17927df5ef
Since the ternary conditional has lower precedence than "<<", we need to add parentheses. Bug: 264618800 Change-Id: Idc10c0d231057a74e41d0a10bf20e1e28c1ce84e Test: TreeHugger
141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <memory>
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#define LOG_TAG "AHAL_EffectThread"
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#include <android-base/logging.h>
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#include <pthread.h>
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#include <sys/resource.h>
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#include "effect-impl/EffectThread.h"
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namespace aidl::android::hardware::audio::effect {
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EffectThread::EffectThread() {
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LOG(DEBUG) << __func__;
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}
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EffectThread::~EffectThread() {
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destroyThread();
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LOG(DEBUG) << __func__ << " done";
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};
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RetCode EffectThread::createThread(std::shared_ptr<EffectContext> context, const std::string& name,
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const int priority) {
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if (mThread.joinable()) {
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LOG(WARNING) << __func__ << " thread already created, no-op";
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return RetCode::SUCCESS;
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}
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mName = name;
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mPriority = priority;
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{
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std::lock_guard lg(mThreadMutex);
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mThreadContext = std::move(context);
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}
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mThread = std::thread(&EffectThread::threadLoop, this);
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LOG(DEBUG) << __func__ << " " << name << " priority " << mPriority << " done";
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return RetCode::SUCCESS;
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}
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RetCode EffectThread::destroyThread() {
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{
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std::lock_guard lg(mThreadMutex);
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mStop = mExit = true;
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}
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mCv.notify_one();
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if (mThread.joinable()) {
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mThread.join();
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}
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{
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std::lock_guard lg(mThreadMutex);
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mThreadContext.reset();
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}
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LOG(DEBUG) << __func__ << " done";
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return RetCode::SUCCESS;
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}
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RetCode EffectThread::startThread() {
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return handleStartStop(false /* stop */);
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}
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RetCode EffectThread::stopThread() {
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return handleStartStop(true /* stop */);
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}
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RetCode EffectThread::handleStartStop(bool stop) {
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if (!mThread.joinable()) {
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LOG(ERROR) << __func__ << " thread already destroyed";
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return RetCode::ERROR_THREAD;
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}
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{
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std::lock_guard lg(mThreadMutex);
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if (stop == mStop) {
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LOG(WARNING) << __func__ << " already " << (stop ? "stop" : "start");
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return RetCode::SUCCESS;
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}
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mStop = stop;
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}
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mCv.notify_one();
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LOG(DEBUG) << (stop ? "stop done" : "start done");
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return RetCode::SUCCESS;
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}
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void EffectThread::threadLoop() {
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pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str());
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setpriority(PRIO_PROCESS, 0, mPriority);
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while (true) {
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std::unique_lock l(mThreadMutex);
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::android::base::ScopedLockAssertion lock_assertion(mThreadMutex);
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mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; });
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if (mExit) {
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LOG(WARNING) << __func__ << " EXIT!";
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return;
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}
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process_l();
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}
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}
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void EffectThread::process_l() {
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RETURN_VALUE_IF(!mThreadContext, void(), "nullContext");
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std::shared_ptr<EffectContext::StatusMQ> statusMQ = mThreadContext->getStatusFmq();
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std::shared_ptr<EffectContext::DataMQ> inputMQ = mThreadContext->getInputDataFmq();
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std::shared_ptr<EffectContext::DataMQ> outputMQ = mThreadContext->getOutputDataFmq();
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auto buffer = mThreadContext->getWorkBuffer();
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// Only this worker will read from input data MQ and write to output data MQ.
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auto readSamples = inputMQ->availableToRead(), writeSamples = outputMQ->availableToWrite();
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if (readSamples && writeSamples) {
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auto processSamples = std::min(readSamples, writeSamples);
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LOG(DEBUG) << __func__ << " available to read " << readSamples << " available to write "
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<< writeSamples << " process " << processSamples;
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inputMQ->read(buffer, processSamples);
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IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples);
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outputMQ->write(buffer, status.fmqProduced);
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statusMQ->writeBlocking(&status, 1);
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LOG(DEBUG) << __func__ << " done processing, effect consumed " << status.fmqConsumed
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<< " produced " << status.fmqProduced;
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} else {
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// TODO: maybe add some sleep here to avoid busy waiting
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}
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}
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} // namespace aidl::android::hardware::audio::effect
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