2016-01-26 08:45:53 +01:00
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_INCLUDE_HARDWARE_VR_H
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#define ANDROID_INCLUDE_HARDWARE_VR_H
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#include <stdbool.h>
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#include <sys/cdefs.h>
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#include <hardware/hardware.h>
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__BEGIN_DECLS
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2016-02-11 21:15:33 +01:00
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#define VR_HARDWARE_MODULE_ID "vr"
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2016-01-26 08:45:53 +01:00
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#define VR_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0)
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/**
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* Implement this HAL to receive callbacks when a virtual reality (VR)
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* application is being used. VR applications characteristically have a number
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* of special display and performance requirements, including:
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* - Low sensor latency - Total end-to-end latency from the IMU, accelerometer,
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* and gyro to an application-visible callback must be extremely low (<5ms
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* typically). This is required for HIFI sensor support.
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* - Low display latency - Total end-to-end latency from the GPU draw calls to
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2016-05-03 04:29:57 +02:00
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* the actual display update must be as low as possible. This is achieved by
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* using SurfaceFlinger in a single-buffered mode, and assuring that draw calls
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* are synchronized with the display scanout correctly. This behavior is
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* exposed via an EGL extension to applications. See below for the EGL
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* extensions needed for this.
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2016-01-26 08:45:53 +01:00
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* - Low-persistence display - Display persistence settings must be set as low as
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* possible while still maintaining a reasonable brightness. For a typical
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* display running at 60Hz, pixels should be illuminated for <=3.5ms to be
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* considered low-persistence. This avoids ghosting during movements in a VR
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* setting, and should be enabled from the lights.h HAL when
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* BRIGHTNESS_MODE_LOW_PERSISTENCE is set.
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2016-01-26 08:45:53 +01:00
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* - Consistent performance of the GPU and CPU - When given a mixed GPU/CPU
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* workload for a VR application with bursts of work at regular intervals
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2016-05-03 04:29:57 +02:00
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* several times a frame, the CPU scheduling should ensure that the application
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* render thread work is run consistently within 1ms of when scheduled, and
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* completed before the end of the draw window. To this end, a single CPU core
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* must be reserved for solely for the currently running VR application's render
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* thread while in VR mode, and made available in the "top-app" cpuset.
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* Likewise, an appropriate CPU, GPU, and bus clockrate must be maintained to
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* ensure that the rendering workload finishes within the time allotted to
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* render each frame when the POWER_HINT_SUSTAINED_PERFORMANCE flag has been
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* set in the power.h HAL while in VR mode when the device is not being
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* thermally throttled.
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* - Required EGL extensions must be present - Any GPU settings required to allow
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* the above capabilities are required, including the EGL extensions:
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* EGL_ANDROID_create_native_client_buffer, EGL_ANDROID_front_buffer_auto_refresh,
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* EGL_EXT_protected_content, EGL_KHR_mutable_render_buffer,
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* EGL_KHR_reusable_sync, and EGL_KHR_wait_sync.
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* - Accurate thermal reporting - Accurate thermal temperatures and limits must be
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* reported in the thermal.h HAL. Specifically, the current skin temperature
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* must accurately be reported for DEVICE_TEMPERATURE_SKIN and the
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* vr_throttling_threshold reported for this device must accurately report the
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* temperature limit above which the device's thermal governor throttles the
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* CPU, GPU, and/or bus clockrates below the minimum necessary for consistent
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* performance (see previous bullet point).
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*
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* In general, vendors implementing this HAL are expected to use set_vr_mode as a
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* hint to enable VR-specific performance tuning needed for any of the above
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* requirements, and to turn on any device features optimal for VR display
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* modes. The set_vr_mode call may simply do nothing if no optimizations are
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* available or necessary to meet the above requirements.
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2016-01-26 08:45:53 +01:00
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*
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* No methods in this HAL will be called concurrently from the Android framework.
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*/
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typedef struct vr_module {
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/**
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* Common methods of the module. This *must* be the first member of
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* vr_module as users of this structure may cast a hw_module_t to a
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* vr_module pointer in contexts where it's known that the hw_module_t
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* references a vr_module.
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*/
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struct hw_module_t common;
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/**
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* Convenience method for the HAL implementation to set up any state needed
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* at runtime startup. This is called once from the VrManagerService during
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* its boot phase. No methods from this HAL will be called before init.
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*/
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void (*init)(struct vr_module *module);
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/**
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* Set the VR mode state. Possible states of the enabled parameter are:
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* false - VR mode is disabled, turn off all VR-specific settings.
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* true - VR mode is enabled, turn on all VR-specific settings.
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*
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* This is called whenever the the Android system enters or leaves VR mode.
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* This will typically occur when the user switches to or from a VR application
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* that is doing stereoscopic rendering.
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2016-01-26 08:45:53 +01:00
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*/
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void (*set_vr_mode)(struct vr_module *module, bool enabled);
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/* Reserved for future use. Must be NULL. */
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void* reserved[8 - 2];
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} vr_module_t;
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__END_DECLS
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#endif /* ANDROID_INCLUDE_HARDWARE_VR_H */
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