Support new audio mode for audio communication other than telephony.
Change-Id: I965cbeee67f72e31240e3e8cd2630bf22a03b9ea
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7314fe03b6
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2 changed files with 18 additions and 8 deletions
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@ -36,8 +36,8 @@ public:
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/**
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* setMode is called when the audio mode changes. NORMAL mode is for
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* standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
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* when a call is in progress.
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* standard audio playback, RINGTONE when a ringtone is playing, IN_CALL
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* when a telephony call is in progress, IN_COMMUNICATION when a VoIP call is in progress.
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*/
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virtual status_t setMode(int mode);
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@ -50,6 +50,12 @@ public:
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virtual status_t dumpState(int fd, const Vector<String16>& args);
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protected:
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/** returns true if the given mode maps to a telephony or VoIP call is in progress */
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virtual bool isModeInCall(int mode)
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{ return ((mode == AudioSystem::MODE_IN_CALL)
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|| (mode == AudioSystem::MODE_IN_COMMUNICATION)); };
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/** returns true if a telephony or VoIP call is in progress */
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virtual bool isInCall() { return isModeInCall(mMode); };
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int mMode;
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};
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@ -236,6 +236,10 @@ protected:
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void handleIncallSonification(int stream, bool starting, bool stateChange);
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// true is current platform implements a back microphone
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virtual bool hasBackMicrophone() const { return false; }
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// true if device is in a telephony or VoIP call
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virtual bool isInCall();
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// true if given state represents a device in a telephony or VoIP call
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virtual bool isStateInCall(int state);
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#ifdef WITH_A2DP
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// true is current platform supports suplication of notifications and ringtones over A2DP output
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