platform_hardware_libhardware/include/hardware/sound_trigger.h

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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <system/audio.h>
#include <system/sound_trigger.h>
#include <hardware/hardware.h>
#ifndef ANDROID_SOUND_TRIGGER_HAL_H
#define ANDROID_SOUND_TRIGGER_HAL_H
__BEGIN_DECLS
/**
* The id of this module
*/
#define SOUND_TRIGGER_HARDWARE_MODULE_ID "sound_trigger"
/**
* Name of the audio devices to open
*/
#define SOUND_TRIGGER_HARDWARE_INTERFACE "sound_trigger_hw_if"
#define SOUND_TRIGGER_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0)
#define SOUND_TRIGGER_MODULE_API_VERSION_CURRENT SOUND_TRIGGER_MODULE_API_VERSION_1_0
#define SOUND_TRIGGER_DEVICE_API_VERSION_1_0 HARDWARE_DEVICE_API_VERSION(1, 0)
#define SOUND_TRIGGER_DEVICE_API_VERSION_CURRENT SOUND_TRIGGER_DEVICE_API_VERSION_1_0
/**
* List of known sound trigger HAL modules. This is the base name of the sound_trigger HAL
* library composed of the "sound_trigger." prefix, one of the base names below and
* a suffix specific to the device.
* e.g: sondtrigger.primary.goldfish.so or sound_trigger.primary.default.so
*/
#define SOUND_TRIGGER_HARDWARE_MODULE_ID_PRIMARY "primary"
/**
* Every hardware module must have a data structure named HAL_MODULE_INFO_SYM
* and the fields of this data structure must begin with hw_module_t
* followed by module specific information.
*/
struct sound_trigger_module {
struct hw_module_t common;
};
typedef void (*recognition_callback_t)(struct sound_trigger_recognition_event *event, void *cookie);
typedef void (*sound_model_callback_t)(struct sound_trigger_model_event *event, void *cookie);
struct sound_trigger_hw_device {
struct hw_device_t common;
/*
* Retrieve implementation properties.
*/
int (*get_properties)(const struct sound_trigger_hw_device *dev,
struct sound_trigger_properties *properties);
/*
* Load a sound model. Once loaded, recognition of this model can be started and stopped.
* Only one active recognition per model at a time. The SoundTrigger service will handle
* concurrent recognition requests by different users/applications on the same model.
* The implementation returns a unique handle used by other functions (unload_sound_model(),
* start_recognition(), etc...
*/
int (*load_sound_model)(const struct sound_trigger_hw_device *dev,
struct sound_trigger_sound_model *sound_model,
sound_model_callback_t callback,
void *cookie,
sound_model_handle_t *handle);
/*
* Unload a sound model. A sound model can be unloaded to make room for a new one to overcome
* implementation limitations.
*/
int (*unload_sound_model)(const struct sound_trigger_hw_device *dev,
sound_model_handle_t handle);
/* Start recognition on a given model. Only one recognition active at a time per model.
* Once recognition succeeds of fails, the callback is called.
* TODO: group recognition configuration parameters into one struct and add key phrase options.
*/
int (*start_recognition)(const struct sound_trigger_hw_device *dev,
sound_model_handle_t sound_model_handle,
const struct sound_trigger_recognition_config *config,
recognition_callback_t callback,
void *cookie);
/* Stop recognition on a given model.
* The implementation does not have to call the callback when stopped via this method.
*/
int (*stop_recognition)(const struct sound_trigger_hw_device *dev,
sound_model_handle_t sound_model_handle);
};
typedef struct sound_trigger_hw_device sound_trigger_hw_device_t;
/** convenience API for opening and closing a supported device */
static inline int sound_trigger_hw_device_open(const struct hw_module_t* module,
struct sound_trigger_hw_device** device)
{
return module->methods->open(module, SOUND_TRIGGER_HARDWARE_INTERFACE,
(struct hw_device_t**)device);
}
static inline int sound_trigger_hw_device_close(struct sound_trigger_hw_device* device)
{
return device->common.close(&device->common);
}
__END_DECLS
#endif // ANDROID_SOUND_TRIGGER_HAL_H