b0c20e99a1
As an example and also to expose which lights are registered easily. Note, this is all the information that we can print given the libhardware lights interface. Bug: 70846424 Test: lshal debug Change-Id: I5f55e3e64149fc63a45ab9dab94d5fea27bb61da
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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#define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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#include <android/hardware/light/2.0/ILight.h>
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#include <hardware/hardware.h>
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#include <hardware/lights.h>
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#include <hidl/Status.h>
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#include <hidl/MQDescriptor.h>
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#include <map>
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namespace android {
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namespace hardware {
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namespace light {
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namespace V2_0 {
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namespace implementation {
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using ::android::hardware::light::V2_0::ILight;
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using ::android::hardware::light::V2_0::LightState;
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using ::android::hardware::light::V2_0::Status;
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using ::android::hardware::light::V2_0::Type;
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using ::android::hardware::Return;
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using ::android::hardware::Void;
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using ::android::hardware::hidl_vec;
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using ::android::hardware::hidl_string;
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using ::android::sp;
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struct Light : public ILight {
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Light(std::map<Type, light_device_t*> &&lights);
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Return<Status> setLight(Type type, const LightState& state) override;
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Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
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Return<void> debug(const hidl_handle& handle, const hidl_vec<hidl_string>& options) override;
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private:
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std::map<Type, light_device_t*> mLights;
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};
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extern "C" ILight* HIDL_FETCH_ILight(const char* name);
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} // namespace implementation
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} // namespace V2_0
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} // namespace light
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} // namespace hardware
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} // namespace android
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#endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
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