77 lines
3.2 KiB
C
77 lines
3.2 KiB
C
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/*
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* Copyright (C) 2015 The Android Open Source Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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// This file provides a class interface for cross-platform UDP functionality. The main fastboot
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// engine should not be using this interface directly, but instead should use a higher-level
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// interface that enforces the fastboot UDP protocol.
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#ifndef SOCKET_H_
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#define SOCKET_H_
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#include "android-base/macros.h"
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#include <memory>
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#include <string>
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// UdpSocket interface to be implemented for each platform.
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class UdpSocket {
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public:
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// Creates a new client connection. Clients are connected to a specific hostname/port and can
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// only send to that destination.
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// On failure, |error| is filled (if non-null) and nullptr is returned.
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static std::unique_ptr<UdpSocket> NewUdpClient(const std::string& hostname, int port,
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std::string* error);
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// Creates a new server bound to local |port|. This is only meant for testing, during normal
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// fastboot operation the device acts as the server.
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// The server saves sender addresses in Receive(), and uses the most recent address during
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// calls to Send().
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static std::unique_ptr<UdpSocket> NewUdpServer(int port);
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virtual ~UdpSocket() = default;
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// Sends |length| bytes of |data|. Returns the number of bytes actually sent or -1 on error.
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virtual ssize_t Send(const void* data, size_t length) = 0;
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// Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will
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// block forever. Returns the number of bytes received or -1 on error/timeout. On timeout
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// errno will be set to EAGAIN or EWOULDBLOCK.
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virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0;
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// Closes the socket. Returns 0 on success, -1 on error.
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virtual int Close() = 0;
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protected:
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// Protected constructor to force factory function use.
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UdpSocket() = default;
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DISALLOW_COPY_AND_ASSIGN(UdpSocket);
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};
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#endif // SOCKET_H_
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