2009-03-04 04:32:55 +01:00
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/* libs/pixelflinger/picker.cpp
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <stdio.h>
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#include "buffer.h"
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#include "scanline.h"
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#include "picker.h"
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namespace android {
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// ----------------------------------------------------------------------------
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2014-02-17 16:15:46 +01:00
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void ggl_init_picker(context_t* /*c*/)
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2009-03-04 04:32:55 +01:00
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{
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}
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void ggl_pick(context_t* c)
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{
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if (ggl_likely(!c->dirty))
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return;
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// compute needs, see if they changed...
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const uint32_t enables = c->state.enables;
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needs_t new_needs(c->state.needs);
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if (c->dirty & GGL_CB_STATE) {
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new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK;
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new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);
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if (enables & GGL_ENABLE_BLENDING)
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c->dirty |= GGL_PIXEL_PIPELINE_STATE;
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}
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if (c->dirty & GGL_PIXEL_PIPELINE_STATE) {
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uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);
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uint32_t p = 0;
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if (enables & GGL_ENABLE_BLENDING) {
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uint32_t src = c->state.blend.src;
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uint32_t dst = c->state.blend.dst;
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uint32_t src_alpha = c->state.blend.src_alpha;
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uint32_t dst_alpha = c->state.blend.dst_alpha;
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const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ];
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if (!cbf.c[GGLFormat::ALPHA].h) {
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if ((src == GGL_ONE_MINUS_DST_ALPHA) ||
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(src == GGL_DST_ALPHA)) {
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src = GGL_ONE;
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}
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if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) ||
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(src_alpha == GGL_DST_ALPHA)) {
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src_alpha = GGL_ONE;
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}
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if ((dst == GGL_ONE_MINUS_DST_ALPHA) ||
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(dst == GGL_DST_ALPHA)) {
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dst = GGL_ONE;
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}
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if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) ||
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(dst_alpha == GGL_DST_ALPHA)) {
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dst_alpha = GGL_ONE;
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}
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}
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src = ggl_blendfactor_to_needs(src);
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dst = ggl_blendfactor_to_needs(dst);
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src_alpha = ggl_blendfactor_to_needs(src_alpha);
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dst_alpha = ggl_blendfactor_to_needs(dst_alpha);
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n |= GGL_BUILD_NEEDS( src, BLEND_SRC );
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n |= GGL_BUILD_NEEDS( dst, BLEND_DST );
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if (c->state.blend.alpha_separate) {
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n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA );
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n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA );
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} else {
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n |= GGL_BUILD_NEEDS( src, BLEND_SRCA );
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n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA );
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}
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} else {
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n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRC );
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n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST );
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n |= GGL_BUILD_NEEDS( GGL_ONE, BLEND_SRCA );
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n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA );
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}
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n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF, MASK_ARGB);
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n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH) ?1:0, SHADE);
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if (enables & GGL_ENABLE_TMUS) {
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n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W) ?1:0, W);
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}
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p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER) ?1:0, P_DITHER);
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p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA) ?1:0, P_AA);
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p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG) ?1:0, P_FOG);
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if (enables & GGL_ENABLE_LOGIC_OP) {
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n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP);
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} else {
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n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP);
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}
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if (enables & GGL_ENABLE_ALPHA_TEST) {
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p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST);
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} else {
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p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST);
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}
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if (enables & GGL_ENABLE_DEPTH_TEST) {
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p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST);
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p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z);
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} else {
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p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST);
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// writing to the z-buffer is always disabled if depth-test
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// is disabled.
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}
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new_needs.n = n;
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new_needs.p = p;
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}
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if (c->dirty & GGL_TMU_STATE) {
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int idx = 0;
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for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
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const texture_t& tx = c->state.texture[i];
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if (tx.enable) {
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uint32_t t = 0;
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t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT);
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t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV);
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t |= GGL_BUILD_NEEDS(0, T_POT); // XXX: not used yet
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if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) {
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// we encode 1-to-1 into the wrap mode
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t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP);
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t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP);
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} else {
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t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP);
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t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP);
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}
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if (tx.mag_filter == GGL_LINEAR) {
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t |= GGL_BUILD_NEEDS(1, T_LINEAR);
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}
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if (tx.min_filter == GGL_LINEAR) {
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t |= GGL_BUILD_NEEDS(1, T_LINEAR);
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}
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new_needs.t[idx++] = t;
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} else {
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new_needs.t[i] = 0;
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}
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}
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}
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if (new_needs != c->state.needs) {
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c->state.needs = new_needs;
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ggl_pick_texture(c);
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ggl_pick_cb(c);
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ggl_pick_scanline(c);
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}
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c->dirty = 0;
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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