4224d9ea16
* Remove unused local variables. * Suppress warning of unused template functions. * Fix error of unused expression value. Bug: 66996870 Test: build with WITH_TIDY=1 Change-Id: I5a37c24f3be0f61b0ae4552e34b7311f561d499e
236 lines
5.3 KiB
C
236 lines
5.3 KiB
C
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <system/graphics.h>
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#include "util.h"
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void matrix_init_ortho(GLfloat *m, float w, float h) {
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m[0] = 2.0 / w;
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m[1] = 0.0;
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m[2] = 0.0;
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m[3] = -1.0;
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m[4] = 0.0;
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m[5] = 2.0 / h;
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m[6] = 0.0;
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m[7] = -1.0;
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m[8] = 0.0;
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m[9] = 0.0;
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m[10] = -1.0;
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m[11] = 0.0;
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m[12] = 0.0;
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m[13] = 0.0;
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m[14] = 0.0;
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m[15] = 1.0;
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}
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static GLuint load_shader(GLenum shaderType, const char *src) {
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GLint status = 0, len = 0;
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GLuint shader;
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if (!(shader = glCreateShader(shaderType)))
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return 0;
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if (status)
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return shader;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
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if (len) {
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char *msg = malloc(len);
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if (msg) {
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glGetShaderInfoLog(shader, len, NULL, msg);
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msg[len-1] = 0;
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fprintf(stderr, "error compiling shader:\n%s\n", msg);
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free(msg);
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}
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}
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glDeleteShader(shader);
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return 0;
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}
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GLuint load_program(const char *vert_src, const char *frag_src) {
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GLuint vert, frag, prog;
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GLint status = 0, len = 0;
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if (!(vert = load_shader(GL_VERTEX_SHADER, vert_src)))
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return 0;
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if (!(frag = load_shader(GL_FRAGMENT_SHADER, frag_src)))
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goto fail_frag;
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if (!(prog = glCreateProgram()))
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goto fail_prog;
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glAttachShader(prog, vert);
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glAttachShader(prog, frag);
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glLinkProgram(prog);
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glGetProgramiv(prog, GL_LINK_STATUS, &status);
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if (status)
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return prog;
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glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &len);
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if (len) {
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char *buf = (char*) malloc(len);
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if (buf) {
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glGetProgramInfoLog(prog, len, NULL, buf);
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buf[len-1] = 0;
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fprintf(stderr, "error linking program:\n%s\n", buf);
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free(buf);
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}
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}
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glDeleteProgram(prog);
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fail_prog:
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glDeleteShader(frag);
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fail_frag:
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glDeleteShader(vert);
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return 0;
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}
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int select_config_for_window(EGLDisplay dpy, EGLint *attr,
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unsigned format, EGLConfig *config) {
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EGLint R,G,B,A;
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EGLint i, n, max;
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EGLConfig *cfg;
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switch (format) {
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case HAL_PIXEL_FORMAT_RGBA_8888:
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case HAL_PIXEL_FORMAT_BGRA_8888:
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R = G = B = A = 8;
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break;
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case HAL_PIXEL_FORMAT_RGB_565:
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R = 5; G = 6; B = 5; A = 0;
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break;
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default:
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fprintf(stderr, "unknown fb pixel format %d\n", format);
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return -1;
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}
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if (eglGetConfigs(dpy, NULL, 0, &max) == EGL_FALSE) {
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fprintf(stderr, "no EGL configurations available?!\n");
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return -1;
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}
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cfg = (EGLConfig*) malloc(sizeof(EGLConfig) * max);
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if (!cfg)
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return -1;
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if (eglChooseConfig(dpy, attr, cfg, max, &n) == EGL_FALSE) {
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fprintf(stderr, "eglChooseConfig failed\n");
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return -1;
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}
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for (i = 0; i < n; i++) {
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EGLint r,g,b,a;
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eglGetConfigAttrib(dpy, cfg[i], EGL_RED_SIZE, &r);
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eglGetConfigAttrib(dpy, cfg[i], EGL_GREEN_SIZE, &g);
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eglGetConfigAttrib(dpy, cfg[i], EGL_BLUE_SIZE, &b);
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eglGetConfigAttrib(dpy, cfg[i], EGL_ALPHA_SIZE, &a);
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if (r == R && g == G && b == B && a == A) {
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*config = cfg[i];
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free(cfg);
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return 0;
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}
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}
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fprintf(stderr, "cannot find matching config\n");
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free(cfg);
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return -1;
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}
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static struct CNativeWindow *_cnw = 0;
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int egl_create(EGLDisplay *_display, EGLSurface *_surface, int *_w, int *_h) {
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EGLBoolean res;
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EGLConfig config = { 0 };
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EGLint context_attrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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EGLint config_attrs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE };
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EGLint major, minor;
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EGLContext context;
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EGLSurface surface;
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EGLint w, h;
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EGLDisplay display;
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EGLNativeWindowType window;
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unsigned width, height, format;
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struct CNativeWindow *cnw;
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display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (display == EGL_NO_DISPLAY)
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return -1;
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if (!(res = eglInitialize(display, &major, &minor)))
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return -1;
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fprintf(stderr, "egl version: %d.%d\n", major, minor);
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if ((cnw = cnw_create()) == 0)
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return -1;
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cnw_info(cnw, &width, &height, &format);
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window = (EGLNativeWindowType) cnw;
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if ((res = select_config_for_window(display, config_attrs, format, &config)))
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goto fail;
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surface = eglCreateWindowSurface(display, config, window, NULL);
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if (surface == EGL_NO_SURFACE)
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goto fail;
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context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attrs);
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if (context == EGL_NO_CONTEXT)
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goto fail;
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if (!(res = eglMakeCurrent(display, surface, surface, context)))
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goto fail;
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eglQuerySurface(display, surface, EGL_WIDTH, &w);
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eglQuerySurface(display, surface, EGL_HEIGHT, &h);
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fprintf(stderr, "window: %d x %d\n", w, h);
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*_display = display;
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*_surface = surface;
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*_w = w;
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*_h = h;
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_cnw = cnw;
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return 0;
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fail:
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cnw_destroy(cnw);
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return -1;
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}
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void egl_destroy(EGLDisplay display, EGLSurface surface) {
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if (_cnw) {
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eglDestroySurface(display, surface);
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eglTerminate(display);
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cnw_destroy(_cnw);
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_cnw = 0;
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}
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}
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