platform_hardware_interfaces/audio/aidl/default/dynamicProcessing/DynamicsProcessingSw.cpp
Shunkai Yao 812d5b4ce0 AIDL effect vts test cases refinement
Bug: 255361653
Test: atest VtsHalAudioEffectTargetTest
atest VtsHalAudioEffectFactoryTargetTest
atest VtsHalEqualizerTargetTest

Change-Id: I4d4c4de97a73d4ea6dedd9c9e1733da03860430b
2022-11-18 19:50:24 +00:00

119 lines
4.4 KiB
C++

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cstddef>
#define LOG_TAG "AHAL_DynamicsProcessingSw"
#include <Utils.h>
#include <algorithm>
#include <unordered_set>
#include <android-base/logging.h>
#include <fmq/AidlMessageQueue.h>
#include "DynamicsProcessingSw.h"
using aidl::android::hardware::audio::effect::DynamicsProcessingSw;
using aidl::android::hardware::audio::effect::IEffect;
using aidl::android::hardware::audio::effect::kDynamicsProcessingSwImplUUID;
using aidl::android::hardware::audio::effect::State;
using aidl::android::media::audio::common::AudioUuid;
extern "C" binder_exception_t createEffect(const AudioUuid* in_impl_uuid,
std::shared_ptr<IEffect>* instanceSpp) {
if (!in_impl_uuid || *in_impl_uuid != kDynamicsProcessingSwImplUUID) {
LOG(ERROR) << __func__ << "uuid not supported";
return EX_ILLEGAL_ARGUMENT;
}
if (instanceSpp) {
*instanceSpp = ndk::SharedRefBase::make<DynamicsProcessingSw>();
LOG(DEBUG) << __func__ << " instance " << instanceSpp->get() << " created";
return EX_NONE;
} else {
LOG(ERROR) << __func__ << " invalid input parameter!";
return EX_ILLEGAL_ARGUMENT;
}
}
extern "C" binder_exception_t destroyEffect(const std::shared_ptr<IEffect>& instanceSp) {
if (!instanceSp) {
return EX_NONE;
}
State state;
ndk::ScopedAStatus status = instanceSp->getState(&state);
if (!status.isOk() || State::INIT != state) {
LOG(ERROR) << __func__ << " instance " << instanceSp.get()
<< " in state: " << toString(state) << ", status: " << status.getDescription();
return EX_ILLEGAL_STATE;
}
LOG(DEBUG) << __func__ << " instance " << instanceSp.get() << " destroyed";
return EX_NONE;
}
namespace aidl::android::hardware::audio::effect {
ndk::ScopedAStatus DynamicsProcessingSw::getDescriptor(Descriptor* _aidl_return) {
LOG(DEBUG) << __func__ << kDescriptor.toString();
*_aidl_return = kDescriptor;
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus DynamicsProcessingSw::setParameterSpecific(const Parameter::Specific& specific) {
RETURN_IF(Parameter::Specific::dynamicsProcessing != specific.getTag(), EX_ILLEGAL_ARGUMENT,
"EffectNotSupported");
std::lock_guard lg(mMutex);
RETURN_IF(!mContext, EX_NULL_POINTER, "nullContext");
mSpecificParam = specific.get<Parameter::Specific::dynamicsProcessing>();
LOG(DEBUG) << __func__ << " success with: " << specific.toString();
return ndk::ScopedAStatus::ok();
}
ndk::ScopedAStatus DynamicsProcessingSw::getParameterSpecific(const Parameter::Id& id,
Parameter::Specific* specific) {
auto tag = id.getTag();
RETURN_IF(Parameter::Id::dynamicsProcessingTag != tag, EX_ILLEGAL_ARGUMENT, "wrongIdTag");
specific->set<Parameter::Specific::dynamicsProcessing>(mSpecificParam);
return ndk::ScopedAStatus::ok();
}
std::shared_ptr<EffectContext> DynamicsProcessingSw::createContext(
const Parameter::Common& common) {
if (mContext) {
LOG(DEBUG) << __func__ << " context already exist";
return mContext;
}
mContext = std::make_shared<DynamicsProcessingSwContext>(1 /* statusFmqDepth */, common);
return mContext;
}
RetCode DynamicsProcessingSw::releaseContext() {
if (mContext) {
mContext.reset();
}
return RetCode::SUCCESS;
}
// Processing method running in EffectWorker thread.
IEffect::Status DynamicsProcessingSw::effectProcessImpl(float* in, float* out, int process) {
// TODO: get data buffer and process.
LOG(DEBUG) << __func__ << " in " << in << " out " << out << " process " << process;
for (int i = 0; i < process; i++) {
*out++ = *in++;
}
return {STATUS_OK, process, process};
}
} // namespace aidl::android::hardware::audio::effect