platform_hardware_interfaces/automotive/sv/1.0/ISurroundView3dSession.hal
Haoxiang Li 6bdb811fa7 [SV HIDL] Adds HAL interfaces for surround view.
Bug: 148618804

Test: Build passed.

Change-Id: Ie5d8540258d456408394e9ac4256db764f6b3cd7
2020-02-21 06:29:13 +00:00

113 lines
5.5 KiB
Text

/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.automotive.sv@1.0;
import ISurroundViewSession;
/**
* Interface representing a surround view 3d session.
*
* Surround view 3d provides a virtual view from any desired position in the 3d space around the
* car. Surround view 3d creates an approximate 3d surface around the car to match the surrounds
* and provides a virtual view as seen on this surface.
*/
interface ISurroundView3dSession extends ISurroundViewSession {
/**
* Sets the desired views of surround view 3d.
*
* Surround view 3d takes a list of desired virtual view points and provides an output frame
* for each view. Default view list is a single view from behind the car front facing in the
* front direction.
* A call to setViews() results in the views set by a previous call to be discarded.
* Each view set is identified by an Id which is returned with the corresponding output frame
* of that view.
* Clients can call setViews() at any stage of the session (before/after startStream). Client
* may continue to receive frames of previous views after setViews() call for a while and can
* identify updated set of views once effective using the view Id provided in the updated
* views frames.
*
* @param views List of desired views to generate output frames.
* @return svResult Returns OK if successful, appropriate error result otherwise.
*/
setViews(vec<View3d> views) generates (SvResult svResult);
/**
* Sets the configuration of 3d surround view.
*
* Configuration is used for supported different target use-cases of the surround view eg.
* fullscreen view or preview. A set config call can be performed at anytime (before or after
* startStream) of the session.
* Once config change is complete, a CONFIG_CHANGED event is sent, after which
* all frames received will be of the updated config.
*
* @param sv3dConfig Configuration to set.
* @return svResult Returns OK if successful, appropriate error result otherwise.
*/
set3dConfig(Sv3dConfig sv3dConfig) generates (SvResult svResult);
/**
* Gets the current configuration of the 3d surround view.
*
* Configuration is used for supported different target use-cases of the surround view eg.
* fullscreen view or preview. Use setConfig call to set a configuration.
*
* @return sv3dConfig The current active configuration of the 3d session.
*/
get3dConfig() generates (Sv3dConfig sv3dConfig);
/**
* Updates 3d overlays in scene.
*
* updateOverlays() provides a way to set a 3d overlay object in the scene. An overlay is an
* 3d object in the scene which can be a visual indicator to provide additional information eg.
* parking sensor distance indicators or overlays for objects in scene.
*
* An overlay object is defined by a set of points (forming triangles) with some color and
* transparency values and each overlay is identified by an overlay Id.
* When an overlay with a new Id is passed, a new overlay is added to the scene.
* When an overlay with previous id is passed, its vertices/color are updated with passed data.
* If the overlay data is empty, the overlay is removed from the scene.
*
* @param overlaysData Object with shared memory containing overlays to add/update in the
* scene. Refer to OverlaysData structure for layout in shared memory.
* @return svResult Returns OK if successful, appropriate error result otherwise.
*/
updateOverlays(OverlaysData overlaysData) generates (SvResult svResult);
/**
* Projects points on camera image to surround view 3D surface.
*
* Useful for mapping points detected on individual camera frames onto the surround view 3D
* surface, these 3d points can then be used to set overlays using the updateOverlays() for
* the detected objects in the scene.
* Note:
* 3d points returned are projected on an approximate 3d surface and do not provide the exact
* 3d location.
*
* @param cameraPoints List of camera pixel points to be projected in range including (0, 0)
* and (width - 1, height -1) of camera frame. If point is outside camera
frame INVALID_ARG error is returned.
* @param cameraId Id of the EvsCamera to use for projecting points. Id must be one of the
* cameras as returned by getCameraIds() else INVALID_ARG error is returned
* @return points3d Returns a list of 3d points on the approximate 3d surface in the
* automotive coordinate system in the same order as cameraPoints.
* Points that do not project to 3d surface are set with inValid true.
*/
projectCameraPointsTo3dSurface(vec<Point2dInt> cameraPoints, string cameraId) generates (
vec<Point3dFloat> points3d);
};