platform_hardware_interfaces/renderscript/1.0/vts/functional/VtsCopyTests.cpp
Michael Butler 7c1ef5b741 Added protections for RenderScript VTS tests.
Changed many EXPECT_NE to ASSERT_NE for objects that are required later
in the test which would potentially cause a segfault. Additionally updated
a few descriptions.

Bug: 35915961

Test: mm and run on angler
Change-Id: I17c85b2c774688d82b59be2f0b383447e03349e0
(cherry picked from commit b2039ad764)
2017-04-05 16:07:33 -07:00

477 lines
22 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VtsHalRenderscriptV1_0TargetTest.h"
/*
* This test creates a 1D Allocation with 128 Float Elements, and two float
* vector dataIn & dataOut. dataIn is pre-populated with data, and copied into
* the Allocation using allocation1DWrite. Then the Allocation is copied into
* dataOut with allocation1DRead.
*
* Calls: elementCreate, typeCreate, allocationCreateTyped, allocation1DWrite,
* allocation1DRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, Simple1DCopyTest) {
// float1
Element element = context->elementCreate(DataType::FLOAT_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 128 x float1
Type type = context->typeCreate(element, 128, 0, 0, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), type);
// 128 x float1
Allocation allocation = context->allocationCreateTyped(type, AllocationMipmapControl::NONE,
(int)AllocationUsageType::SCRIPT,
(Ptr)nullptr);
ASSERT_NE(Allocation(0), allocation);
std::vector<float> dataIn(128), dataOut(128);
std::generate(dataIn.begin(), dataIn.end(), [](){ static int val = 0; return (float)val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(float));
context->allocation1DWrite(allocation, 0, 0, (Size)dataIn.size(), _data);
context->allocation1DRead(allocation, 0, 0, (uint32_t)dataOut.size(), (Ptr)dataOut.data(),
(Size)dataOut.size()*sizeof(float));
EXPECT_EQ(dataIn, dataOut);
}
/*
* This test creates a 2D Allocation with 128 * 128 Float Elements, and two
* float vector dataIn & dataOut. dataIn is pre-populated with data, and copied
* into the Allocation using allocation2DWrite. Then the Allocation is copied
* into dataOut with allocation2DRead.
*
* Calls: elementCreate, typeCreate, allocationCreateTyped, allocation2DWrite,
* allocation2DRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, Simple2DCopyTest) {
// float1
Element element = context->elementCreate(DataType::FLOAT_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 128 x 128 x float1
Type type = context->typeCreate(element, 128, 128, 0, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), type);
// 128 x 128 x float1
Allocation allocation = context->allocationCreateTyped(type, AllocationMipmapControl::NONE,
(int)AllocationUsageType::SCRIPT,
(Ptr)nullptr);
ASSERT_NE(Allocation(0), allocation);
std::vector<float> dataIn(128*128), dataOut(128*128);
std::generate(dataIn.begin(), dataIn.end(), [](){ static int val = 0; return (float)val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(float));
context->allocation2DWrite(allocation, 0, 0, 0, AllocationCubemapFace::POSITIVE_X, 128, 128,
_data, 0);
context->allocation2DRead(allocation, 0, 0, 0, AllocationCubemapFace::POSITIVE_X, 128, 128,
(Ptr)dataOut.data(), (Size)dataOut.size()*sizeof(float), 0);
EXPECT_EQ(dataIn, dataOut);
}
/*
* This test creates a 3D Allocation with 32 * 32 * 32 Float Elements, and two
* float vector dataIn & dataOut. dataIn is pre-populated with data, and copied
* into the Allocation using allocation3DWrite. Then the Allocation is copied
* into dataOut with allocation3DRead.
*
* Calls: elementCreate, typeCreate, allocationCreateTyped, allocation3DWrite,
* allocation3DRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, Simple3DCopyTest) {
// float1
Element element = context->elementCreate(DataType::FLOAT_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 32 x 32 x 32 x float1
Type type = context->typeCreate(element, 32, 32, 32, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), type);
// 32 x 32 x 32 x float1
Allocation allocation = context->allocationCreateTyped(type, AllocationMipmapControl::NONE,
(int)AllocationUsageType::SCRIPT,
(Ptr)nullptr);
ASSERT_NE(Allocation(0), allocation);
std::vector<float> dataIn(32*32*32), dataOut(32*32*32);
std::generate(dataIn.begin(), dataIn.end(), [](){ static int val = 0; return (float)val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(float));
context->allocation3DWrite(allocation, 0, 0, 0, 0, 32, 32, 32, _data, 0);
context->allocation3DRead(allocation, 0, 0, 0, 0, 32, 32, 32, (Ptr)dataOut.data(),
(Size)dataOut.size()*sizeof(float), 0);
EXPECT_EQ(dataIn, dataOut);
}
/*
* This test creates a 2D Allocation with 512 * 512 Float Elements with
* allocationCreateFromBitmap, and two float vector dataIn & dataOut. dataIn is
* pre-populated with data, and copied into the Allocation using
* allocationCopyToBitmap. Then the Allocation is copied into dataOut with
* allocationRead.
*
* Calls: elementCreate, typeCreate, allocationCreateFromBitmap,
* allocationCopyToBitmap, allocationRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, SimpleBitmapTest) {
// float1
Element element = context->elementCreate(DataType::FLOAT_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 512 x 512 x float1
Type type = context->typeCreate(element, 512, 512, 0, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), type);
std::vector<float> dataIn(512*512), dataOut1(512*512), dataOut2(512*512);
std::generate(dataIn.begin(), dataIn.end(), [](){ static int val = 0; return (float)val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(float));
// 512 x 512 x float1
Allocation allocation = context->allocationCreateFromBitmap(type,
AllocationMipmapControl::NONE,
_data,
(int)AllocationUsageType::SCRIPT);
ASSERT_NE(Allocation(0), allocation);
context->allocationCopyToBitmap(allocation, (Ptr)dataOut1.data(),
(Size)dataOut1.size()*sizeof(float));
EXPECT_EQ(dataIn, dataOut1);
context->allocationRead(allocation, (Ptr)dataOut2.data(), (Size)dataOut2.size()*sizeof(float));
EXPECT_EQ(dataIn, dataOut2);
}
/*
* This test creates two 2D Allocations, one with 512 * 512 Float Elements, the
* other with 256 * 256 Float Elements. The larger Allocation is pre-populated
* with dataIn, and copied into the smaller Allocation using
* allocationCopy2DRange. Then the Allocation is copied into dataOut with
* allocationRead.
*
* Calls: elementCreate, typeCreate, allocationCreateFromBitmap,
* allocationCreateTyped, allocationCopy2DRange, allocationRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, AllocationCopy2DRangeTest) {
// float1
Element element = context->elementCreate(DataType::FLOAT_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 512 x 512 x float1
Type typeSrc = context->typeCreate(element, 512, 512, 0, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), typeSrc);
// 256 x 256 x float1
Type typeDst = context->typeCreate(element, 256, 256, 0, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), typeDst);
std::vector<float> dataIn(512*512), dataOut(256*256), expected(256*256);
std::generate(dataIn.begin(), dataIn.end(), [](){ static int val = 0; return (float)val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(float));
// 512 x 512 x float1
Allocation allocSrc = context->allocationCreateFromBitmap(typeSrc,
AllocationMipmapControl::NONE, _data,
(int)AllocationUsageType::SCRIPT);
ASSERT_NE(Allocation(0), allocSrc);
// 256 x 256 x float1
Allocation allocDst = context->allocationCreateTyped(typeDst, AllocationMipmapControl::NONE,
(int)AllocationUsageType::SCRIPT,
(Ptr)nullptr);
ASSERT_NE(Allocation(0), allocDst);
context->allocationCopy2DRange(allocDst, 0, 0, 0, AllocationCubemapFace::POSITIVE_X, 256, 256,
allocSrc, 128, 128, 0, AllocationCubemapFace::POSITIVE_X);
context->allocationRead(allocDst, (Ptr)dataOut.data(), (Size)dataOut.size()*sizeof(float));
for (int i = 0; i < 256; ++i) {
for (int j = 0; j < 256; ++j) {
expected[i*256 + j] = dataIn[(i+128)*512 + (j+128)];
}
}
EXPECT_EQ(expected, dataOut);
}
/*
* This test creates two 3D Allocations, one with 128 * 128 * 128 Float
* Elements, the other with 64 * 64 * 64 Float Elements. The larger Allocation
* is pre-populated with dataIn, and copied into the smaller Allocation using
* allocationCopy3DRange. Then the Allocation is copied into dataOut with
* allocationRead.
*
* Calls: elementCreate, typeCreate, allocationCreateTyped, allocation3DWrite,
* allocationCopy3DRange, allocationRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, AllocationCopy3DRangeTest) {
// float1
Element element = context->elementCreate(DataType::FLOAT_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 128 x 128 x 128 x float1
Type typeSrc = context->typeCreate(element, 128, 128, 128, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), typeSrc);
// 64 x 64 x 64 x float1
Type typeDst = context->typeCreate(element, 64, 64, 64, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), typeDst);
std::vector<float> dataIn(128*128*128), dataOut(64*64*64), expected(64*64*64);
std::generate(dataIn.begin(), dataIn.end(), [](){ static int val = 0; return (float)val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(float));
// 512 x 512 x float1
Allocation allocSrc = context->allocationCreateTyped(typeSrc, AllocationMipmapControl::NONE,
(int)AllocationUsageType::SCRIPT,
(Ptr)nullptr);
ASSERT_NE(Allocation(0), allocSrc);
// 256 x 256 x float1
Allocation allocDst = context->allocationCreateTyped(typeDst, AllocationMipmapControl::NONE,
(int)AllocationUsageType::SCRIPT,
(Ptr)nullptr);
ASSERT_NE(Allocation(0), allocDst);
context->allocation3DWrite(allocSrc, 0, 0, 0, 0, 128, 128, 128, _data, 128*sizeof(float));
context->allocationCopy3DRange(allocDst, 0, 0, 0, 0, 64, 64, 64, allocSrc, 32, 32, 32, 0);
context->allocationRead(allocDst, (Ptr)dataOut.data(), (Size)dataOut.size()*sizeof(float));
for (int i = 0; i < 64; ++i) {
for (int j = 0; j < 64; ++j) {
for (int k = 0; k < 64; ++k) {
expected[i*64*64 + j*64 + k] = dataIn[(i+32)*128*128 + (j+32)*128 + (k+32)];
}
}
}
EXPECT_EQ(expected, dataOut);
}
/*
* This test creates one 2D Allocations, one with 512 * 512 Float Elements, and
* one 2D AllocationAdapter with a window of 256 * 256 based on the Allocation.
* The Allocation is pre-populated with dataIn. Then the Allocation is copied
* into dataOut with allocationRead on the AllocationAdapter.
*
* Calls: elementCreate, typeCreate, allocationCreateFromBitmap,
* allocationAdapterCreate, allocationAdapterOffset, allocation2DRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, SimpleAdapterTest) {
// float1
Element element = context->elementCreate(DataType::FLOAT_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 512 x 512 x float1
Type type = context->typeCreate(element, 512, 512, 0, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), type);
std::vector<float> dataIn(512*512), dataOut(256*256), expected;
std::generate(dataIn.begin(), dataIn.end(), [](){ static int val = 0; return (float)val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(float));
// 512 x 512 x float1
Allocation allocation = context->allocationCreateFromBitmap(type,
AllocationMipmapControl::NONE,
_data,
(int)AllocationUsageType::SCRIPT);
ASSERT_NE(Allocation(0), allocation);
// 256 x 256 x float1
Type subType = context->typeCreate(element, 256, 256, 0, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), subType);
// 256 x 256 x float1
AllocationAdapter allocationAdapter = context->allocationAdapterCreate(subType, allocation);
ASSERT_NE(AllocationAdapter(0), allocationAdapter);
std::vector<uint32_t> offsets(9, 0);
offsets[0] = 128;
offsets[1] = 128;
hidl_vec<uint32_t> _offsets;
_offsets.setToExternal(offsets.data(), offsets.size());
// origin at (128,128)
context->allocationAdapterOffset(allocationAdapter, _offsets);
context->allocation2DRead(allocationAdapter, 0, 0, 0, AllocationCubemapFace::POSITIVE_X, 256,
256, (Ptr)dataOut.data(), (Size)dataOut.size()*sizeof(float), 0);
for (int i = 128; i < 128 + 256; ++i) {
for (int j = 128; j < 128 + 256; ++j) {
expected.push_back(i * 512 + j);
}
}
EXPECT_EQ(expected, dataOut);
}
/*
* This test creates one 2D Allocations, one with 64 * 64 USIGNED_8 Elements,
* and with AllocationMipmapControl::FULL. The Allocation is pre-populated with
* dataIn and the mipmaps are filled with allocationGenerateMipmaps. Then
* dataOut is then overridden with allocation2DRead.
*
* Calls: elementCreate, typeCreate, allocationCreateTyped, allocation2DWrite,
* allocationGenerateMipmaps, allocationSyncAll, allocation2DRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, SimpleMipmapTest) {
// uint8_t
Element element = context->elementCreate(DataType::UNSIGNED_8, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 64 x 64 x uint8_t
Type type = context->typeCreate(element, 64, 64, 0, true, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), type);
std::vector<uint8_t> dataIn(64*64), dataOut(32*32), expected(32*32);
std::generate(dataIn.begin(), dataIn.end(),
[](){ static int val = 0; return (uint8_t)(0xFF & val++); });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(uint8_t));
// 64 x 64 x uint8_t
Allocation allocation = context->allocationCreateTyped(type, AllocationMipmapControl::FULL,
(int)AllocationUsageType::SCRIPT,
(Ptr)nullptr);
ASSERT_NE(Allocation(0), allocation);
context->allocation2DWrite(allocation, 0, 0, 0, AllocationCubemapFace::POSITIVE_X, 64, 64,
_data, 64*sizeof(uint8_t));
context->allocationGenerateMipmaps(allocation);
context->allocationSyncAll(allocation, AllocationUsageType::SCRIPT);
context->allocation2DRead(allocation, 0, 0, 1, AllocationCubemapFace::POSITIVE_X, 32, 32,
(Ptr)dataOut.data(), (Size)dataOut.size()*sizeof(uint8_t),
32*sizeof(uint8_t));
for (int i = 0; i < 32; ++i) {
for (int j = 0; j < 32; ++j) {
expected[i*32 + j] = ((uint32_t)dataIn[i*2*64 + j*2] + dataIn[i*2*64 + j*2 + 1] +
dataIn[i*2*64 + j*2 + 64] + dataIn[i*2*64 + j*2 + 64+1]) / 4;
}
}
EXPECT_EQ(expected, dataOut);
}
/*
* This test creates one 2D Allocations, one with 128 * 128 Float Elements with
* allocationCubeCreateFromBitmap. The Allocation is pre-populated with dataIn
* and the mipmaps are filled with allocationGenerateMipmaps. Then dataOut is
* then overridden with allocation2DRead.
*
* Calls: elementCreate, typeCreate, allocationCubeCreateFromBitmap,
* allocation2DRead
*
* Expect: dataIn & dataOut are the same.
*/
TEST_F(RenderscriptHidlTest, SimpleCubemapTest) {
// float1
Element element = context->elementCreate(DataType::FLOAT_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element);
// 128 x 128 x float1
Type type = context->typeCreate(element, 128, 128, 0, false, true, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), type);
std::vector<float> dataIn(128*128*6), dataOut(128*128), expected(128*128);
std::generate(dataIn.begin(), dataIn.end(), [](){ static int val = 0; return (float)val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(float));
// 128 x 128 x float1 x 6
Allocation allocation = context->allocationCubeCreateFromBitmap(
type, AllocationMipmapControl::NONE, _data, (int)AllocationUsageType::SCRIPT);
ASSERT_NE(Allocation(0), allocation);
context->allocation2DRead(allocation, 0, 0, 0, AllocationCubemapFace::NEGATIVE_Z, 128,
128, (Ptr)dataOut.data(), (Size)dataOut.size()*sizeof(float),
128*sizeof(float));
for (int i = 0; i < 128; ++i) {
for (int j = 0; j < 128; ++j) {
expected[i*128 + j] = i*128*6 + j + 128*5;
}
}
EXPECT_EQ(expected, dataOut);
}
/*
* This test creates a complex element type (uint8_t, uint32_t) out of known
* elements. It then verifies the element structure was created correctly.
* Finally, the test creates a 1-wide, 1-dimension allocation of this type
* and transfers memory to and from a single cell of this Allocation.
*
* Calls: elementCreate, elementComplexCreate, elementGetSubElements,
* typeCreate, allocationCreateTyped, allocationElementWrite,
* allocationElementRead
*/
TEST_F(RenderscriptHidlTest, ComplexElementTest) {
Element element1 = context->elementCreate(DataType::UNSIGNED_8, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element1);
Element element2 = context->elementCreate(DataType::UNSIGNED_32, DataKind::USER, false, 1);
ASSERT_NE(Element(0), element2);
hidl_vec<Element> eins = {element1, element2};
hidl_vec<hidl_string> names = {hidl_string("first"), hidl_string("second")};
hidl_vec<Size> arraySizesPtr = {1, 1};
Element element3 = context->elementComplexCreate(eins, names, arraySizesPtr);
ASSERT_NE(Element(0), element3);
std::vector<Element> ids;
std::vector<std::string> namesOut;
std::vector<Size> arraySizesOut;
context->elementGetSubElements(element3, 2, [&](const hidl_vec<Element>& _ids,
const hidl_vec<hidl_string>& _names,
const hidl_vec<Size>& _arraySizes){
ids = _ids;
namesOut.push_back(_names[0]);
namesOut.push_back(_names[1]);
arraySizesOut = _arraySizes;
});
EXPECT_EQ(element1, ids[0]);
EXPECT_EQ(element2, ids[1]);
EXPECT_EQ("first", namesOut[0]);
EXPECT_EQ("second", namesOut[1]);
EXPECT_EQ(Size(1), arraySizesOut[0]);
EXPECT_EQ(Size(1), arraySizesOut[1]);
// 1 x (uint8_t, uint32_t)
Type type = context->typeCreate(element3, 1, 0, 0, false, false, YuvFormat::YUV_NONE);
ASSERT_NE(Type(0), type);
// 1 x (uint8_t, uint32_t)
Allocation allocation = context->allocationCreateTyped(type, AllocationMipmapControl::NONE,
(int)AllocationUsageType::SCRIPT,
(Ptr)nullptr);
ASSERT_NE(Allocation(0), allocation);
std::vector<uint32_t> dataIn(1), dataOut(1);
std::generate(dataIn.begin(), dataIn.end(), [](){ static uint32_t val = 0; return val++; });
hidl_vec<uint8_t> _data;
_data.setToExternal((uint8_t*)dataIn.data(), dataIn.size()*sizeof(uint32_t));
context->allocationElementWrite(allocation, 0, 0, 0, 0, _data, 1);
context->allocationElementRead(allocation, 0, 0, 0, 0, (Ptr)dataOut.data(),
(Size)dataOut.size()*sizeof(uint32_t), 1);
EXPECT_EQ(dataIn, dataOut);
}