3775706211
Add a parameter to applyStreamVolumes() to force stream volume update. Change-Id: I3cc82e516bb7c76c28c2470b06711c44f4789ce5
358 lines
19 KiB
C++
358 lines
19 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Timers.h>
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#include <utils/Errors.h>
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#include <utils/KeyedVector.h>
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#include <hardware_legacy/AudioPolicyInterface.h>
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namespace android {
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// ----------------------------------------------------------------------------
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#define MAX_DEVICE_ADDRESS_LEN 20
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// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
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#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
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// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
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#define SONIFICATION_HEADSET_VOLUME_MIN 0.016
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// Time in milliseconds during which we consider that music is still active after a music
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// track was stopped - see computeVolume()
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#define SONIFICATION_HEADSET_MUSIC_DELAY 5000
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// Time in milliseconds during witch some streams are muted while the audio path
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// is switched
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#define MUTE_TIME_MS 2000
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#define NUM_TEST_OUTPUTS 5
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#define NUM_VOL_CURVE_KNEES 2
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// ----------------------------------------------------------------------------
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// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
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// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
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// and override methods for which the platform specific behavior differs from the implementation
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// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
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// class must be implemented as well as the class factory function createAudioPolicyManager()
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// and provided in a shared library libaudiopolicy.so.
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// ----------------------------------------------------------------------------
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class AudioPolicyManagerBase: public AudioPolicyInterface
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#ifdef AUDIO_POLICY_TEST
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, public Thread
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#endif //AUDIO_POLICY_TEST
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{
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public:
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AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
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virtual ~AudioPolicyManagerBase();
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// AudioPolicyInterface
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virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
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AudioSystem::device_connection_state state,
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const char *device_address);
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virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
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const char *device_address);
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virtual void setPhoneState(int state);
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virtual void setRingerMode(uint32_t mode, uint32_t mask);
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virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
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virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
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virtual void setSystemProperty(const char* property, const char* value);
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virtual status_t initCheck();
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virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
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uint32_t samplingRate = 0,
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uint32_t format = AudioSystem::FORMAT_DEFAULT,
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uint32_t channels = 0,
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AudioSystem::output_flags flags =
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AudioSystem::OUTPUT_FLAG_INDIRECT);
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virtual status_t startOutput(audio_io_handle_t output,
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AudioSystem::stream_type stream,
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int session = 0);
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virtual status_t stopOutput(audio_io_handle_t output,
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AudioSystem::stream_type stream,
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int session = 0);
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virtual void releaseOutput(audio_io_handle_t output);
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virtual audio_io_handle_t getInput(int inputSource,
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uint32_t samplingRate,
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uint32_t format,
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uint32_t channels,
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AudioSystem::audio_in_acoustics acoustics);
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// indicates to the audio policy manager that the input starts being used.
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virtual status_t startInput(audio_io_handle_t input);
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// indicates to the audio policy manager that the input stops being used.
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virtual status_t stopInput(audio_io_handle_t input);
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virtual void releaseInput(audio_io_handle_t input);
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virtual void initStreamVolume(AudioSystem::stream_type stream,
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int indexMin,
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int indexMax);
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virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
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virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
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// return the strategy corresponding to a given stream type
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virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
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// return the enabled output devices for the given stream type
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virtual uint32_t getDevicesForStream(AudioSystem::stream_type stream);
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virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
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virtual status_t registerEffect(effect_descriptor_t *desc,
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audio_io_handle_t output,
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uint32_t strategy,
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int session,
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int id);
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virtual status_t unregisterEffect(int id);
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virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
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virtual status_t dump(int fd);
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protected:
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enum routing_strategy {
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STRATEGY_MEDIA,
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STRATEGY_PHONE,
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STRATEGY_SONIFICATION,
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STRATEGY_DTMF,
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NUM_STRATEGIES
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};
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// descriptor for audio outputs. Used to maintain current configuration of each opened audio output
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// and keep track of the usage of this output by each audio stream type.
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class AudioOutputDescriptor
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{
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public:
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AudioOutputDescriptor();
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status_t dump(int fd);
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uint32_t device();
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void changeRefCount(AudioSystem::stream_type, int delta);
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uint32_t refCount();
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uint32_t strategyRefCount(routing_strategy strategy);
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bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
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bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
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audio_io_handle_t mId; // output handle
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uint32_t mSamplingRate; //
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uint32_t mFormat; //
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uint32_t mChannels; // output configuration
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uint32_t mLatency; //
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AudioSystem::output_flags mFlags; //
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uint32_t mDevice; // current device this output is routed to
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uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
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nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
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AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output
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AudioOutputDescriptor *mOutput2; // used by duplicated outputs: second output
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float mCurVolume[AudioSystem::NUM_STREAM_TYPES]; // current stream volume
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int mMuteCount[AudioSystem::NUM_STREAM_TYPES]; // mute request counter
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};
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// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
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// and keep track of the usage of this input.
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class AudioInputDescriptor
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{
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public:
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AudioInputDescriptor();
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status_t dump(int fd);
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uint32_t mSamplingRate; //
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uint32_t mFormat; // input configuration
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uint32_t mChannels; //
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AudioSystem::audio_in_acoustics mAcoustics; //
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uint32_t mDevice; // current device this input is routed to
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uint32_t mRefCount; // number of AudioRecord clients using this output
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int mInputSource; // input source selected by application (mediarecorder.h)
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};
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// stream descriptor used for volume control
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class StreamDescriptor
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{
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public:
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StreamDescriptor()
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: mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
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void dump(char* buffer, size_t size);
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int mIndexMin; // min volume index
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int mIndexMax; // max volume index
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int mIndexCur; // current volume index
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bool mCanBeMuted; // true is the stream can be muted
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// 4 points to define the volume attenuation curve, each characterized by the volume
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// index (from 0 to 100) at which they apply, and the attenuation in dB at that index.
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int mVolIndex[NUM_VOL_CURVE_KNEES+2]; // minimum index, index at knees, and max index
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float mVolDbAtt[NUM_VOL_CURVE_KNEES+2]; // largest attenuation, attenuation at knees,
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// and attenuation at max vol (usually 0dB)
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// indices in mVolIndex and mVolDbAtt respectively for points at lowest volume, knee 1,
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// knee 2 and highest volume.
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enum { VOLMIN = 0, VOLKNEE1 = 1, VOLKNEE2 = 2, VOLMAX = 3 };
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};
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// stream descriptor used for volume control
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class EffectDescriptor
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{
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public:
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status_t dump(int fd);
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int mOutput; // output the effect is attached to
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routing_strategy mStrategy; // routing strategy the effect is associated to
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int mSession; // audio session the effect is on
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effect_descriptor_t mDesc; // effect descriptor
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};
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void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
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// return the strategy corresponding to a given stream type
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static routing_strategy getStrategy(AudioSystem::stream_type stream);
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// return appropriate device for streams handled by the specified strategy according to current
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// phone state, connected devices...
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// if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
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// by current state (device connected, phone state, force use, a2dp output...)
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// This allows to:
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// 1 speed up process when the state is stable (when starting or stopping an output)
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// 2 access to either current device selection (fromCache == true) or
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// "future" device selection (fromCache == false) when called from a context
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// where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
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// before updateDeviceForStrategy() is called.
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virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
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// change the route of the specified output
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void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
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// select input device corresponding to requested audio source
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virtual uint32_t getDeviceForInputSource(int inputSource);
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// return io handle of active input or 0 if no input is active
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audio_io_handle_t getActiveInput();
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virtual void initializeVolumeCurves();
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// compute the actual volume for a given stream according to the requested index and a particular
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// device
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virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
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// check that volume change is permitted, compute and send new volume to audio hardware
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status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
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// apply all stream volumes to the specified output and device
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void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
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// Mute or unmute all streams handled by the specified strategy on the specified output
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void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
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// Mute or unmute the stream on the specified output
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void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
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// handle special cases for sonification strategy while in call: mute streams or replace by
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// a special tone in the device used for communication
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void handleIncallSonification(int stream, bool starting, bool stateChange);
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// true is current platform implements a back microphone
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virtual bool hasBackMicrophone() const { return false; }
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// true if device is in a telephony or VoIP call
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virtual bool isInCall();
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// true if given state represents a device in a telephony or VoIP call
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virtual bool isStateInCall(int state);
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#ifdef WITH_A2DP
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// true is current platform supports suplication of notifications and ringtones over A2DP output
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virtual bool a2dpUsedForSonification() const { return true; }
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status_t handleA2dpConnection(AudioSystem::audio_devices device,
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const char *device_address);
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status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
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const char *device_address);
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void closeA2dpOutputs();
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// checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
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// must be called every time a condition that affects the output choice for a given strategy is
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// changed: connected device, phone state, force use...
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// Must be called before updateDeviceForStrategy()
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void checkOutputForStrategy(routing_strategy strategy);
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// Same as checkOutputForStrategy() but for a all strategies in order of priority
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void checkOutputForAllStrategies();
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// manages A2DP output suspend/restore according to phone state and BT SCO usage
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void checkA2dpSuspend();
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#endif
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// selects the most appropriate device on output for current state
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// must be called every time a condition that affects the device choice for a given output is
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// changed: connected device, phone state, force use, output start, output stop..
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// see getDeviceForStrategy() for the use of fromCache parameter
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uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
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// updates cache of device used by all strategies (mDeviceForStrategy[])
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// must be called every time a condition that affects the device choice for a given strategy is
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// changed: connected device, phone state, force use...
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// cached values are used by getDeviceForStrategy() if parameter fromCache is true.
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// Must be called after checkOutputForAllStrategies()
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void updateDeviceForStrategy();
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// true if current platform requires a specific output to be opened for this particular
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// set of parameters. This function is called by getOutput() and is implemented by platform
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// specific audio policy manager.
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virtual bool needsDirectOuput(AudioSystem::stream_type stream,
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uint32_t samplingRate,
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uint32_t format,
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uint32_t channels,
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AudioSystem::output_flags flags,
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uint32_t device);
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virtual uint32_t getMaxEffectsCpuLoad();
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virtual uint32_t getMaxEffectsMemory();
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#ifdef AUDIO_POLICY_TEST
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virtual bool threadLoop();
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void exit();
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int testOutputIndex(audio_io_handle_t output);
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#endif //AUDIO_POLICY_TEST
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AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
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audio_io_handle_t mHardwareOutput; // hardware output handler
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audio_io_handle_t mA2dpOutput; // A2DP output handler
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audio_io_handle_t mDuplicatedOutput; // duplicated output handler: outputs to hardware and A2DP.
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KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors
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KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors
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uint32_t mAvailableOutputDevices; // bit field of all available output devices
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uint32_t mAvailableInputDevices; // bit field of all available input devices
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int mPhoneState; // current phone state
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uint32_t mRingerMode; // current ringer mode
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AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration
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StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control
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String8 mA2dpDeviceAddress; // A2DP device MAC address
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String8 mScoDeviceAddress; // SCO device MAC address
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bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected
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uint32_t mDeviceForStrategy[NUM_STRATEGIES];
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float mLastVoiceVolume; // last voice volume value sent to audio HAL
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// Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
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static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
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// Maximum memory allocated to audio effects in KB
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static const uint32_t MAX_EFFECTS_MEMORY = 512;
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uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
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uint32_t mTotalEffectsMemory; // current memory used by effects
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KeyedVector<int, EffectDescriptor *> mEffects; // list of registered audio effects
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bool mA2dpSuspended; // true if A2DP output is suspended
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#ifdef AUDIO_POLICY_TEST
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Mutex mLock;
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Condition mWaitWorkCV;
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int mCurOutput;
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bool mDirectOutput;
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audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
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int mTestInput;
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uint32_t mTestDevice;
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uint32_t mTestSamplingRate;
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uint32_t mTestFormat;
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uint32_t mTestChannels;
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uint32_t mTestLatencyMs;
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#endif //AUDIO_POLICY_TEST
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private:
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static float volIndexToAmpl(uint32_t device, const StreamDescriptor& streamDesc,
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int indexInUi);
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};
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};
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