2014-04-15 19:54:24 +02:00
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/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <system/audio.h>
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#include <system/sound_trigger.h>
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#include <hardware/hardware.h>
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#ifndef ANDROID_SOUND_TRIGGER_HAL_H
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#define ANDROID_SOUND_TRIGGER_HAL_H
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__BEGIN_DECLS
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/**
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* The id of this module
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*/
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#define SOUND_TRIGGER_HARDWARE_MODULE_ID "sound_trigger"
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/**
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* Name of the audio devices to open
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*/
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#define SOUND_TRIGGER_HARDWARE_INTERFACE "sound_trigger_hw_if"
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#define SOUND_TRIGGER_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0)
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#define SOUND_TRIGGER_MODULE_API_VERSION_CURRENT SOUND_TRIGGER_MODULE_API_VERSION_1_0
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#define SOUND_TRIGGER_DEVICE_API_VERSION_1_0 HARDWARE_DEVICE_API_VERSION(1, 0)
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#define SOUND_TRIGGER_DEVICE_API_VERSION_CURRENT SOUND_TRIGGER_DEVICE_API_VERSION_1_0
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/**
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* List of known sound trigger HAL modules. This is the base name of the sound_trigger HAL
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* library composed of the "sound_trigger." prefix, one of the base names below and
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* a suffix specific to the device.
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* e.g: sondtrigger.primary.goldfish.so or sound_trigger.primary.default.so
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*/
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#define SOUND_TRIGGER_HARDWARE_MODULE_ID_PRIMARY "primary"
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/**
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* Every hardware module must have a data structure named HAL_MODULE_INFO_SYM
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* and the fields of this data structure must begin with hw_module_t
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* followed by module specific information.
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*/
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struct sound_trigger_module {
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struct hw_module_t common;
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};
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typedef void (*recognition_callback_t)(struct sound_trigger_recognition_event *event, void *cookie);
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typedef void (*sound_model_callback_t)(struct sound_trigger_model_event *event, void *cookie);
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struct sound_trigger_hw_device {
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struct hw_device_t common;
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/*
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* Retrieve implementation properties.
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*/
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int (*get_properties)(const struct sound_trigger_hw_device *dev,
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struct sound_trigger_properties *properties);
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/*
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* Load a sound model. Once loaded, recognition of this model can be started and stopped.
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* Only one active recognition per model at a time. The SoundTrigger service will handle
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* concurrent recognition requests by different users/applications on the same model.
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* The implementation returns a unique handle used by other functions (unload_sound_model(),
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* start_recognition(), etc...
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*/
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int (*load_sound_model)(const struct sound_trigger_hw_device *dev,
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struct sound_trigger_sound_model *sound_model,
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sound_model_callback_t callback,
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void *cookie,
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sound_model_handle_t *handle);
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/*
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* Unload a sound model. A sound model can be unloaded to make room for a new one to overcome
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* implementation limitations.
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*/
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int (*unload_sound_model)(const struct sound_trigger_hw_device *dev,
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sound_model_handle_t handle);
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/* Start recognition on a given model. Only one recognition active at a time per model.
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* Once recognition succeeds of fails, the callback is called.
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* TODO: group recognition configuration parameters into one struct and add key phrase options.
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*/
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int (*start_recognition)(const struct sound_trigger_hw_device *dev,
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sound_model_handle_t sound_model_handle,
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2014-07-07 01:08:45 +02:00
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const struct sound_trigger_recognition_config *config,
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2014-04-15 19:54:24 +02:00
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recognition_callback_t callback,
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2014-07-07 01:08:45 +02:00
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void *cookie);
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2014-04-15 19:54:24 +02:00
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/* Stop recognition on a given model.
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* The implementation does not have to call the callback when stopped via this method.
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*/
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int (*stop_recognition)(const struct sound_trigger_hw_device *dev,
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sound_model_handle_t sound_model_handle);
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};
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typedef struct sound_trigger_hw_device sound_trigger_hw_device_t;
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/** convenience API for opening and closing a supported device */
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static inline int sound_trigger_hw_device_open(const struct hw_module_t* module,
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struct sound_trigger_hw_device** device)
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{
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return module->methods->open(module, SOUND_TRIGGER_HARDWARE_INTERFACE,
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(struct hw_device_t**)device);
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}
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static inline int sound_trigger_hw_device_close(struct sound_trigger_hw_device* device)
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{
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return device->common.close(&device->common);
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}
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__END_DECLS
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#endif // ANDROID_SOUND_TRIGGER_HAL_H
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