platform_hardware_libhardware/include_all/hardware/power.h
Steven Moreland d783cabd4d Split up headers.
This splits headers into three locations:
include - for backwards compatibility, the global include
include_all - for things system/vendor both use
include_vendor - for things that only vendors use

The goal is to gradually have system things stop referencing
(at least most) of these headers.

Bug: 37280010
Test: build (CL on top adds back in symlinks)

Change-Id: Ibf194276b7faa857e1e7605d7719f4e7d873ecba
2023-06-02 23:01:54 +00:00

343 lines
12 KiB
C

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_INCLUDE_HARDWARE_POWER_H
#define ANDROID_INCLUDE_HARDWARE_POWER_H
#include <stdbool.h>
#include <stdint.h>
#include <sys/cdefs.h>
#include <sys/types.h>
#include <hardware/hardware.h>
__BEGIN_DECLS
#define POWER_MODULE_API_VERSION_0_1 HARDWARE_MODULE_API_VERSION(0, 1)
#define POWER_MODULE_API_VERSION_0_2 HARDWARE_MODULE_API_VERSION(0, 2)
#define POWER_MODULE_API_VERSION_0_3 HARDWARE_MODULE_API_VERSION(0, 3)
#define POWER_MODULE_API_VERSION_0_4 HARDWARE_MODULE_API_VERSION(0, 4)
#define POWER_MODULE_API_VERSION_0_5 HARDWARE_MODULE_API_VERSION(0, 5)
/**
* The id of this module
*/
#define POWER_HARDWARE_MODULE_ID "power"
/*
* Platform-level sleep state stats.
* Maximum length of Platform-level sleep state name.
*/
#define POWER_STATE_NAME_MAX_LENGTH 100
/*
* Platform-level sleep state stats.
* Maximum length of Platform-level sleep state voter name.
*/
#define POWER_STATE_VOTER_NAME_MAX_LENGTH 100
/*
* Power hint identifiers passed to (*powerHint)
*/
typedef enum {
POWER_HINT_VSYNC = 0x00000001,
POWER_HINT_INTERACTION = 0x00000002,
/* DO NOT USE POWER_HINT_VIDEO_ENCODE/_DECODE! They will be removed in
* KLP.
*/
POWER_HINT_VIDEO_ENCODE = 0x00000003,
POWER_HINT_VIDEO_DECODE = 0x00000004,
POWER_HINT_LOW_POWER = 0x00000005,
POWER_HINT_SUSTAINED_PERFORMANCE = 0x00000006,
POWER_HINT_VR_MODE = 0x00000007,
POWER_HINT_LAUNCH = 0x00000008,
POWER_HINT_DISABLE_TOUCH = 0x00000009
} power_hint_t;
typedef enum {
POWER_FEATURE_DOUBLE_TAP_TO_WAKE = 0x00000001
} feature_t;
/*
* Platform-level sleep state stats:
* power_state_voter_t struct is useful for describing the individual voters when a
* Platform-level sleep state is chosen by aggregation of votes from multiple
* clients/system conditions.
*
* This helps in attirbuting what in the device is blocking the device from
* entering the lowest Platform-level sleep state.
*/
typedef struct {
/*
* Name of the voter.
*/
char name[POWER_STATE_VOTER_NAME_MAX_LENGTH];
/*
* Total time in msec the voter voted for the platform sleep state since boot.
*/
uint64_t total_time_in_msec_voted_for_since_boot;
/*
* Number of times the voter voted for the platform sleep state since boot.
*/
uint64_t total_number_of_times_voted_since_boot;
} power_state_voter_t;
/*
* Platform-level sleep state stats:
* power_state_platform_sleep_state_t represents the Platform-level sleep state the
* device is capable of getting into.
*
* SoCs usually have more than one Platform-level sleep state.
*
* The caller calls the get_number_of_platform_modes function to figure out the size
* of power_state_platform_sleep_state_t array where each array element represents
* a specific Platform-level sleep state.
*
* Higher the index deeper the state is i.e. lesser steady-state power is consumed
* by the platform to be resident in that state.
*
* Caller allocates power_state_voter_t *voters for each Platform-level sleep state by
* calling get_voter_list.
*/
typedef struct {
/*
* Platform-level Sleep state name.
*/
char name[POWER_STATE_NAME_MAX_LENGTH];
/*
* Time spent in msec at this platform-level sleep state since boot.
*/
uint64_t residency_in_msec_since_boot;
/*
* Total number of times system entered this state.
*/
uint64_t total_transitions;
/*
* This platform-level sleep state can only be reached during system suspend.
*/
bool supported_only_in_suspend;
/*
* The following fields are useful if the Platform-level sleep state
* is chosen by aggregation votes from multiple clients/system conditions.
* All the voters have to say yes or all the system conditions need to be
* met to enter a platform-level sleep state.
*
* Setting number_of_voters to zero implies either the info is not available
* or the system does not follow a voting mechanism to choose this
* Platform-level sleep state.
*/
uint32_t number_of_voters;
/*
* Voter list - Has to be allocated by the caller.
*
* Caller allocates power_state_voter_t *voters for each Platform-level sleep state
* by calling get_voter_list.
*/
power_state_voter_t *voters;
} power_state_platform_sleep_state_t;
/**
* Every hardware module must have a data structure named HAL_MODULE_INFO_SYM
* and the fields of this data structure must begin with hw_module_t
* followed by module specific information.
*/
typedef struct power_module {
struct hw_module_t common;
/*
* (*init)() performs power management setup actions at runtime
* startup, such as to set default cpufreq parameters. This is
* called only by the Power HAL instance loaded by
* PowerManagerService.
*
* Platform-level sleep state stats:
* Can Also be used to initiate device specific Platform-level
* Sleep state nodes from version 0.5 onwards.
*/
void (*init)(struct power_module *module);
/*
* (*setInteractive)() performs power management actions upon the
* system entering interactive state (that is, the system is awake
* and ready for interaction, often with UI devices such as
* display and touchscreen enabled) or non-interactive state (the
* system appears asleep, display usually turned off). The
* non-interactive state is usually entered after a period of
* inactivity, in order to conserve battery power during
* such inactive periods.
*
* Typical actions are to turn on or off devices and adjust
* cpufreq parameters. This function may also call the
* appropriate interfaces to allow the kernel to suspend the
* system to low-power sleep state when entering non-interactive
* state, and to disallow low-power suspend when the system is in
* interactive state. When low-power suspend state is allowed, the
* kernel may suspend the system whenever no wakelocks are held.
*
* on is non-zero when the system is transitioning to an
* interactive / awake state, and zero when transitioning to a
* non-interactive / asleep state.
*
* This function is called to enter non-interactive state after
* turning off the screen (if present), and called to enter
* interactive state prior to turning on the screen.
*/
void (*setInteractive)(struct power_module *module, int on);
/*
* (*powerHint) is called to pass hints on power requirements, which
* may result in adjustment of power/performance parameters of the
* cpufreq governor and other controls. The possible hints are:
*
* POWER_HINT_VSYNC
*
* Foreground app has started or stopped requesting a VSYNC pulse
* from SurfaceFlinger. If the app has started requesting VSYNC
* then CPU and GPU load is expected soon, and it may be appropriate
* to raise speeds of CPU, memory bus, etc. The data parameter is
* non-zero to indicate VSYNC pulse is now requested, or zero for
* VSYNC pulse no longer requested.
*
* POWER_HINT_INTERACTION
*
* User is interacting with the device, for example, touchscreen
* events are incoming. CPU and GPU load may be expected soon,
* and it may be appropriate to raise speeds of CPU, memory bus,
* etc. The data parameter is the estimated length of the interaction
* in milliseconds, or 0 if unknown.
*
* POWER_HINT_LOW_POWER
*
* Low power mode is activated or deactivated. Low power mode
* is intended to save battery at the cost of performance. The data
* parameter is non-zero when low power mode is activated, and zero
* when deactivated.
*
* POWER_HINT_SUSTAINED_PERFORMANCE
*
* Sustained Performance mode is actived or deactivated. Sustained
* performance mode is intended to provide a consistent level of
* performance for a prolonged amount of time. The data parameter is
* non-zero when sustained performance mode is activated, and zero
* when deactivated.
*
* POWER_HINT_VR_MODE
*
* VR Mode is activated or deactivated. VR mode is intended to
* provide minimum guarantee for performance for the amount of time the
* device can sustain it. The data parameter is non-zero when the mode
* is activated and zero when deactivated.
*
* POWER_HINT_DISABLE_TOUCH
*
* When device enters some special modes, e.g. theater mode in Android
* Wear, there is no touch interaction expected between device and user.
* Touch controller could be disabled in those modes to save power.
* The data parameter is non-zero when touch could be disabled, and zero
* when touch needs to be re-enabled.
*
* A particular platform may choose to ignore any hint.
*
* availability: version 0.2
*
*/
void (*powerHint)(struct power_module *module, power_hint_t hint,
void *data);
/*
* (*setFeature) is called to turn on or off a particular feature
* depending on the state parameter. The possible features are:
*
* FEATURE_DOUBLE_TAP_TO_WAKE
*
* Enabling/Disabling this feature will allow/disallow the system
* to wake up by tapping the screen twice.
*
* availability: version 0.3
*
*/
void (*setFeature)(struct power_module *module, feature_t feature, int state);
/*
* Platform-level sleep state stats:
* Report cumulative info on the statistics on platform-level sleep states since boot.
*
* Caller of the function queries the get_number_of_sleep_states and allocates the
* memory for the power_state_platform_sleep_state_t *list before calling this function.
*
* power_stats module is responsible to assign values to all the fields as
* necessary.
*
* Higher the index deeper the state is i.e. lesser steady-state power is consumed
* by the platform to be resident in that state.
*
* The function returns 0 on success or negative value -errno on error.
* EINVAL - *list is NULL.
* EIO - filesystem nodes access error.
*
* availability: version 0.5
*/
int (*get_platform_low_power_stats)(struct power_module *module,
power_state_platform_sleep_state_t *list);
/*
* Platform-level sleep state stats:
* This function is called to determine the number of platform-level sleep states
* for get_platform_low_power_stats.
*
* The value returned by this function is used to allocate memory for
* power_state_platform_sleep_state_t *list for get_platform_low_power_stats.
*
* The number of parameters must not change for successive calls.
*
* Return number of parameters on success or negative value -errno on error.
* EIO - filesystem nodes access error.
*
* availability: version 0.5
*/
ssize_t (*get_number_of_platform_modes)(struct power_module *module);
/*
* Platform-level sleep state stats:
* Provides the number of voters for each of the Platform-level sleep state.
*
* Caller uses this function to allocate memory for the power_state_voter_t list.
*
* Caller has to allocate the space for the *voter array which is
* get_number_of_platform_modes() long.
*
* Return 0 on success or negative value -errno on error.
* EINVAL - *voter is NULL.
* EIO - filesystem nodes access error.
*
* availability: version 0.5
*/
int (*get_voter_list)(struct power_module *module, size_t *voter);
} power_module_t;
__END_DECLS
#endif // ANDROID_INCLUDE_HARDWARE_POWER_H