[NETD-BPF#10] Add WaitForProgsLoaded.h am: 5b0fbc192e
am: 0f9e8af368
am: 2e70f46b48
Original change: https://android-review.googlesource.com/c/platform/system/bpf/+/1869328 Change-Id: Ie18a7a9bdb12830a9559e57ed863bbb035fa3acc
This commit is contained in:
commit
416aa4b846
2 changed files with 39 additions and 14 deletions
39
libbpf_android/include/WaitForProgsLoaded.h
Normal file
39
libbpf_android/include/WaitForProgsLoaded.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* Copyright (C) 2021 The Android Open Source Project
|
||||
* Android BPF library - public API
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <log/log.h>
|
||||
|
||||
#include <android-base/properties.h>
|
||||
|
||||
namespace android {
|
||||
namespace bpf {
|
||||
|
||||
// Wait for bpfloader to load BPF programs.
|
||||
static inline void waitForProgsLoaded() {
|
||||
// infinite loop until success with 5/10/20/40/60/60/60... delay
|
||||
for (int delay = 5;; delay *= 2) {
|
||||
if (delay > 60) delay = 60;
|
||||
if (android::base::WaitForProperty("bpf.progs_loaded", "1", std::chrono::seconds(delay)))
|
||||
return;
|
||||
ALOGW("Waited %ds for bpf.progs_loaded, still waiting...", delay);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace bpf
|
||||
} // namespace android
|
|
@ -19,9 +19,6 @@
|
|||
|
||||
#include <libbpf.h>
|
||||
#include <linux/bpf.h>
|
||||
#include <log/log.h>
|
||||
|
||||
#include <android-base/properties.h>
|
||||
|
||||
namespace android {
|
||||
namespace bpf {
|
||||
|
@ -32,16 +29,5 @@ int loadProg(const char* elfPath, bool* isCritical, const char* prefix = "");
|
|||
// Exposed for testing
|
||||
unsigned int readSectionUint(const char* name, std::ifstream& elfFile, unsigned int defVal);
|
||||
|
||||
// Wait for bpfloader to load BPF programs.
|
||||
static inline void waitForProgsLoaded() {
|
||||
// infinite loop until success with 5/10/20/40/60/60/60... delay
|
||||
for (int delay = 5;; delay *= 2) {
|
||||
if (delay > 60) delay = 60;
|
||||
if (android::base::WaitForProperty("bpf.progs_loaded", "1", std::chrono::seconds(delay)))
|
||||
return;
|
||||
ALOGW("Waited %ds for bpf.progs_loaded, still waiting...", delay);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace bpf
|
||||
} // namespace android
|
||||
|
|
Loading…
Reference in a new issue