platform_hardware_libhardware/include/hardware/lights.h
Ruben Brunk e0eb33f6d5 Update VR HAL docs.
Bug: 28526281
Change-Id: If9673af47962f6fadd10f8a622e9587245f7ffb6
2016-05-04 18:45:23 +00:00

192 lines
6 KiB
C

/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LIGHTS_INTERFACE_H
#define ANDROID_LIGHTS_INTERFACE_H
#include <stdint.h>
#include <sys/cdefs.h>
#include <sys/types.h>
#include <hardware/hardware.h>
__BEGIN_DECLS
/**
* The id of this module
*/
#define LIGHTS_HARDWARE_MODULE_ID "lights"
/**
* Header file version.
*/
#define LIGHTS_HEADER_VERSION 1
/**
* Device API version 0.0-1.0
*
* Base version for the device API in the lights HAL: all versions less than
* 2.0 are treated as being this version.
*/
#define LIGHTS_DEVICE_API_VERSION_1_0 HARDWARE_DEVICE_API_VERSION_2(1, 0, LIGHTS_HEADER_VERSION)
/**
* Device API version 2.0
*
* Devices reporting this version or higher may additionally support the
* following modes:
* - BRIGHTNESS_MODE_LOW_PERSISTENCE
*/
#define LIGHTS_DEVICE_API_VERSION_2_0 HARDWARE_DEVICE_API_VERSION_2(2, 0, LIGHTS_HEADER_VERSION)
/*
* These light IDs correspond to logical lights, not physical.
* So for example, if your INDICATOR light is in line with your
* BUTTONS, it might make sense to also light the INDICATOR
* light to a reasonable color when the BUTTONS are lit.
*/
#define LIGHT_ID_BACKLIGHT "backlight"
#define LIGHT_ID_KEYBOARD "keyboard"
#define LIGHT_ID_BUTTONS "buttons"
#define LIGHT_ID_BATTERY "battery"
#define LIGHT_ID_NOTIFICATIONS "notifications"
#define LIGHT_ID_ATTENTION "attention"
/*
* These lights aren't currently supported by the higher
* layers, but could be someday, so we have the constants
* here now.
*/
#define LIGHT_ID_BLUETOOTH "bluetooth"
#define LIGHT_ID_WIFI "wifi"
/* ************************************************************************
* Flash modes for the flashMode field of light_state_t.
*/
#define LIGHT_FLASH_NONE 0
/**
* To flash the light at a given rate, set flashMode to LIGHT_FLASH_TIMED,
* and then flashOnMS should be set to the number of milliseconds to turn
* the light on, followed by the number of milliseconds to turn the light
* off.
*/
#define LIGHT_FLASH_TIMED 1
/**
* To flash the light using hardware assist, set flashMode to
* the hardware mode.
*/
#define LIGHT_FLASH_HARDWARE 2
/**
* Light brightness is managed by a user setting.
*/
#define BRIGHTNESS_MODE_USER 0
/**
* Light brightness is managed by a light sensor.
*/
#define BRIGHTNESS_MODE_SENSOR 1
/**
* Use a low-persistence mode for display backlights.
*
* When set, the device driver must switch to a mode optimized for low display
* persistence that is intended to be used when the device is being treated as a
* head mounted display (HMD). The actual display brightness in this mode is
* implementation dependent, and any value set for color in light_state may be
* overridden by the HAL implementation.
*
* For an optimal HMD viewing experience, the display must meet the following
* criteria in this mode:
* - Gray-to-Gray, White-to-Black, and Black-to-White switching time must be ≤ 3 ms.
* - The display must support low-persistence with ≤ 3.5 ms persistence.
* Persistence is defined as the amount of time for which a pixel is
* emitting light for a single frame.
* - Any "smart panel" or other frame buffering options that increase display
* latency are disabled.
* - Display brightness is set so that the display is still visible to the user
* under normal indoor lighting.
* - The display must update at 60 Hz at least, but higher refresh rates are
* recommended for low latency.
*
* This mode will only be used with light devices of type LIGHT_ID_BACKLIGHT,
* and will only be called by the Android framework for light_device_t
* implementations that report a version >= 2.0 in their hw_device_t common
* fields. If the device version is >= 2.0 and this mode is unsupported, calling
* set_light with this mode must return the negative error code -ENOSYS (-38)
* without altering any settings.
*
* Available only for version >= LIGHTS_DEVICE_API_VERSION_2_0
*/
#define BRIGHTNESS_MODE_LOW_PERSISTENCE 2
/**
* The parameters that can be set for a given light.
*
* Not all lights must support all parameters. If you
* can do something backward-compatible, you should.
*/
struct light_state_t {
/**
* The color of the LED in ARGB.
*
* Do your best here.
* - If your light can only do red or green, if they ask for blue,
* you should do green.
* - If you can only do a brightness ramp, then use this formula:
* unsigned char brightness = ((77*((color>>16)&0x00ff))
* + (150*((color>>8)&0x00ff)) + (29*(color&0x00ff))) >> 8;
* - If you can only do on or off, 0 is off, anything else is on.
*
* The high byte should be ignored. Callers will set it to 0xff (which
* would correspond to 255 alpha).
*/
unsigned int color;
/**
* See the LIGHT_FLASH_* constants
*/
int flashMode;
int flashOnMS;
int flashOffMS;
/**
* Policy used by the framework to manage the light's brightness.
* Currently the values are BRIGHTNESS_MODE_USER and BRIGHTNESS_MODE_SENSOR.
*/
int brightnessMode;
};
struct light_device_t {
struct hw_device_t common;
/**
* Set the provided lights to the provided values.
*
* Returns: 0 on succes, error code on failure.
*/
int (*set_light)(struct light_device_t* dev,
struct light_state_t const* state);
};
__END_DECLS
#endif // ANDROID_LIGHTS_INTERFACE_H