d783cabd4d
This splits headers into three locations: include - for backwards compatibility, the global include include_all - for things system/vendor both use include_vendor - for things that only vendors use The goal is to gradually have system things stop referencing (at least most) of these headers. Bug: 37280010 Test: build (CL on top adds back in symlinks) Change-Id: Ibf194276b7faa857e1e7605d7719f4e7d873ecba
354 lines
17 KiB
C
354 lines
17 KiB
C
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_AUDIO_EFFECT_H
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#define ANDROID_AUDIO_EFFECT_H
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#include <errno.h>
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#include <stdint.h>
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#include <strings.h>
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#include <sys/cdefs.h>
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#include <sys/types.h>
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#include <cutils/bitops.h>
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#include <system/audio_effect.h>
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__BEGIN_DECLS
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/////////////////////////////////////////////////
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// Common Definitions
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/////////////////////////////////////////////////
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#define EFFECT_MAKE_API_VERSION(M, m) (((M)<<16) | ((m) & 0xFFFF))
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#define EFFECT_API_VERSION_MAJOR(v) ((v)>>16)
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#define EFFECT_API_VERSION_MINOR(v) ((m) & 0xFFFF)
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/////////////////////////////////////////////////
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// Effect control interface
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/////////////////////////////////////////////////
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// Effect control interface version 2.0
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#define EFFECT_CONTROL_API_VERSION EFFECT_MAKE_API_VERSION(2,0)
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// Effect control interface structure: effect_interface_s
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// The effect control interface is exposed by each effect engine implementation. It consists of
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// a set of functions controlling the configuration, activation and process of the engine.
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// The functions are grouped in a structure of type effect_interface_s.
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//
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// Effect control interface handle: effect_handle_t
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// The effect_handle_t serves two purposes regarding the implementation of the effect engine:
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// - 1 it is the address of a pointer to an effect_interface_s structure where the functions
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// of the effect control API for a particular effect are located.
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// - 2 it is the address of the context of a particular effect instance.
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// A typical implementation in the effect library would define a structure as follows:
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// struct effect_module_s {
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// const struct effect_interface_s *itfe;
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// effect_config_t config;
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// effect_context_t context;
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// }
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// The implementation of EffectCreate() function would then allocate a structure of this
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// type and return its address as effect_handle_t
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typedef struct effect_interface_s **effect_handle_t;
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// Effect control interface definition
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struct effect_interface_s {
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////////////////////////////////////////////////////////////////////////////////
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//
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// Function: process
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//
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// Description: Effect process function. Takes input samples as specified
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// (count and location) in input buffer descriptor and output processed
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// samples as specified in output buffer descriptor. If the buffer descriptor
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// is not specified the function must use either the buffer or the
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// buffer provider function installed by the EFFECT_CMD_SET_CONFIG command.
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// The effect framework will call the process() function after the EFFECT_CMD_ENABLE
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// command is received and until the EFFECT_CMD_DISABLE is received. When the engine
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// receives the EFFECT_CMD_DISABLE command it should turn off the effect gracefully
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// and when done indicate that it is OK to stop calling the process() function by
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// returning the -ENODATA status.
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//
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// NOTE: the process() function implementation should be "real-time safe" that is
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// it should not perform blocking calls: malloc/free, sleep, read/write/open/close,
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// pthread_cond_wait/pthread_mutex_lock...
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//
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// Input:
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// self: handle to the effect interface this function
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// is called on.
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// inBuffer: buffer descriptor indicating where to read samples to process.
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// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command.
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//
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// outBuffer: buffer descriptor indicating where to write processed samples.
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// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG command.
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//
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// Output:
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// returned value: 0 successful operation
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// -ENODATA the engine has finished the disable phase and the framework
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// can stop calling process()
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// -EINVAL invalid interface handle or
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// invalid input/output buffer description
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////////////////////////////////////////////////////////////////////////////////
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int32_t (*process)(effect_handle_t self,
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audio_buffer_t *inBuffer,
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audio_buffer_t *outBuffer);
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////////////////////////////////////////////////////////////////////////////////
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//
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// Function: command
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//
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// Description: Send a command and receive a response to/from effect engine.
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//
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// Input:
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// self: handle to the effect interface this function
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// is called on.
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// cmdCode: command code: the command can be a standardized command defined in
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// effect_command_e (see below) or a proprietary command.
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// cmdSize: size of command in bytes
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// pCmdData: pointer to command data
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// pReplyData: pointer to reply data
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//
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// Input/Output:
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// replySize: maximum size of reply data as input
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// actual size of reply data as output
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//
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// Output:
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// returned value: 0 successful operation
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// -EINVAL invalid interface handle or
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// invalid command/reply size or format according to
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// command code
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// The return code should be restricted to indicate problems related to this API
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// specification. Status related to the execution of a particular command should be
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// indicated as part of the reply field.
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//
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// *pReplyData updated with command response
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//
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////////////////////////////////////////////////////////////////////////////////
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int32_t (*command)(effect_handle_t self,
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uint32_t cmdCode,
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uint32_t cmdSize,
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void *pCmdData,
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uint32_t *replySize,
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void *pReplyData);
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////////////////////////////////////////////////////////////////////////////////
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//
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// Function: get_descriptor
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//
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// Description: Returns the effect descriptor
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//
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// Input:
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// self: handle to the effect interface this function
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// is called on.
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//
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// Input/Output:
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// pDescriptor: address where to return the effect descriptor.
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//
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// Output:
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// returned value: 0 successful operation.
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// -EINVAL invalid interface handle or invalid pDescriptor
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// *pDescriptor: updated with the effect descriptor.
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//
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////////////////////////////////////////////////////////////////////////////////
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int32_t (*get_descriptor)(effect_handle_t self,
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effect_descriptor_t *pDescriptor);
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////////////////////////////////////////////////////////////////////////////////
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//
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// Function: process_reverse
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//
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// Description: Process reverse stream function. This function is used to pass
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// a reference stream to the effect engine. If the engine does not need a reference
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// stream, this function pointer can be set to NULL.
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// This function would typically implemented by an Echo Canceler.
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//
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// Input:
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// self: handle to the effect interface this function
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// is called on.
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// inBuffer: buffer descriptor indicating where to read samples to process.
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// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command.
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//
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// outBuffer: buffer descriptor indicating where to write processed samples.
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// If NULL, use the configuration passed by EFFECT_CMD_SET_CONFIG_REVERSE command.
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// If the buffer and buffer provider in the configuration received by
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// EFFECT_CMD_SET_CONFIG_REVERSE are also NULL, do not return modified reverse
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// stream data
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//
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// Output:
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// returned value: 0 successful operation
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// -ENODATA the engine has finished the disable phase and the framework
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// can stop calling process_reverse()
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// -EINVAL invalid interface handle or
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// invalid input/output buffer description
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////////////////////////////////////////////////////////////////////////////////
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int32_t (*process_reverse)(effect_handle_t self,
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audio_buffer_t *inBuffer,
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audio_buffer_t *outBuffer);
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};
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/////////////////////////////////////////////////
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// Effect library interface
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/////////////////////////////////////////////////
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// Effect library interface version 3.0
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// Note that EffectsFactory.c only checks the major version component, so changes to the minor
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// number can only be used for fully backwards compatible changes
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#define EFFECT_LIBRARY_API_VERSION EFFECT_MAKE_API_VERSION(3,0)
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#define EFFECT_LIBRARY_API_VERSION_3_0 EFFECT_MAKE_API_VERSION(3,0)
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#define EFFECT_LIBRARY_API_VERSION_3_1 EFFECT_MAKE_API_VERSION(3,1)
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#define AUDIO_EFFECT_LIBRARY_TAG ((('A') << 24) | (('E') << 16) | (('L') << 8) | ('T'))
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// Every effect library must have a data structure named AUDIO_EFFECT_LIBRARY_INFO_SYM
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// and the fields of this data structure must begin with audio_effect_library_t
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typedef struct audio_effect_library_s {
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// tag must be initialized to AUDIO_EFFECT_LIBRARY_TAG
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uint32_t tag;
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// Version of the effect library API : 0xMMMMmmmm MMMM: Major, mmmm: minor
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uint32_t version;
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// Name of this library
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const char *name;
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// Author/owner/implementor of the library
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const char *implementor;
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////////////////////////////////////////////////////////////////////////////////
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//
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// Function: create_effect
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//
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// Description: Creates an effect engine of the specified implementation uuid and
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// returns an effect control interface on this engine. The function will allocate the
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// resources for an instance of the requested effect engine and return
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// a handle on the effect control interface.
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//
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// Input:
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// uuid: pointer to the effect uuid.
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// sessionId: audio session to which this effect instance will be attached.
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// All effects created with the same session ID are connected in series and process
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// the same signal stream. Knowing that two effects are part of the same effect
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// chain can help the library implement some kind of optimizations.
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// ioId: identifies the output or input stream this effect is directed to in
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// audio HAL.
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// For future use especially with tunneled HW accelerated effects
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//
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// Input/Output:
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// pHandle: address where to return the effect interface handle.
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//
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// Output:
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// returned value: 0 successful operation.
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// -ENODEV library failed to initialize
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// -EINVAL invalid pEffectUuid or pHandle
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// -ENOENT no effect with this uuid found
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// *pHandle: updated with the effect interface handle.
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//
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////////////////////////////////////////////////////////////////////////////////
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int32_t (*create_effect)(const effect_uuid_t *uuid,
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int32_t sessionId,
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int32_t ioId,
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effect_handle_t *pHandle);
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////////////////////////////////////////////////////////////////////////////////
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//
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// Function: release_effect
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//
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// Description: Releases the effect engine whose handle is given as argument.
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// All resources allocated to this particular instance of the effect are
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// released.
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//
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// Input:
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// handle: handle on the effect interface to be released.
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//
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// Output:
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// returned value: 0 successful operation.
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// -ENODEV library failed to initialize
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// -EINVAL invalid interface handle
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//
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////////////////////////////////////////////////////////////////////////////////
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int32_t (*release_effect)(effect_handle_t handle);
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////////////////////////////////////////////////////////////////////////////////
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//
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// Function: get_descriptor
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//
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// Description: Returns the descriptor of the effect engine which implementation UUID is
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// given as argument.
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//
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// Input/Output:
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// uuid: pointer to the effect uuid.
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// pDescriptor: address where to return the effect descriptor.
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//
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// Output:
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// returned value: 0 successful operation.
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// -ENODEV library failed to initialize
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// -EINVAL invalid pDescriptor or uuid
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// *pDescriptor: updated with the effect descriptor.
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//
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////////////////////////////////////////////////////////////////////////////////
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int32_t (*get_descriptor)(const effect_uuid_t *uuid,
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effect_descriptor_t *pDescriptor);
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////////////////////////////////////////////////////////////////////////////////
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//
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// Function: create_effect_3_1
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//
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// Description: Creates an effect engine of the specified implementation uuid and
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// returns an effect control interface on this engine. The function will allocate the
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// resources for an instance of the requested effect engine and return
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// a handle on the effect control interface.
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//
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// Input:
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// uuid: pointer to the effect uuid.
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// sessionId: audio session to which this effect instance will be attached.
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// All effects created with the same session ID are connected in series and process
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// the same signal stream. Knowing that two effects are part of the same effect
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// chain can help the library implement some kind of optimizations.
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// ioId: identifies the output or input stream this effect is directed to in
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// audio HAL.
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// For future use especially with tunneled HW accelerated effects
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// deviceId: identifies the sink or source device this effect is directed to in
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// audio HAL. Must be specified if sessionId is AUDIO_SESSION_DEVICE and is
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// ignored otherwise.
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// deviceId is the audio_port_handle_t used for the device when the audio
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// patch is created at the audio HAL.
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//
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// Input/Output:
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// pHandle: address where to return the effect interface handle.
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//
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// Output:
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// returned value: 0 successful operation.
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// -ENODEV library failed to initialize
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// -EINVAL invalid pEffectUuid or pHandle
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// -ENOENT no effect with this uuid found
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// *pHandle: updated with the effect interface handle.
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//
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////////////////////////////////////////////////////////////////////////////////
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int32_t (*create_effect_3_1)(const effect_uuid_t *uuid,
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int32_t sessionId,
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int32_t ioId,
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int32_t deviceId,
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effect_handle_t *pHandle);
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} audio_effect_library_t;
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// Name of the hal_module_info
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#define AUDIO_EFFECT_LIBRARY_INFO_SYM AELI
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// Name of the hal_module_info as a string
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#define AUDIO_EFFECT_LIBRARY_INFO_SYM_AS_STR "AELI"
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__END_DECLS
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#endif // ANDROID_AUDIO_EFFECT_H
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