f60fc373d9
Bug: 273373363 Test: atest VtsHalSpatializerTargetTest Test: atest VtsHalAudioEffectTargetTest Change-Id: I41218661ac7265723258303438dd01f704838188
155 lines
9.3 KiB
XML
155 lines
9.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<audio_effects_conf version="2.0" xmlns="http://schemas.android.com/audio/audio_effects_conf/v2_0">
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<!-- Overview.
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This example config file was copy from existing one: frameworks/av/media/libeffects/data/
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audio_effects.xml, with effect library names updated to AIDL libraries we currently have.
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All "library" attributes in "effect" element must must match a "library" element with the
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same value of the "name" attribute.
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All "effect" attributes in "preprocess" and "postprocess" element must match an "effect"
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element with the same value of the "name" attribute.
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AIDL EffectFactory are relying on the "name" attribute in "effect" element to identify the
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effect type, so it's necessary to have the mapping from name to effect type UUID. Make
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sure to either use existing effect name as key of
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::android::hardware::audio::effect::kUuidNameTypeMap, or add a new {name, typeUUID} map
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item to the kUuidNameTypeMap.
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Existing audio_effects.xml should working without any change as long as:
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1. "path" attribute of "library" element matches with the actual effect library name.
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2. "name" attribute of "effect" and "effectProxy" element correctly added as key of
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kUuidNameTypeMap, with value matches Identity.type in Descriptor.aidl.
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3. "uuid" attribute of "effect" element matches Identity.uuid in Descriptor.aidl.
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4. "uuid" attribute of "effectProxy" element matches Identity.proxy in Descriptor.aidl.
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-->
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<!-- List of effect libraries to load.
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Each library element must contain a "name" attribute and a "path" attribute giving the
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name of a library .so file on the target device.
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-->
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<libraries>
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<library name="aecsw" path="libaecsw.so"/>
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<library name="agc1sw" path="libagc1sw.so"/>
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<library name="agc2sw" path="libagc2sw.so"/>
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<library name="bassboostsw" path="libbassboostsw.so"/>
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<library name="bundle" path="libbundleaidl.so"/>
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<library name="downmix" path="libdownmixaidl.so"/>
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<library name="dynamics_processing" path="libdynamicsprocessingaidl.so"/>
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<library name="equalizersw" path="libequalizersw.so"/>
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<library name="haptic_generator" path="libhapticgeneratoraidl.so"/>
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<library name="loudness_enhancer" path="libloudnessenhanceraidl.so"/>
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<library name="nssw" path="libnssw.so"/>
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<library name="env_reverbsw" path="libenvreverbsw.so"/>
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<library name="pre_processing" path="libpreprocessingaidl.so"/>
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<library name="preset_reverbsw" path="libpresetreverbsw.so"/>
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<library name="reverb" path="libreverbaidl.so"/>
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<library name="virtualizersw" path="libvirtualizersw.so"/>
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<library name="visualizer" path="libvisualizeraidl.so"/>
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<library name="volumesw" path="libvolumesw.so"/>
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<library name="extensioneffect" path="libextensioneffect.so"/>
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<library name="spatializersw" path="libspatializersw.so"/>
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</libraries>
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<!-- list of effects to load.
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Each "effect" element must contain a "name", "library" and a "uuid" attribute, an optional
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"type" attribute can be used to add any customized effect type.
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The value of the "library" attribute must correspond to the name of one library element in
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the "libraries" element.
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The "name" attribute used to specific effect type, and should be mapping to a key of
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aidl::android::hardware::audio::effect::kUuidNameTypeMap.
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The "uuid" attribute is the implementation specific UUID as specified by the effect vendor.
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Effect proxy can be supported with "effectProxy" element, each sub-element should contain
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"library" and "uuid" attribute, all other attributes were ignored. Framework side use
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result of IFactory.queryEffects() to decide which effect implementation should be part of
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proxy and which not.
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Only "name", "library", "uuid", and "type" attributes in "effects" element are meaningful
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and parsed out by EffectConfig class, all other attributes are ignored.
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Only "name" and "uuid" attributes in "effectProxy" element are meaningful and parsed out
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by EffectConfig class, all other attributes are ignored.
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-->
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<effects>
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<effect name="automatic_gain_control_v2" library="pre_processing" uuid="89f38e65-d4d2-4d64-ad0e-2b3e799ea886"/>
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<effectProxy name="bassboost" uuid="14804144-a5ee-4d24-aa88-0002a5d5c51b">
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<libsw library="bassboostsw" uuid="fa8181f2-588b-11ed-9b6a-0242ac120002"/>
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<libsw library="bundle" uuid="8631f300-72e2-11df-b57e-0002a5d5c51b"/>
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</effectProxy>
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<effect name="downmix" library="downmix" uuid="93f04452-e4fe-41cc-91f9-e475b6d1d69f"/>
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<effect name="dynamics_processing" library="dynamics_processing" uuid="e0e6539b-1781-7261-676f-6d7573696340"/>
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<effect name="haptic_generator" library="haptic_generator" uuid="97c4acd1-8b82-4f2f-832e-c2fe5d7a9931"/>
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<effect name="loudness_enhancer" library="loudness_enhancer" uuid="fa415329-2034-4bea-b5dc-5b381c8d1e2c"/>
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<effect name="env_reverb" library="env_reverbsw" uuid="fa819886-588b-11ed-9b6a-0242ac120002"/>
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<effect name="preset_reverb" library="preset_reverbsw" uuid="fa8199c6-588b-11ed-9b6a-0242ac120002"/>
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<effect name="reverb_env_aux" library="reverb" uuid="4a387fc0-8ab3-11df-8bad-0002a5d5c51b"/>
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<effect name="reverb_env_ins" library="reverb" uuid="c7a511a0-a3bb-11df-860e-0002a5d5c51b"/>
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<effect name="reverb_pre_aux" library="reverb" uuid="f29a1400-a3bb-11df-8ddc-0002a5d5c51b"/>
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<effect name="reverb_pre_ins" library="reverb" uuid="172cdf00-a3bc-11df-a72f-0002a5d5c51b"/>
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<effectProxy name="virtualizer" uuid="d3467faa-acc7-4d34-acaf-0002a5d5c51b">
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<libsw library="virtualizersw" uuid="fa819d86-588b-11ed-9b6a-0242ac120002"/>
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<libsw library="bundle" uuid="1d4033c0-8557-11df-9f2d-0002a5d5c51b"/>
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</effectProxy>
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<effect name="visualizer" library="visualizer" uuid="d069d9e0-8329-11df-9168-0002a5d5c51b"/>
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<effect name="volume" library="bundle" uuid="119341a0-8469-11df-81f9-0002a5d5c51b"/>
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<effectProxy name="equalizer" uuid="c8e70ecd-48ca-456e-8a4f-0002a5d5c51b">
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<libsw library="equalizersw" uuid="0bed4300-847d-11df-bb17-0002a5d5c51b"/>
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<libsw library="bundle" uuid="ce772f20-847d-11df-bb17-0002a5d5c51b"/>
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</effectProxy>
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<effect name="extension_effect" library="extensioneffect" uuid="fa81dd00-588b-11ed-9b6a-0242ac120002" type="fa81de0e-588b-11ed-9b6a-0242ac120002"/>
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<effect name="acoustic_echo_canceler" library="pre_processing" uuid="bb392ec0-8d4d-11e0-a896-0002a5d5c51b"/>
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<effect name="noise_suppression" library="pre_processing" uuid="c06c8400-8e06-11e0-9cb6-0002a5d5c51b"/>
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<effect name="spatializer" library="spatializersw" uuid="fa81a880-588b-11ed-9b6a-0242ac120002"/>
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</effects>
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<preprocess>
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<stream type="voice_communication">
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<apply effect="acoustic_echo_canceler"/>
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<apply effect="noise_suppression"/>
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</stream>
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</preprocess>
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<!-- Audio pre processor configurations.
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The pre processor configuration is described in a "preprocess" element and consists in a
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list of elements each describing pre processor settings for a given use case or "stream".
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Each stream element has a "type" attribute corresponding to the input source used.
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Valid types are these defined in system/hardware/interfaces/media/aidl/android/media/audio/
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common/AudioSource.aidl.
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Each "stream" element contains a list of "apply" elements indicating one effect to apply.
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The effect to apply is designated by its name in the "effects" elements.
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If there are more than one effect apply to one stream, the audio framework will apply them
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in the same equence as they listed in "stream" element.
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<preprocess>
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<stream type="voice_communication">
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<apply effect="aec"/>
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<apply effect="ns"/>
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</stream>
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</preprocess>
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-->
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<!-- Audio post processor configurations.
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The post processor configuration is described in a "postprocess" element and consists in a
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list of elements each describing post processor settings for a given use case or "stream".
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Each stream element has a "type" attribute corresponding to the stream type used.
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Valid types are these defined in system/hardware/interfaces/media/aidl/android/media/audio/
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common/AudioStreamType.aidl.
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Each "stream" element contains a list of "apply" elements indicating one effect to apply.
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The effect to apply is designated by its name in the "effects" elements.
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If there are more than one effect apply to one stream, the audio framework will apply them
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in the same equence as they listed in "stream" element.
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<postprocess>
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<stream type="music">
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<apply effect="music_post_proc"/>
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</stream>
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<stream type="voice_call">
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<apply effect="voice_post_proc"/>
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</stream>
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<stream type="notification">
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<apply effect="notification_post_proc"/>
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</stream>
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</postprocess>
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-->
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</audio_effects_conf>
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