platform_hardware_libhardwa.../include/hardware_legacy/AudioPolicyManagerBase.h

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <sys/types.h>
#include <utils/Timers.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/SortedVector.h>
#include <hardware_legacy/AudioPolicyInterface.h>
namespace android_audio_legacy {
using android::KeyedVector;
using android::DefaultKeyedVector;
using android::SortedVector;
// ----------------------------------------------------------------------------
#define MAX_DEVICE_ADDRESS_LEN 20
// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
#define SONIFICATION_HEADSET_VOLUME_MIN 0.016
// Time in milliseconds during which we consider that music is still active after a music
// track was stopped - see computeVolume()
#define SONIFICATION_HEADSET_MUSIC_DELAY 5000
// Time in milliseconds during witch some streams are muted while the audio path
// is switched
#define MUTE_TIME_MS 2000
#define NUM_TEST_OUTPUTS 5
#define NUM_VOL_CURVE_KNEES 2
// ----------------------------------------------------------------------------
// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
// and override methods for which the platform specific behavior differs from the implementation
// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
// class must be implemented as well as the class factory function createAudioPolicyManager()
// and provided in a shared library libaudiopolicy.so.
// ----------------------------------------------------------------------------
// the output_profile_s structure describes the capabilities of an output stream.
// It is currently assumed that all combination of listed parameters are supported.
// It is used by the policy manager to determine if an output is suitable for a given use case,
// open/close it accordingly and connect/disconnect audio tracks to/from it.
typedef struct output_profile_s {
uint32_t* mSamplingRates; // supported sampling rates (terminated by 0)
audio_channel_mask_t* mChannelMasks; // supported channel masks (terminated by 0)
audio_format_t* mFormats; // supported audio formats (terminated by 0)
audio_devices_t mSupportedDevices; // supported devices (devices this output can be
// routed to)
audio_policy_output_flags_t mFlags; // attribute flags (e.g primary output,
// direct output...)
} output_profile_t;
class AudioPolicyManagerBase: public AudioPolicyInterface
#ifdef AUDIO_POLICY_TEST
, public Thread
#endif //AUDIO_POLICY_TEST
{
public:
AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
virtual ~AudioPolicyManagerBase();
// AudioPolicyInterface
virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
AudioSystem::device_connection_state state,
const char *device_address);
virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
const char *device_address);
virtual void setPhoneState(int state);
virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
virtual void setSystemProperty(const char* property, const char* value);
virtual status_t initCheck();
virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
uint32_t samplingRate = 0,
uint32_t format = AudioSystem::FORMAT_DEFAULT,
uint32_t channels = 0,
AudioSystem::output_flags flags =
AudioSystem::OUTPUT_FLAG_INDIRECT);
virtual status_t startOutput(audio_io_handle_t output,
AudioSystem::stream_type stream,
int session = 0);
virtual status_t stopOutput(audio_io_handle_t output,
AudioSystem::stream_type stream,
int session = 0);
virtual void releaseOutput(audio_io_handle_t output);
virtual audio_io_handle_t getInput(int inputSource,
uint32_t samplingRate,
uint32_t format,
uint32_t channels,
AudioSystem::audio_in_acoustics acoustics);
// indicates to the audio policy manager that the input starts being used.
virtual status_t startInput(audio_io_handle_t input);
// indicates to the audio policy manager that the input stops being used.
virtual status_t stopInput(audio_io_handle_t input);
virtual void releaseInput(audio_io_handle_t input);
virtual void initStreamVolume(AudioSystem::stream_type stream,
int indexMin,
int indexMax);
virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream,
int index,
audio_devices_t device);
virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream,
int *index,
audio_devices_t device);
// return the strategy corresponding to a given stream type
virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
// return the enabled output devices for the given stream type
virtual audio_devices_t getDevicesForStream(AudioSystem::stream_type stream);
virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
virtual status_t registerEffect(effect_descriptor_t *desc,
audio_io_handle_t io,
uint32_t strategy,
int session,
int id);
virtual status_t unregisterEffect(int id);
virtual status_t setEffectEnabled(int id, bool enabled);
virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
virtual status_t dump(int fd);
protected:
enum routing_strategy {
STRATEGY_MEDIA,
STRATEGY_PHONE,
STRATEGY_SONIFICATION,
STRATEGY_DTMF,
STRATEGY_ENFORCED_AUDIBLE,
NUM_STRATEGIES
};
// 4 points to define the volume attenuation curve, each characterized by the volume
// index (from 0 to 100) at which they apply, and the attenuation in dB at that index.
// we use 100 steps to avoid rounding errors when computing the volume in volIndexToAmpl()
enum { VOLMIN = 0, VOLKNEE1 = 1, VOLKNEE2 = 2, VOLMAX = 3, VOLCNT = 4};
class VolumeCurvePoint
{
public:
int mIndex;
float mDBAttenuation;
};
// device categories used for volume curve management.
enum device_category {
DEVICE_CATEGORY_HEADSET,
DEVICE_CATEGORY_SPEAKER,
DEVICE_CATEGORY_EARPIECE,
DEVICE_CATEGORY_CNT
};
// default volume curve
static const VolumeCurvePoint sDefaultVolumeCurve[AudioPolicyManagerBase::VOLCNT];
// default volume curve for media strategy
static const VolumeCurvePoint sDefaultMediaVolumeCurve[AudioPolicyManagerBase::VOLCNT];
// volume curve for media strategy on speakers
static const VolumeCurvePoint sSpeakerMediaVolumeCurve[AudioPolicyManagerBase::VOLCNT];
// volume curve for sonification strategy on speakers
static const VolumeCurvePoint sSpeakerSonificationVolumeCurve[AudioPolicyManagerBase::VOLCNT];
// default volume curves per strategy and device category. See initializeVolumeCurves()
static const VolumeCurvePoint *sVolumeProfiles[NUM_STRATEGIES][DEVICE_CATEGORY_CNT];
// descriptor for audio outputs. Used to maintain current configuration of each opened audio output
// and keep track of the usage of this output by each audio stream type.
class AudioOutputDescriptor
{
public:
AudioOutputDescriptor(const output_profile_t *profile);
status_t dump(int fd);
audio_devices_t device();
void changeRefCount(AudioSystem::stream_type, int delta);
uint32_t refCount();
uint32_t strategyRefCount(routing_strategy strategy);
bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
audio_devices_t supportedDevices();
audio_io_handle_t mId; // output handle
uint32_t mSamplingRate; //
uint32_t mFormat; //
uint32_t mChannels; // output configuration
uint32_t mLatency; //
AudioSystem::output_flags mFlags; //
audio_devices_t mDevice; // current device this output is routed to
uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output
AudioOutputDescriptor *mOutput2; // used by duplicated outputs: second output
float mCurVolume[AudioSystem::NUM_STREAM_TYPES]; // current stream volume
int mMuteCount[AudioSystem::NUM_STREAM_TYPES]; // mute request counter
const output_profile_t *mProfile;
};
// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
// and keep track of the usage of this input.
class AudioInputDescriptor
{
public:
AudioInputDescriptor();
status_t dump(int fd);
uint32_t mSamplingRate; //
uint32_t mFormat; // input configuration
uint32_t mChannels; //
AudioSystem::audio_in_acoustics mAcoustics; //
audio_devices_t mDevice; // current device this input is routed to
uint32_t mRefCount; // number of AudioRecord clients using this output
int mInputSource; // input source selected by application (mediarecorder.h)
};
// stream descriptor used for volume control
class StreamDescriptor
{
public:
StreamDescriptor();
int getVolumeIndex(audio_devices_t device);
void dump(int fd);
int mIndexMin; // min volume index
int mIndexMax; // max volume index
KeyedVector<audio_devices_t, int> mIndexCur; // current volume index per device
bool mCanBeMuted; // true is the stream can be muted
const VolumeCurvePoint *mVolumeCurve[DEVICE_CATEGORY_CNT];
};
// stream descriptor used for volume control
class EffectDescriptor
{
public:
status_t dump(int fd);
int mIo; // io the effect is attached to
routing_strategy mStrategy; // routing strategy the effect is associated to
int mSession; // audio session the effect is on
effect_descriptor_t mDesc; // effect descriptor
bool mEnabled; // enabled state: CPU load being used or not
};
void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
// return the strategy corresponding to a given stream type
static routing_strategy getStrategy(AudioSystem::stream_type stream);
// return appropriate device for streams handled by the specified strategy according to current
// phone state, connected devices...
// if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
// by current state (device connected, phone state, force use, a2dp output...)
// This allows to:
// 1 speed up process when the state is stable (when starting or stopping an output)
// 2 access to either current device selection (fromCache == true) or
// "future" device selection (fromCache == false) when called from a context
// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
// before updateDeviceForStrategy() is called.
virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
// change the route of the specified output
void setOutputDevice(audio_io_handle_t output,
audio_devices_t device,
bool force = false,
int delayMs = 0);
// select input device corresponding to requested audio source
virtual audio_devices_t getDeviceForInputSource(int inputSource);
// return io handle of active input or 0 if no input is active
audio_io_handle_t getActiveInput();
// initialize volume curves for each strategy and device category
void initializeVolumeCurves();
// compute the actual volume for a given stream according to the requested index and a particular
// device
virtual float computeVolume(int stream, int index, audio_io_handle_t output, audio_devices_t device);
// check that volume change is permitted, compute and send new volume to audio hardware
status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
// apply all stream volumes to the specified output and device
void applyStreamVolumes(audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
// Mute or unmute all streams handled by the specified strategy on the specified output
void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
// Mute or unmute the stream on the specified output
void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
// handle special cases for sonification strategy while in call: mute streams or replace by
// a special tone in the device used for communication
void handleIncallSonification(int stream, bool starting, bool stateChange);
// true is current platform implements a back microphone
virtual bool hasBackMicrophone() const { return false; }
// true if device is in a telephony or VoIP call
virtual bool isInCall();
// true if given state represents a device in a telephony or VoIP call
virtual bool isStateInCall(int state);
// when a device is connected, checks if an open output can be routed
// to this device. If none is open, tries to open one of the available outputs.
// Returns an output suitable to this device or 0.
// when a device is disconnected, checks if an output is not used any more and
// returns its handle if any.
// transfers the audio tracks and effects from one output thread to another accordingly.
audio_io_handle_t checkOutputForDevice(audio_devices_t device,
AudioSystem::device_connection_state state);
// close an output and its companion duplicating output.
void closeOutput(audio_io_handle_t output);
// checks and if necessary changes outputs used for all strategies.
// must be called every time a condition that affects the output choice for a given strategy
// changes: connected device, phone state, force use...
// Must be called before updateDeviceForStrategy()
void checkOutputForStrategy(routing_strategy strategy);
// Same as checkOutputForStrategy() but for a all strategies in order of priority
void checkOutputForAllStrategies();
// manages A2DP output suspend/restore according to phone state and BT SCO usage
void checkA2dpSuspend();
// returns the A2DP output handle if it is open or 0 otherwise
audio_io_handle_t getA2dpOutput();
// selects the most appropriate device on output for current state
// must be called every time a condition that affects the device choice for a given output is
// changed: connected device, phone state, force use, output start, output stop..
// see getDeviceForStrategy() for the use of fromCache parameter
audio_devices_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
// updates cache of device used by all strategies (mDeviceForStrategy[])
// must be called every time a condition that affects the device choice for a given strategy is
// changed: connected device, phone state, force use...
// cached values are used by getDeviceForStrategy() if parameter fromCache is true.
// Must be called after checkOutputForAllStrategies()
void updateDeviceForStrategy();
// true if current platform requires a specific output to be opened for this particular
// set of parameters. This function is called by getOutput() and is implemented by platform
// specific audio policy manager.
virtual bool needsDirectOuput(AudioSystem::stream_type stream,
uint32_t samplingRate,
uint32_t format,
uint32_t channels,
AudioSystem::output_flags flags,
uint32_t device);
virtual uint32_t getMaxEffectsCpuLoad();
virtual uint32_t getMaxEffectsMemory();
#ifdef AUDIO_POLICY_TEST
virtual bool threadLoop();
void exit();
int testOutputIndex(audio_io_handle_t output);
#endif //AUDIO_POLICY_TEST
status_t setEffectEnabled(EffectDescriptor *pDesc, bool enabled);
// returns the category the device belongs to with regard to volume curve management
static device_category getDeviceCategory(audio_devices_t device);
// extract one device relevant for volume control from multiple device selection
static audio_devices_t getDeviceForVolume(audio_devices_t device);
SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device);
bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
SortedVector<audio_io_handle_t>& outputs2);
AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
audio_io_handle_t mPrimaryOutput; // primary output handle
DefaultKeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors
DefaultKeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors
audio_devices_t mAvailableOutputDevices; // bit field of all available output devices
uint32_t mAvailableInputDevices; // bit field of all available input devices
int mPhoneState; // current phone state
AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration
StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control
String8 mA2dpDeviceAddress; // A2DP device MAC address
String8 mScoDeviceAddress; // SCO device MAC address
bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected
audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
float mLastVoiceVolume; // last voice volume value sent to audio HAL
// Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
// Maximum memory allocated to audio effects in KB
static const uint32_t MAX_EFFECTS_MEMORY = 512;
uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
uint32_t mTotalEffectsMemory; // current memory used by effects
KeyedVector<int, EffectDescriptor *> mEffects; // list of registered audio effects
bool mA2dpSuspended; // true if A2DP output is suspended
#ifdef AUDIO_POLICY_TEST
Mutex mLock;
Condition mWaitWorkCV;
int mCurOutput;
bool mDirectOutput;
audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
int mTestInput;
uint32_t mTestDevice;
uint32_t mTestSamplingRate;
uint32_t mTestFormat;
uint32_t mTestChannels;
uint32_t mTestLatencyMs;
#endif //AUDIO_POLICY_TEST
private:
static float volIndexToAmpl(audio_devices_t device, const StreamDescriptor& streamDesc,
int indexInUi);
};
};