3a2470f82d
These changes are in comments only, no ABI breaking changes. Bug: 32238101 Test: make Change-Id: Iead4ba01dae1a1c05d8fbed7f194182128e9e6ad
178 lines
5.1 KiB
Text
178 lines
5.1 KiB
Text
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.audio.effect@2.0;
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import android.hardware.audio.common@2.0;
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import IEffect;
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interface IEnvironmentalReverbEffect extends IEffect {
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/**
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* Sets whether the effect should be bypassed.
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*/
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setBypass(bool bypass) generates (Result retval);
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/**
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* Gets whether the effect should be bypassed.
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*/
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getBypass() generates (Result retval, bool bypass);
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enum ParamRange : int16_t {
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ROOM_LEVEL_MIN = -6000,
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ROOM_LEVEL_MAX = 0,
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ROOM_HF_LEVEL_MIN = -4000,
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ROOM_HF_LEVEL_MAX = 0,
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DECAY_TIME_MIN = 100,
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DECAY_TIME_MAX = 20000,
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DECAY_HF_RATIO_MIN = 100,
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DECAY_HF_RATIO_MAX = 1000,
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REFLECTIONS_LEVEL_MIN = -6000,
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REFLECTIONS_LEVEL_MAX = 0,
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REFLECTIONS_DELAY_MIN = 0,
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REFLECTIONS_DELAY_MAX = 65,
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REVERB_LEVEL_MIN = -6000,
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REVERB_LEVEL_MAX = 0,
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REVERB_DELAY_MIN = 0,
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REVERB_DELAY_MAX = 65,
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DIFFUSION_MIN = 0,
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DIFFUSION_MAX = 1000,
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DENSITY_MIN = 0,
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DENSITY_MAX = 1000
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};
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/**
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* Sets the room level.
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*/
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setRoomLevel(int16_t roomLevel) generates (Result retval);
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/**
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* Gets the room level.
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*/
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getRoomLevel() generates (Result retval, int16_t roomLevel);
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/**
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* Sets the room high frequencies level.
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*/
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setRoomHfLevel(int16_t roomHfLevel) generates (Result retval);
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/**
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* Gets the room high frequencies level.
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*/
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getRoomHfLevel() generates (Result retval, int16_t roomHfLevel);
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/**
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* Sets the room decay time.
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*/
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setDecayTime(uint32_t decayTime) generates (Result retval);
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/**
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* Gets the room decay time.
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*/
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getDecayTime() generates (Result retval, uint32_t decayTime);
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/**
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* Sets the ratio of high frequencies decay.
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*/
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setDecayHfRatio(int16_t decayHfRatio) generates (Result retval);
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/**
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* Gets the ratio of high frequencies decay.
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*/
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getDecayHfRatio() generates (Result retval, int16_t decayHfRatio);
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/**
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* Sets the level of reflections in the room.
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*/
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setReflectionsLevel(int16_t reflectionsLevel) generates (Result retval);
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/**
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* Gets the level of reflections in the room.
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*/
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getReflectionsLevel() generates (Result retval, int16_t reflectionsLevel);
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/**
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* Sets the reflections delay in the room.
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*/
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setReflectionsDelay(uint32_t reflectionsDelay) generates (Result retval);
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/**
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* Gets the reflections delay in the room.
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*/
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getReflectionsDelay() generates (Result retval, uint32_t reflectionsDelay);
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/**
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* Sets the reverb level of the room.
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*/
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setReverbLevel(int16_t reverbLevel) generates (Result retval);
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/**
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* Gets the reverb level of the room.
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*/
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getReverbLevel() generates (Result retval, int16_t reverbLevel);
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/**
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* Sets the reverb delay of the room.
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*/
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setReverbDelay(uint32_t reverDelay) generates (Result retval);
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/**
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* Gets the reverb delay of the room.
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*/
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getReverbDelay() generates (Result retval, uint32_t reverbDelay);
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/**
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* Sets room diffusion.
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*/
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setDiffusion(int16_t diffusion) generates (Result retval);
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/**
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* Gets room diffusion.
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*/
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getDiffusion() generates (Result retval, int16_t diffusion);
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/**
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* Sets room wall density.
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*/
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setDensity(int16_t density) generates (Result retval);
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/**
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* Gets room wall density.
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*/
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getDensity() generates (Result retval, int16_t density);
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struct AllProperties {
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int16_t roomLevel; // in millibels, range -6000 to 0
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int16_t roomHfLevel; // in millibels, range -4000 to 0
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uint32_t decayTime; // in milliseconds, range 100 to 20000
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int16_t decayHfRatio; // in permilles, range 100 to 1000
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int16_t reflectionsLevel; // in millibels, range -6000 to 0
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uint32_t reflectionsDelay; // in milliseconds, range 0 to 65
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int16_t reverbLevel; // in millibels, range -6000 to 0
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uint32_t reverbDelay; // in milliseconds, range 0 to 65
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int16_t diffusion; // in permilles, range 0 to 1000
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int16_t density; // in permilles, range 0 to 1000
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};
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/**
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* Sets all properties at once.
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*/
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setAllProperties(AllProperties properties) generates (Result retval);
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/**
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* Gets all properties at once.
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*/
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getAllProperties() generates (Result retval, AllProperties properties);
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};
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