
|
|
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
|
|
IEffect::OpenEffectReturn ret;
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
|
|
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
|
|
ASSERT_TRUE(statusMQ->isValid());
|
|
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
|
|
ASSERT_TRUE(inputMQ->isValid());
|
|
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
|
|
ASSERT_TRUE(outputMQ->isValid());
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
std::vector<float> buffer;
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Send data to closed effects and expect it not be consumed.
|
|
// Effects exposing bypass flags or operating in offload mode will be skipped.
|
|
TEST_P(AudioEffectDataPathTest, NotConsumeDataByClosedEffect) {
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
|
|
|
|
Parameter::Common common = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
|
|
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
|
|
IEffect::OpenEffectReturn ret;
|
|
ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
|
|
ASSERT_NO_FATAL_FAILURE(close(mEffect));
|
|
|
|
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
|
|
ASSERT_TRUE(statusMQ->isValid());
|
|
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
|
|
ASSERT_TRUE(inputMQ->isValid());
|
|
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
|
|
ASSERT_TRUE(outputMQ->isValid());
|
|
|
|
std::vector<float> buffer;
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ, inputMQ, buffer));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
|
|
}
|
|
|
|
// Send data to multiple effects.
|
|
// Effects exposing bypass flags or operating in offload mode will be skipped.
|
|
TEST_P(AudioEffectDataPathTest, ConsumeDataMultipleEffects) {
|
|
std::shared_ptr<IEffect> effect1, effect2;
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
|
|
ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
|
|
|
|
Parameter::Common common1 = EffectHelper::createParamCommon(
|
|
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
|
|
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
|
|
Parameter::Common common2 = EffectHelper::createParamCommon(
|
|
1 /* session */, 1 /* ioHandle */, 48000 /* iSampleRate */, 48000 /* oSampleRate */,
|
|
2 * kInputFrameCount /* iFrameCount */, 2 * kOutputFrameCount /* oFrameCount */);
|
|
IEffect::OpenEffectReturn ret1, ret2;
|
|
ASSERT_NO_FATAL_FAILURE(open(effect1, common1, std::nullopt /* specific */, &ret1, EX_NONE));
|
|
ASSERT_NO_FATAL_FAILURE(open(effect2, common2, std::nullopt /* specific */, &ret2, EX_NONE));
|
|
ASSERT_NO_FATAL_FAILURE(command(effect1, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(effect1, State::PROCESSING));
|
|
ASSERT_NO_FATAL_FAILURE(command(effect2, CommandId::START));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(effect2, State::PROCESSING));
|
|
|
|
auto statusMQ1 = std::make_unique<EffectHelper::StatusMQ>(ret1.statusMQ);
|
|
ASSERT_TRUE(statusMQ1->isValid());
|
|
auto inputMQ1 = std::make_unique<EffectHelper::DataMQ>(ret1.inputDataMQ);
|
|
ASSERT_TRUE(inputMQ1->isValid());
|
|
auto outputMQ1 = std::make_unique<EffectHelper::DataMQ>(ret1.outputDataMQ);
|
|
ASSERT_TRUE(outputMQ1->isValid());
|
|
|
|
std::vector<float> buffer1, buffer2;
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common1, inputMQ1, buffer1));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ1, inputMQ1, buffer1));
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ1, 1, outputMQ1, buffer1.size(), buffer1));
|
|
|
|
auto statusMQ2 = std::make_unique<EffectHelper::StatusMQ>(ret2.statusMQ);
|
|
ASSERT_TRUE(statusMQ2->isValid());
|
|
auto inputMQ2 = std::make_unique<EffectHelper::DataMQ>(ret2.inputDataMQ);
|
|
ASSERT_TRUE(inputMQ2->isValid());
|
|
auto outputMQ2 = std::make_unique<EffectHelper::DataMQ>(ret2.outputDataMQ);
|
|
ASSERT_TRUE(outputMQ2->isValid());
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::allocateInputData(common2, inputMQ2, buffer2));
|
|
EXPECT_NO_FATAL_FAILURE(EffectHelper::writeToFmq(statusMQ2, inputMQ2, buffer2));
|
|
EXPECT_NO_FATAL_FAILURE(
|
|
EffectHelper::readFromFmq(statusMQ2, 1, outputMQ2, buffer2.size(), buffer2));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(effect1, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(effect1, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(effect1));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect1));
|
|
|
|
ASSERT_NO_FATAL_FAILURE(command(effect2, CommandId::STOP));
|
|
ASSERT_NO_FATAL_FAILURE(expectState(effect2, State::IDLE));
|
|
ASSERT_NO_FATAL_FAILURE(close(effect2));
|
|
ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect2));
|
|
}
|
|
|
|
INSTANTIATE_TEST_SUITE_P(
|
|
SingleEffectInstanceTest, AudioEffectTest,
|
|
::testing::Combine(testing::ValuesIn(
|
|
EffectFactoryHelper::getAllEffectDescriptors(IFactory::descriptor))),
|
|
[](const testing::TestParamInfo<AudioEffectTest::ParamType>& info) {
|
|
auto descriptor = std::get<PARAM_INSTANCE_NAME>(info.param).second;
|
|
std::string name = getPrefix(descriptor);
|
|
std::replace_if(
|
|
name.begin(), name.end(), [](const char c) { return !std::isalnum(c); }, '_');
|
|
return name;
|
|
});
|
|
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(AudioEffectTest);
|
|
|
|
INSTANTIATE_TEST_SUITE_P(
|
|
SingleEffectInstanceTest, AudioEffectDataPathTest,
|
|
::testing::Combine(testing::ValuesIn(
|
|
EffectFactoryHelper::getAllEffectDescriptors(IFactory::descriptor))),
|
|
[](const testing::TestParamInfo<AudioEffectDataPathTest::ParamType>& info) {
|
|
auto descriptor = std::get<PARAM_INSTANCE_NAME>(info.param).second;
|
|
std::string name = getPrefix(descriptor);
|
|
std::replace_if(
|
|
name.begin(), name.end(), [](const char c) { return !std::isalnum(c); }, '_');
|
|
return name;
|
|
});
|
|
|
|
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(AudioEffectDataPathTest);
|
|
|
|
int main(int argc, char** argv) {
|
|
::testing::InitGoogleTest(&argc, argv);
|
|
ABinderProcess_setThreadPoolMaxThreadCount(1);
|
|
ABinderProcess_startThreadPool();
|
|
return RUN_ALL_TESTS();
|
|
}
|