platform_system_core/fastboot/socket.h

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/*
* Copyright (C) 2015 The Android Open Source Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
// This file provides a class interface for cross-platform UDP functionality. The main fastboot
// engine should not be using this interface directly, but instead should use a higher-level
// interface that enforces the fastboot UDP protocol.
#ifndef SOCKET_H_
#define SOCKET_H_
#include "android-base/macros.h"
#include <memory>
#include <string>
// UdpSocket interface to be implemented for each platform.
class UdpSocket {
public:
// Creates a new client connection. Clients are connected to a specific hostname/port and can
// only send to that destination.
// On failure, |error| is filled (if non-null) and nullptr is returned.
static std::unique_ptr<UdpSocket> NewUdpClient(const std::string& hostname, int port,
std::string* error);
// Creates a new server bound to local |port|. This is only meant for testing, during normal
// fastboot operation the device acts as the server.
// The server saves sender addresses in Receive(), and uses the most recent address during
// calls to Send().
static std::unique_ptr<UdpSocket> NewUdpServer(int port);
virtual ~UdpSocket() = default;
// Sends |length| bytes of |data|. Returns the number of bytes actually sent or -1 on error.
virtual ssize_t Send(const void* data, size_t length) = 0;
// Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will
// block forever. Returns the number of bytes received or -1 on error/timeout. On timeout
// errno will be set to EAGAIN or EWOULDBLOCK.
virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0;
// Closes the socket. Returns 0 on success, -1 on error.
virtual int Close() = 0;
protected:
// Protected constructor to force factory function use.
UdpSocket() = default;
DISALLOW_COPY_AND_ASSIGN(UdpSocket);
};
#endif // SOCKET_H_