Merge "Make gralloc enums unsigned"

am: e1582496f9

Change-Id: I77148ea10f16f9c387f94335b93f1a628141adee
This commit is contained in:
Colin Cross 2016-10-08 22:41:07 +00:00 committed by android-build-merger
commit e4f267c1a1

View file

@ -68,69 +68,69 @@ __BEGIN_DECLS
enum { enum {
/* buffer is never read in software */ /* buffer is never read in software */
GRALLOC_USAGE_SW_READ_NEVER = 0x00000000, GRALLOC_USAGE_SW_READ_NEVER = 0x00000000U,
/* buffer is rarely read in software */ /* buffer is rarely read in software */
GRALLOC_USAGE_SW_READ_RARELY = 0x00000002, GRALLOC_USAGE_SW_READ_RARELY = 0x00000002U,
/* buffer is often read in software */ /* buffer is often read in software */
GRALLOC_USAGE_SW_READ_OFTEN = 0x00000003, GRALLOC_USAGE_SW_READ_OFTEN = 0x00000003U,
/* mask for the software read values */ /* mask for the software read values */
GRALLOC_USAGE_SW_READ_MASK = 0x0000000F, GRALLOC_USAGE_SW_READ_MASK = 0x0000000FU,
/* buffer is never written in software */ /* buffer is never written in software */
GRALLOC_USAGE_SW_WRITE_NEVER = 0x00000000, GRALLOC_USAGE_SW_WRITE_NEVER = 0x00000000U,
/* buffer is rarely written in software */ /* buffer is rarely written in software */
GRALLOC_USAGE_SW_WRITE_RARELY = 0x00000020, GRALLOC_USAGE_SW_WRITE_RARELY = 0x00000020U,
/* buffer is often written in software */ /* buffer is often written in software */
GRALLOC_USAGE_SW_WRITE_OFTEN = 0x00000030, GRALLOC_USAGE_SW_WRITE_OFTEN = 0x00000030U,
/* mask for the software write values */ /* mask for the software write values */
GRALLOC_USAGE_SW_WRITE_MASK = 0x000000F0, GRALLOC_USAGE_SW_WRITE_MASK = 0x000000F0U,
/* buffer will be used as an OpenGL ES texture */ /* buffer will be used as an OpenGL ES texture */
GRALLOC_USAGE_HW_TEXTURE = 0x00000100, GRALLOC_USAGE_HW_TEXTURE = 0x00000100U,
/* buffer will be used as an OpenGL ES render target */ /* buffer will be used as an OpenGL ES render target */
GRALLOC_USAGE_HW_RENDER = 0x00000200, GRALLOC_USAGE_HW_RENDER = 0x00000200U,
/* buffer will be used by the 2D hardware blitter */ /* buffer will be used by the 2D hardware blitter */
GRALLOC_USAGE_HW_2D = 0x00000400, GRALLOC_USAGE_HW_2D = 0x00000400U,
/* buffer will be used by the HWComposer HAL module */ /* buffer will be used by the HWComposer HAL module */
GRALLOC_USAGE_HW_COMPOSER = 0x00000800, GRALLOC_USAGE_HW_COMPOSER = 0x00000800U,
/* buffer will be used with the framebuffer device */ /* buffer will be used with the framebuffer device */
GRALLOC_USAGE_HW_FB = 0x00001000, GRALLOC_USAGE_HW_FB = 0x00001000U,
/* buffer should be displayed full-screen on an external display when /* buffer should be displayed full-screen on an external display when
* possible */ * possible */
GRALLOC_USAGE_EXTERNAL_DISP = 0x00002000, GRALLOC_USAGE_EXTERNAL_DISP = 0x00002000U,
/* Must have a hardware-protected path to external display sink for /* Must have a hardware-protected path to external display sink for
* this buffer. If a hardware-protected path is not available, then * this buffer. If a hardware-protected path is not available, then
* either don't composite only this buffer (preferred) to the * either don't composite only this buffer (preferred) to the
* external sink, or (less desirable) do not route the entire * external sink, or (less desirable) do not route the entire
* composition to the external sink. */ * composition to the external sink. */
GRALLOC_USAGE_PROTECTED = 0x00004000, GRALLOC_USAGE_PROTECTED = 0x00004000U,
/* buffer may be used as a cursor */ /* buffer may be used as a cursor */
GRALLOC_USAGE_CURSOR = 0x00008000, GRALLOC_USAGE_CURSOR = 0x00008000U,
/* buffer will be used with the HW video encoder */ /* buffer will be used with the HW video encoder */
GRALLOC_USAGE_HW_VIDEO_ENCODER = 0x00010000, GRALLOC_USAGE_HW_VIDEO_ENCODER = 0x00010000U,
/* buffer will be written by the HW camera pipeline */ /* buffer will be written by the HW camera pipeline */
GRALLOC_USAGE_HW_CAMERA_WRITE = 0x00020000, GRALLOC_USAGE_HW_CAMERA_WRITE = 0x00020000U,
/* buffer will be read by the HW camera pipeline */ /* buffer will be read by the HW camera pipeline */
GRALLOC_USAGE_HW_CAMERA_READ = 0x00040000, GRALLOC_USAGE_HW_CAMERA_READ = 0x00040000U,
/* buffer will be used as part of zero-shutter-lag queue */ /* buffer will be used as part of zero-shutter-lag queue */
GRALLOC_USAGE_HW_CAMERA_ZSL = 0x00060000, GRALLOC_USAGE_HW_CAMERA_ZSL = 0x00060000U,
/* mask for the camera access values */ /* mask for the camera access values */
GRALLOC_USAGE_HW_CAMERA_MASK = 0x00060000, GRALLOC_USAGE_HW_CAMERA_MASK = 0x00060000U,
/* mask for the software usage bit-mask */ /* mask for the software usage bit-mask */
GRALLOC_USAGE_HW_MASK = 0x00071F00, GRALLOC_USAGE_HW_MASK = 0x00071F00U,
/* buffer will be used as a RenderScript Allocation */ /* buffer will be used as a RenderScript Allocation */
GRALLOC_USAGE_RENDERSCRIPT = 0x00100000, GRALLOC_USAGE_RENDERSCRIPT = 0x00100000U,
/* Set by the consumer to indicate to the producer that they may attach a /* Set by the consumer to indicate to the producer that they may attach a
* buffer that they did not detach from the BufferQueue. Will be filtered * buffer that they did not detach from the BufferQueue. Will be filtered
* out by GRALLOC_USAGE_ALLOC_MASK, so gralloc modules will not need to * out by GRALLOC_USAGE_ALLOC_MASK, so gralloc modules will not need to
* handle this flag. */ * handle this flag. */
GRALLOC_USAGE_FOREIGN_BUFFERS = 0x00200000, GRALLOC_USAGE_FOREIGN_BUFFERS = 0x00200000U,
/* Mask of all flags which could be passed to a gralloc module for buffer /* Mask of all flags which could be passed to a gralloc module for buffer
* allocation. Any flags not in this mask do not need to be handled by * allocation. Any flags not in this mask do not need to be handled by
@ -138,11 +138,11 @@ enum {
GRALLOC_USAGE_ALLOC_MASK = ~(GRALLOC_USAGE_FOREIGN_BUFFERS), GRALLOC_USAGE_ALLOC_MASK = ~(GRALLOC_USAGE_FOREIGN_BUFFERS),
/* implementation-specific private usage flags */ /* implementation-specific private usage flags */
GRALLOC_USAGE_PRIVATE_0 = 0x10000000, GRALLOC_USAGE_PRIVATE_0 = 0x10000000U,
GRALLOC_USAGE_PRIVATE_1 = 0x20000000, GRALLOC_USAGE_PRIVATE_1 = 0x20000000U,
GRALLOC_USAGE_PRIVATE_2 = 0x40000000, GRALLOC_USAGE_PRIVATE_2 = 0x40000000U,
GRALLOC_USAGE_PRIVATE_3 = 0x80000000, GRALLOC_USAGE_PRIVATE_3 = 0x80000000U,
GRALLOC_USAGE_PRIVATE_MASK = 0xF0000000, GRALLOC_USAGE_PRIVATE_MASK = 0xF0000000U,
}; };
/*****************************************************************************/ /*****************************************************************************/