platform_system_core/adb/adb_client.h

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#ifndef _ADB_CLIENT_H_
#define _ADB_CLIENT_H_
#include "adb.h"
#include <string>
/* connect to adb, connect to the named service, and return
** a valid fd for interacting with that service upon success
** or a negative number on failure
*/
int adb_connect(const std::string& service, std::string* error);
int _adb_connect(const std::string& service, std::string* error);
/* connect to adb, connect to the named service, return 0 if
** the connection succeeded AND the service returned OKAY
*/
int adb_command(const std::string& service, std::string* error);
// Connects to the named adb service and fills 'result' with the response.
// Returns true on success; returns false and fills 'error' on failure.
bool adb_query(const std::string& service, std::string* result, std::string* error);
// Set the preferred transport to connect to.
void adb_set_transport(TransportType type, const char* serial);
/* Set TCP specifics of the transport to use
*/
void adb_set_tcp_specifics(int server_port);
/* Set TCP Hostname of the transport to use
*/
void adb_set_tcp_name(const char* hostname);
/* Return the console port of the currently connected emulator (if any)
* of -1 if there is no emulator, and -2 if there is more than one.
* assumes adb_set_transport() was alled previously...
*/
int adb_get_emulator_console_port(void);
/* send commands to the current emulator instance. will fail if there
* is zero, or more than one emulator connected (or if you use -s <serial>
* with a <serial> that does not designate an emulator)
*/
int adb_send_emulator_command(int argc, const char** argv);
// Reads a standard adb status response (OKAY|FAIL) and
// returns true in the event of OKAY, false in the event of FAIL
// or protocol error.
bool adb_status(int fd, std::string* error);
#endif