/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_EFFECT_H #define ANDROID_AUDIO_EFFECT_H #include #include #include #include #include #include #include __BEGIN_DECLS ///////////////////////////////////////////////// // Common Definitions ///////////////////////////////////////////////// #define EFFECT_MAKE_API_VERSION(M, m) (((M)<<16) | ((m) & 0xFFFF)) #define EFFECT_API_VERSION_MAJOR(v) ((v)>>16) #define EFFECT_API_VERSION_MINOR(v) ((m) & 0xFFFF) ///////////////////////////////////////////////// // Effect control interface ///////////////////////////////////////////////// // Effect control interface version 2.0 #define EFFECT_CONTROL_API_VERSION EFFECT_MAKE_API_VERSION(2,0) // Effect control interface structure: effect_interface_s // The effect control interface is exposed by each effect engine implementation. It consists of // a set of functions controlling the configuration, activation and process of the engine. // The functions are grouped in a structure of type effect_interface_s. // // Effect control interface handle: effect_handle_t // The effect_handle_t serves two purposes regarding the implementation of the effect engine: // - 1 it is the address of a pointer to an effect_interface_s structure where the functions // of the effect control API for a particular effect are located. // - 2 it is the address of the context of a particular effect instance. // A typical implementation in the effect library would define a structure as follows: // struct effect_module_s { // const struct effect_interface_s *itfe; // effect_config_t config; // effect_context_t context; // } // The implementation of EffectCreate() function would then allocate a structure of this // type and return its address as effect_handle_t typedef struct effect_interface_s **effect_handle_t; // Effect control interface definition struct effect_interface_s { //////////////////////////////////////////////////////////////////////////////// // // Function: process // // Description: Effect process function. Takes input samples as specified // (count and location) in input buffer descriptor and output processed // samples as specified in output buffer descriptor. If the buffer descriptor // is not specified the function must use either the buffer or the // buffer provider function installed by the EFFECT_CMD_SET_CONFIG command. // The effect framework will call the process() function after the EFFECT_CMD_ENABLE // command is received and until the EFFECT_CMD_DISABLE is received. When the engine // receives the EFFECT_CMD_DISABLE command it should turn off the effect gracefully // and when done indicate that it is OK to stop calling the process() function by // returning the -ENODATA status. // // NOTE: the process() function implementation should be "real-time safe" that is // it should not perform blocking calls: malloc/free, sleep, read/write/open/close, // pthread_cond_wait/pthread_mutex_lock... // // Input: // self: handle to the effect interface this function // is called on. // inBuffer: buffer descriptor indicating where to read samples to process. // If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command. // // outBuffer: buffer descriptor indicating where to write processed samples. // If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command. // // Output: // returned value: 0 successful operation // -ENODATA the engine has finished the disable phase and the framework // can stop calling process() // -EINVAL invalid interface handle or // invalid input/output buffer description //////////////////////////////////////////////////////////////////////////////// int32_t (*process)(effect_handle_t self, audio_buffer_t *inBuffer, audio_buffer_t *outBuffer); //////////////////////////////////////////////////////////////////////////////// // // Function: command // // Description: Send a command and receive a response to/from effect engine. // // Input: // self: handle to the effect interface this function // is called on. // cmdCode: command code: the command can be a standardized command defined in // effect_command_e (see below) or a proprietary command. // cmdSize: size of command in bytes // pCmdData: pointer to command data // pReplyData: pointer to reply data // // Input/Output: // replySize: maximum size of reply data as input // actual size of reply data as output // // Output: // returned value: 0 successful operation // -EINVAL invalid interface handle or // invalid command/reply size or format according to // command code // The return code should be restricted to indicate problems related to this API // specification. Status related to the execution of a particular command should be // indicated as part of the reply field. // // *pReplyData updated with command response // //////////////////////////////////////////////////////////////////////////////// int32_t (*command)(effect_handle_t self, uint32_t cmdCode, uint32_t cmdSize, void *pCmdData, uint32_t *replySize, void *pReplyData); //////////////////////////////////////////////////////////////////////////////// // // Function: get_descriptor // // Description: Returns the effect descriptor // // Input: // self: handle to the effect interface this function // is called on. // // Input/Output: // pDescriptor: address where to return the effect descriptor. // // Output: // returned value: 0 successful operation. // -EINVAL invalid interface handle or invalid pDescriptor // *pDescriptor: updated with the effect descriptor. // //////////////////////////////////////////////////////////////////////////////// int32_t (*get_descriptor)(effect_handle_t self, effect_descriptor_t *pDescriptor); //////////////////////////////////////////////////////////////////////////////// // // Function: process_reverse // // Description: Process reverse stream function. This function is used to pass // a reference stream to the effect engine. If the engine does not need a reference // stream, this function pointer can be set to NULL. // This function would typically implemented by an Echo Canceler. // // Input: // self: handle to the effect interface this function // is called on. // inBuffer: buffer descriptor indicating where to read samples to process. // If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command. // // outBuffer: buffer descriptor indicating where to write processed samples. // If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command. // If the buffer and buffer provider in the configuration received by // EFFECT_CMD_SET_CONFIG_REVERSE are also NULL, do not return modified reverse // stream data // // Output: // returned value: 0 successful operation // -ENODATA the engine has finished the disable phase and the framework // can stop calling process_reverse() // -EINVAL invalid interface handle or // invalid input/output buffer description //////////////////////////////////////////////////////////////////////////////// int32_t (*process_reverse)(effect_handle_t self, audio_buffer_t *inBuffer, audio_buffer_t *outBuffer); }; ///////////////////////////////////////////////// // Effect library interface ///////////////////////////////////////////////// // Effect library interface version 3.0 // Note that EffectsFactory.c only checks the major version component, so changes to the minor // number can only be used for fully backwards compatible changes #define EFFECT_LIBRARY_API_VERSION EFFECT_MAKE_API_VERSION(3,0) #define AUDIO_EFFECT_LIBRARY_TAG ((('A') << 24) | (('E') << 16) | (('L') << 8) | ('T')) // Every effect library must have a data structure named AUDIO_EFFECT_LIBRARY_INFO_SYM // and the fields of this data structure must begin with audio_effect_library_t typedef struct audio_effect_library_s { // tag must be initialized to AUDIO_EFFECT_LIBRARY_TAG uint32_t tag; // Version of the effect library API : 0xMMMMmmmm MMMM: Major, mmmm: minor uint32_t version; // Name of this library const char *name; // Author/owner/implementor of the library const char *implementor; //////////////////////////////////////////////////////////////////////////////// // // Function: create_effect // // Description: Creates an effect engine of the specified implementation uuid and // returns an effect control interface on this engine. The function will allocate the // resources for an instance of the requested effect engine and return // a handle on the effect control interface. // // Input: // uuid: pointer to the effect uuid. // sessionId: audio session to which this effect instance will be attached. // All effects created with the same session ID are connected in series and process // the same signal stream. Knowing that two effects are part of the same effect // chain can help the library implement some kind of optimizations. // ioId: identifies the output or input stream this effect is directed to in // audio HAL. // For future use especially with tunneled HW accelerated effects // // Input/Output: // pHandle: address where to return the effect interface handle. // // Output: // returned value: 0 successful operation. // -ENODEV library failed to initialize // -EINVAL invalid pEffectUuid or pHandle // -ENOENT no effect with this uuid found // *pHandle: updated with the effect interface handle. // //////////////////////////////////////////////////////////////////////////////// int32_t (*create_effect)(const effect_uuid_t *uuid, int32_t sessionId, int32_t ioId, effect_handle_t *pHandle); //////////////////////////////////////////////////////////////////////////////// // // Function: release_effect // // Description: Releases the effect engine whose handle is given as argument. // All resources allocated to this particular instance of the effect are // released. // // Input: // handle: handle on the effect interface to be released. // // Output: // returned value: 0 successful operation. // -ENODEV library failed to initialize // -EINVAL invalid interface handle // //////////////////////////////////////////////////////////////////////////////// int32_t (*release_effect)(effect_handle_t handle); //////////////////////////////////////////////////////////////////////////////// // // Function: get_descriptor // // Description: Returns the descriptor of the effect engine which implementation UUID is // given as argument. // // Input/Output: // uuid: pointer to the effect uuid. // pDescriptor: address where to return the effect descriptor. // // Output: // returned value: 0 successful operation. // -ENODEV library failed to initialize // -EINVAL invalid pDescriptor or uuid // *pDescriptor: updated with the effect descriptor. // //////////////////////////////////////////////////////////////////////////////// int32_t (*get_descriptor)(const effect_uuid_t *uuid, effect_descriptor_t *pDescriptor); } audio_effect_library_t; // Name of the hal_module_info #define AUDIO_EFFECT_LIBRARY_INFO_SYM AELI // Name of the hal_module_info as a string #define AUDIO_EFFECT_LIBRARY_INFO_SYM_AS_STR "AELI" __END_DECLS #endif // ANDROID_AUDIO_EFFECT_H