52a7c69abf
BUG: 111505327 Test: Build, flash and boot Change-Id: Ie22d4c7b069a918f039a60317a213dc6a7efb205 Merged-In: Ie22d4c7b069a918f039a60317a213dc6a7efb205
122 lines
4.9 KiB
Text
122 lines
4.9 KiB
Text
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.hardware.configstore@1.0;
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interface ISurfaceFlingerConfigs {
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/**
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* The following two methods define (respectively):
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*
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* - The phase offset between hardware vsync and when apps are woken up by the
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* Choreographer callback
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* - The phase offset between hardware vsync and when SurfaceFlinger wakes up
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* to consume input
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*
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* Their values may be tuned to trade off between display pipeline latency (both
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* overall latency and the lengths of the app --> SF and SF --> display phases)
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* and frame delivery jitter (which typically manifests as "jank" or "jerkiness"
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* while interacting with the device). The default values must produce a
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* relatively low amount of jitter at the expense of roughly two frames of
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* app --> display latency, and unless significant testing is performed to avoid
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* increased display jitter (both manual investigation using systrace [1] and
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* automated testing using dumpsys gfxinfo [2] are recommended), they should not
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* be modified.
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*
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* [1] https://developer.android.com/studio/profile/systrace.html
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* [2] https://developer.android.com/training/testing/performance.html
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*/
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vsyncEventPhaseOffsetNs() generates (OptionalInt64 value);
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vsyncSfEventPhaseOffsetNs() generates (OptionalInt64 value);
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/**
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* Instruct the Render Engine to use EGL_IMG_context_priority hint if
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* availabe.
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*/
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useContextPriority() generates(OptionalBool value);
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/**
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* hasWideColorDisplay indicates that the device has
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* or can support a wide-color display, e.g. color space
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* greater than sRGB. Typical display may have same
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* color primaries as DCI-P3.
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* Indicate support for this feature by setting
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* TARGET_HAS_WIDE_COLOR_DISPLAY to true in BoardConfig.mk
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* This also means that the device is color managed.
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* A color managed device will use the appropriate
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* display mode depending on the content on the screen.
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* Default is sRGB.
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*/
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hasWideColorDisplay() generates (OptionalBool value);
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/**
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* hwHDRDisplay indicates that the device has an High Dynamic Range display.
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* A display is considered High Dynamic Range if it
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*
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* 1. is a wide color gamut display, typically DCI-P3 or lager
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* 2. has high luminance capability, typically 540 nits or higher at 10% OPR
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*
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* Indicate support for this feature by setting
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* TARGET_HAS_HDR_DISPLAY to true in BoardConfig.mk
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* TARGET_HAS_WIDE_COLOR_DISPLAY must be set to true when
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* TARGET_HAS_HDR_DISPLAY is true.
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*/
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hasHDRDisplay() generates (OptionalBool value);
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/**
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* Specify the offset in nanoseconds to add to vsync time when timestamping
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* present fences.
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*/
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presentTimeOffsetFromVSyncNs() generates(OptionalInt64 value);
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/**
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* Some hardware can do RGB->YUV conversion more efficiently in hardware
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* controlled by HWC than in hardware controlled by the video encoder.
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* This instruct VirtualDisplaySurface to use HWC for such conversion on
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* GL composition.
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*/
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useHwcForRGBtoYUV() generates(OptionalBool value);
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/**
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* Maximum dimension supported by HWC for virtual display.
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* Must be equals to min(max_width, max_height).
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*/
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maxVirtualDisplaySize() generates (OptionalUInt64 value);
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/**
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* Indicates if Sync framework is available. Sync framework provides fence
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* mechanism which significantly reduces buffer processing latency.
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*/
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hasSyncFramework() generates(OptionalBool value);
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/**
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* Return true if surface flinger should use vr flinger for compatible vr
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* apps, false otherwise. Devices that will never be running vr apps should
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* return false to avoid extra resource usage. Daydream ready devices must
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* return true for full vr support.
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*/
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useVrFlinger() generates (OptionalBool value);
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/**
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* Controls the number of buffers SurfaceFlinger will allocate for use in
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* FramebufferSurface.
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*/
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maxFrameBufferAcquiredBuffers() generates(OptionalInt64 value);
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/**
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* Returns true if surface flinger should start
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* hardware.graphics.allocator@2.0::IAllocator service.
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*/
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startGraphicsAllocatorService() generates(OptionalBool value);
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};
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