Merge "Create base class for audio policy manager."

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Eric Laurent 2010-01-20 10:03:45 -08:00 committed by Android (Google) Code Review
commit f1eb9491a1

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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <sys/types.h>
#include <utils/Timers.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <hardware_legacy/AudioPolicyInterface.h>
namespace android {
// ----------------------------------------------------------------------------
#define MAX_DEVICE_ADDRESS_LEN 20
// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
#define SONIFICATION_HEADSET_VOLUME_MIN 0.016
// Time in seconds during which we consider that music is still active after a music
// track was stopped - see computeVolume()
#define SONIFICATION_HEADSET_MUSIC_DELAY 5
#define NUM_TEST_OUTPUTS 5
// ----------------------------------------------------------------------------
// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
// and override methods for which the platfrom specific behavior differs from the implementation
// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
// class must be implemented as well as the class factory function createAudioPolicyManager()
// and provided in a shared library libaudiopolicy.so.
// ----------------------------------------------------------------------------
class AudioPolicyManagerBase: public AudioPolicyInterface
#ifdef AUDIO_POLICY_TEST
, public Thread
#endif //AUDIO_POLICY_TEST
{
public:
AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
virtual ~AudioPolicyManagerBase();
// AudioPolicyInterface
virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
AudioSystem::device_connection_state state,
const char *device_address);
virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
const char *device_address);
virtual void setPhoneState(int state);
virtual void setRingerMode(uint32_t mode, uint32_t mask);
virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
virtual void setSystemProperty(const char* property, const char* value);
virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
uint32_t samplingRate,
uint32_t format,
uint32_t channels,
AudioSystem::output_flags flags);
virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
virtual void releaseOutput(audio_io_handle_t output);
virtual audio_io_handle_t getInput(int inputSource,
uint32_t samplingRate,
uint32_t format,
uint32_t channels,
AudioSystem::audio_in_acoustics acoustics);
// indicates to the audio policy manager that the input starts being used.
virtual status_t startInput(audio_io_handle_t input);
// indicates to the audio policy manager that the input stops being used.
virtual status_t stopInput(audio_io_handle_t input);
virtual void releaseInput(audio_io_handle_t input);
virtual void initStreamVolume(AudioSystem::stream_type stream,
int indexMin,
int indexMax);
virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
virtual status_t dump(int fd);
protected:
enum routing_strategy {
STRATEGY_MEDIA,
STRATEGY_PHONE,
STRATEGY_SONIFICATION,
STRATEGY_DTMF,
NUM_STRATEGIES
};
// descriptor for audio outputs. Used to maintain current configuration of each opened audio output
// and keep track of the usage of this output by each audio stream type.
class AudioOutputDescriptor
{
public:
AudioOutputDescriptor();
status_t dump(int fd);
uint32_t device();
void changeRefCount(AudioSystem::stream_type, int delta);
uint32_t refCount();
uint32_t strategyRefCount(routing_strategy strategy);
bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
audio_io_handle_t mId; // output handle
uint32_t mSamplingRate; //
uint32_t mFormat; //
uint32_t mChannels; // output configuration
uint32_t mLatency; //
AudioSystem::output_flags mFlags; //
uint32_t mDevice; // current device this output is routed to
uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output
AudioOutputDescriptor *mOutput2; // used by duplicated outputs: second output
float mCurVolume[AudioSystem::NUM_STREAM_TYPES]; // current stream volume
int mMuteCount[AudioSystem::NUM_STREAM_TYPES]; // mute request counter
};
// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
// and keep track of the usage of this input.
class AudioInputDescriptor
{
public:
AudioInputDescriptor();
status_t dump(int fd);
uint32_t mSamplingRate; //
uint32_t mFormat; // input configuration
uint32_t mChannels; //
AudioSystem::audio_in_acoustics mAcoustics; //
uint32_t mDevice; // current device this input is routed to
uint32_t mRefCount; // number of AudioRecord clients using this output
int mInputSource; // input source selected by application (mediarecorder.h)
};
// stream descriptor used for volume control
class StreamDescriptor
{
public:
StreamDescriptor()
: mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
void dump(char* buffer, size_t size);
int mIndexMin; // min volume index
int mIndexMax; // max volume index
int mIndexCur; // current volume index
bool mCanBeMuted; // true is the stream can be muted
};
void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
// return the strategy corresponding to a given stream type
static routing_strategy getStrategy(AudioSystem::stream_type stream);
// return appropriate device for streams handled by the specified strategy according to current
// phone state, connected devices...
// if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
// by current state (device connected, phone state, force use, a2dp output...)
// This allows to:
// 1 speed up process when the state is stable (when starting or stopping an output)
// 2 access to either current device selection (fromCache == true) or
// "future" device selection (fromCache == false) when called from a context
// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
// before updateDeviceForStrategy() is called.
virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
// change the route of the specified output
void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
// select input device corresponding to requested audio source
virtual uint32_t getDeviceForInputSource(int inputSource);
// return io handle of active input or 0 if no input is active
audio_io_handle_t getActiveInput();
// compute the actual volume for a given stream according to the requested index and a particular
// device
float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
// check that volume change is permitted, compute and send new volume to audio hardware
status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
// apply all stream volumes to the specified output and device
void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0);
// Mute or unmute all streams handled by the specified strategy on the specified output
void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
// Mute or unmute the stream on the specified output
void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
// handle special cases for sonification strategy while in call: mute streams or replace by
// a special tone in the device used for communication
void handleIncallSonification(int stream, bool starting, bool stateChange);
// true is current platform implements a back microphone
virtual bool hasBackMicrophone() const { return false; }
#ifdef WITH_A2DP
// true is current platform supports suplication of notifications and ringtones over A2DP output
virtual bool a2dpUsedForSonification() const { return true; }
status_t handleA2dpConnection(AudioSystem::audio_devices device,
const char *device_address);
status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
const char *device_address);
void closeA2dpOutputs();
// checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
// must be called every time a condition that affects the output choice for a given strategy is
// changed: connected device, phone state, force use...
// Must be called before updateDeviceForStrategy()
void checkOutputForStrategy(routing_strategy strategy, uint32_t &newDevice);
// Same as checkOutputForStrategy() but for a all strategies in order of priority
void checkOutputForAllStrategies(uint32_t &newDevice);
#endif
// selects the most appropriate device on output for current state
// must be called every time a condition that affects the device choice for a given output is
// changed: connected device, phone state, force use, output start, output stop..
// see getDeviceForStrategy() for the use of fromCache parameter
uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
// updates cache of device used by all strategies (mDeviceForStrategy[])
// must be called every time a condition that affects the device choice for a given strategy is
// changed: connected device, phone state, force use...
// cached values are used by getDeviceForStrategy() if parameter fromCache is true.
// Must be called after checkOutputForAllStrategies()
void updateDeviceForStrategy();
#ifdef AUDIO_POLICY_TEST
virtual bool threadLoop();
void exit();
int testOutputIndex(audio_io_handle_t output);
#endif //AUDIO_POLICY_TEST
AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
audio_io_handle_t mHardwareOutput; // hardware output handler
audio_io_handle_t mA2dpOutput; // A2DP output handler
audio_io_handle_t mDuplicatedOutput; // duplicated output handler: outputs to hardware and A2DP.
KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors
KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors
uint32_t mAvailableOutputDevices; // bit field of all available output devices
uint32_t mAvailableInputDevices; // bit field of all available input devices
int mPhoneState; // current phone state
uint32_t mRingerMode; // current ringer mode
AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration
StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control
String8 mA2dpDeviceAddress; // A2DP device MAC address
String8 mScoDeviceAddress; // SCO device MAC address
nsecs_t mMusicStopTime; // time when last music stream was stopped
bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected
uint32_t mDeviceForStrategy[NUM_STRATEGIES];
#ifdef AUDIO_POLICY_TEST
Mutex mLock;
Condition mWaitWorkCV;
int mCurOutput;
bool mDirectOutput;
audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
int mTestInput;
uint32_t mTestDevice;
uint32_t mTestSamplingRate;
uint32_t mTestFormat;
uint32_t mTestChannels;
uint32_t mTestLatencyMs;
#endif //AUDIO_POLICY_TEST
};
};