bd9860160a
SwiftShader processes 2x2 tiles of pixels simultaneously. 4 bytes of padding are required for reading 4-byte pixels in 8-byte chunks. Change-Id: Ieb73df07859251cd0e5a649f9f3f16a318276e28 |
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Android.mk | ||
framebuffer.cpp | ||
gr.h | ||
gralloc.cpp | ||
gralloc_priv.h | ||
mapper.cpp |