platform_system_core/adb/adb_client.cpp

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define TRACE_TAG ADB
#include "sysdeps.h"
#include "adb_client.h"
#include <errno.h>
#include <limits.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <string>
#include <vector>
#include <android-base/stringprintf.h>
#include <android-base/strings.h>
#include <cutils/sockets.h>
#include "adb_io.h"
#include "adb_utils.h"
static TransportType __adb_transport = kTransportAny;
static const char* __adb_serial = NULL;
static int __adb_server_port = DEFAULT_ADB_PORT;
static const char* __adb_server_name = NULL;
void adb_set_transport(TransportType type, const char* serial)
{
__adb_transport = type;
__adb_serial = serial;
}
void adb_get_transport(TransportType* type, const char** serial) {
if (type) {
*type = __adb_transport;
}
if (serial) {
*serial = __adb_serial;
}
}
void adb_set_tcp_specifics(int server_port)
{
__adb_server_port = server_port;
}
void adb_set_tcp_name(const char* hostname)
{
__adb_server_name = hostname;
}
static int switch_socket_transport(int fd, std::string* error) {
std::string service;
if (__adb_serial) {
service += "host:transport:";
service += __adb_serial;
} else {
const char* transport_type = "???";
switch (__adb_transport) {
case kTransportUsb:
transport_type = "transport-usb";
break;
case kTransportLocal:
transport_type = "transport-local";
break;
case kTransportAny:
transport_type = "transport-any";
break;
case kTransportHost:
// no switch necessary
return 0;
}
service += "host:";
service += transport_type;
}
if (!SendProtocolString(fd, service)) {
*error = perror_str("write failure during connection");
adb_close(fd);
return -1;
}
D("Switch transport in progress");
if (!adb_status(fd, error)) {
adb_close(fd);
D("Switch transport failed: %s", error->c_str());
return -1;
}
D("Switch transport success");
return 0;
}
bool adb_status(int fd, std::string* error) {
char buf[5];
if (!ReadFdExactly(fd, buf, 4)) {
*error = perror_str("protocol fault (couldn't read status)");
return false;
}
if (!memcmp(buf, "OKAY", 4)) {
return true;
}
if (memcmp(buf, "FAIL", 4)) {
*error = android::base::StringPrintf("protocol fault (status %02x %02x %02x %02x?!)",
buf[0], buf[1], buf[2], buf[3]);
return false;
}
ReadProtocolString(fd, error, error);
return false;
}
int _adb_connect(const std::string& service, std::string* error) {
D("_adb_connect: %s", service.c_str());
if (service.empty() || service.size() > MAX_PAYLOAD_V1) {
*error = android::base::StringPrintf("bad service name length (%zd)",
service.size());
return -1;
}
int fd;
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 08:07:55 +02:00
std::string reason;
if (__adb_server_name) {
fd = network_connect(__adb_server_name, __adb_server_port, SOCK_STREAM, 0, &reason);
if (fd == -1) {
*error = android::base::StringPrintf("can't connect to %s:%d: %s",
__adb_server_name, __adb_server_port,
reason.c_str());
return -2;
}
} else {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 08:07:55 +02:00
fd = network_loopback_client(__adb_server_port, SOCK_STREAM, &reason);
if (fd == -1) {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 08:07:55 +02:00
*error = android::base::StringPrintf("cannot connect to daemon: %s",
reason.c_str());
return -2;
}
}
if ((memcmp(&service[0],"host",4) != 0 || service == "host:reconnect") &&
switch_socket_transport(fd, error)) {
return -1;
}
if (!SendProtocolString(fd, service)) {
*error = perror_str("write failure during connection");
adb_close(fd);
return -1;
}
if (service != "reconnect") {
if (!adb_status(fd, error)) {
adb_close(fd);
return -1;
}
}
D("_adb_connect: return fd %d", fd);
return fd;
}
int adb_connect(const std::string& service, std::string* error) {
// first query the adb server's version
int fd = _adb_connect("host:version", error);
D("adb_connect: service %s", service.c_str());
if (fd == -2 && __adb_server_name) {
fprintf(stderr,"** Cannot start server on remote host\n");
// error is the original network connection error
return fd;
} else if (fd == -2) {
fprintf(stdout,"* daemon not running. starting it now on port %d *\n",
__adb_server_port);
start_server:
if (launch_server(__adb_server_port)) {
fprintf(stderr,"* failed to start daemon *\n");
// launch_server() has already printed detailed error info, so just
// return a generic error string about the overall adb_connect()
// that the caller requested.
*error = "cannot connect to daemon";
return -1;
} else {
fprintf(stdout,"* daemon started successfully *\n");
}
/* give the server some time to start properly and detect devices */
adb_sleep_ms(3000);
// fall through to _adb_connect
} else {
// If a server is already running, check its version matches.
int version = ADB_SERVER_VERSION - 1;
// If we have a file descriptor, then parse version result.
if (fd >= 0) {
std::string version_string;
if (!ReadProtocolString(fd, &version_string, error)) {
adb_close(fd);
return -1;
}
adb: fix adb client running out of sockets on Windows Background ========== On Windows, if you run "adb shell exit" in a loop in two windows, eventually the adb client will be unable to connect to the adb server. I think connect() is returning WSAEADDRINUSE: "Only one usage of each socket address (protocol/network address/port) is normally permitted. (10048)". The Windows System Event Log may also show Event 4227, Tcpip. Netstat output is filled with: # for the adb server TCP 127.0.0.1:5037 127.0.0.1:65523 TIME_WAIT # for the adb client TCP 127.0.0.1:65523 127.0.0.1:5037 TIME_WAIT The error probably means that the client is running out of free address:port pairs. The first netstat line is unavoidable, but the second line exists because the adb client is not waiting for orderly/graceful shutdown of the socket, and that is apparently required on Windows to get rid of the second line. For more info, see https://github.com/CompareAndSwap/SocketCloseTest . This is exacerbated by the fact that "adb shell exit" makes 4 socket connections to the adb server: 1) host:version, 2) host:features, 3) host:version (again), 4) shell:exit. Also exacerbating is the fact that the adb protocol is length-prefixed so the client typically does not have to 'read() until zero' which effectively waits for orderly/graceful shutdown. The Fix ======= Introduce a function, ReadOrderlyShutdown(), that should be called in the adb client to wait for the server to close its socket, before closing the client socket. I reviewed all code where the adb client makes a connection to the adb server and added ReadOrderlyShutdown() when it made sense. I wasn't able to add it to the following: * interactive_shell: this doesn't matter because this is interactive and thus can't be run fast enough to use up ports. * adb sideload: I couldn't get enough test coverage and I don't think this is being called frequently enough to be a problem. * send_shell_command, backup, adb_connect_command, adb shell, adb exec-out, install_multiple_app, adb_send_emulator_command: These already wait for server socket shutdown since they already call recv() until zero. * restore, adb exec-in: protocol design can't have the server close first. * adb start-server: no fd is actually returned * create_local_service_socket, local_connect_arbitrary_ports, connect_device: probably called rarely enough not to be a problem. Also in this change =================== * Clarify comments in when adb_shutdown() is called before exit(). * add some missing adb_close() in adb sideload. * Fixup error handling and comments in adb_send_emulator_command(). * Make SyncConnection::SendQuit return a success boolean. * Add unittest for adb emu kill command. This gets code coverage over this very careful piece of code. Change-Id: Iad0b1336f5b74186af2cd35f7ea827d0fa77a17c Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-10-15 02:32:44 +02:00
ReadOrderlyShutdown(fd);
adb_close(fd);
if (sscanf(&version_string[0], "%04x", &version) != 1) {
*error = android::base::StringPrintf("cannot parse version string: %s",
version_string.c_str());
return -1;
}
} else {
// If fd is -1 check for "unknown host service" which would
// indicate a version of adb that does not support the
// version command, in which case we should fall-through to kill it.
if (*error != "unknown host service") {
return fd;
}
}
if (version != ADB_SERVER_VERSION) {
printf("adb server version (%d) doesn't match this client (%d); killing...\n",
version, ADB_SERVER_VERSION);
fd = _adb_connect("host:kill", error);
if (fd >= 0) {
adb: fix adb client running out of sockets on Windows Background ========== On Windows, if you run "adb shell exit" in a loop in two windows, eventually the adb client will be unable to connect to the adb server. I think connect() is returning WSAEADDRINUSE: "Only one usage of each socket address (protocol/network address/port) is normally permitted. (10048)". The Windows System Event Log may also show Event 4227, Tcpip. Netstat output is filled with: # for the adb server TCP 127.0.0.1:5037 127.0.0.1:65523 TIME_WAIT # for the adb client TCP 127.0.0.1:65523 127.0.0.1:5037 TIME_WAIT The error probably means that the client is running out of free address:port pairs. The first netstat line is unavoidable, but the second line exists because the adb client is not waiting for orderly/graceful shutdown of the socket, and that is apparently required on Windows to get rid of the second line. For more info, see https://github.com/CompareAndSwap/SocketCloseTest . This is exacerbated by the fact that "adb shell exit" makes 4 socket connections to the adb server: 1) host:version, 2) host:features, 3) host:version (again), 4) shell:exit. Also exacerbating is the fact that the adb protocol is length-prefixed so the client typically does not have to 'read() until zero' which effectively waits for orderly/graceful shutdown. The Fix ======= Introduce a function, ReadOrderlyShutdown(), that should be called in the adb client to wait for the server to close its socket, before closing the client socket. I reviewed all code where the adb client makes a connection to the adb server and added ReadOrderlyShutdown() when it made sense. I wasn't able to add it to the following: * interactive_shell: this doesn't matter because this is interactive and thus can't be run fast enough to use up ports. * adb sideload: I couldn't get enough test coverage and I don't think this is being called frequently enough to be a problem. * send_shell_command, backup, adb_connect_command, adb shell, adb exec-out, install_multiple_app, adb_send_emulator_command: These already wait for server socket shutdown since they already call recv() until zero. * restore, adb exec-in: protocol design can't have the server close first. * adb start-server: no fd is actually returned * create_local_service_socket, local_connect_arbitrary_ports, connect_device: probably called rarely enough not to be a problem. Also in this change =================== * Clarify comments in when adb_shutdown() is called before exit(). * add some missing adb_close() in adb sideload. * Fixup error handling and comments in adb_send_emulator_command(). * Make SyncConnection::SendQuit return a success boolean. * Add unittest for adb emu kill command. This gets code coverage over this very careful piece of code. Change-Id: Iad0b1336f5b74186af2cd35f7ea827d0fa77a17c Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-10-15 02:32:44 +02:00
ReadOrderlyShutdown(fd);
adb_close(fd);
} else {
// If we couldn't connect to the server or had some other error,
// report it, but still try to start the server.
fprintf(stderr, "error: %s\n", error->c_str());
}
/* XXX can we better detect its death? */
adb_sleep_ms(2000);
goto start_server;
}
}
// if the command is start-server, we are done.
if (service == "host:start-server") {
return 0;
}
fd = _adb_connect(service, error);
if (fd == -1) {
D("_adb_connect error: %s", error->c_str());
} else if(fd == -2) {
fprintf(stderr,"** daemon still not running\n");
}
D("adb_connect: return fd %d", fd);
return fd;
}
bool adb_command(const std::string& service) {
std::string error;
int fd = adb_connect(service, &error);
if (fd < 0) {
fprintf(stderr, "error: %s\n", error.c_str());
return false;
}
if (!adb_status(fd, &error)) {
fprintf(stderr, "error: %s\n", error.c_str());
adb_close(fd);
return false;
}
adb: fix adb client running out of sockets on Windows Background ========== On Windows, if you run "adb shell exit" in a loop in two windows, eventually the adb client will be unable to connect to the adb server. I think connect() is returning WSAEADDRINUSE: "Only one usage of each socket address (protocol/network address/port) is normally permitted. (10048)". The Windows System Event Log may also show Event 4227, Tcpip. Netstat output is filled with: # for the adb server TCP 127.0.0.1:5037 127.0.0.1:65523 TIME_WAIT # for the adb client TCP 127.0.0.1:65523 127.0.0.1:5037 TIME_WAIT The error probably means that the client is running out of free address:port pairs. The first netstat line is unavoidable, but the second line exists because the adb client is not waiting for orderly/graceful shutdown of the socket, and that is apparently required on Windows to get rid of the second line. For more info, see https://github.com/CompareAndSwap/SocketCloseTest . This is exacerbated by the fact that "adb shell exit" makes 4 socket connections to the adb server: 1) host:version, 2) host:features, 3) host:version (again), 4) shell:exit. Also exacerbating is the fact that the adb protocol is length-prefixed so the client typically does not have to 'read() until zero' which effectively waits for orderly/graceful shutdown. The Fix ======= Introduce a function, ReadOrderlyShutdown(), that should be called in the adb client to wait for the server to close its socket, before closing the client socket. I reviewed all code where the adb client makes a connection to the adb server and added ReadOrderlyShutdown() when it made sense. I wasn't able to add it to the following: * interactive_shell: this doesn't matter because this is interactive and thus can't be run fast enough to use up ports. * adb sideload: I couldn't get enough test coverage and I don't think this is being called frequently enough to be a problem. * send_shell_command, backup, adb_connect_command, adb shell, adb exec-out, install_multiple_app, adb_send_emulator_command: These already wait for server socket shutdown since they already call recv() until zero. * restore, adb exec-in: protocol design can't have the server close first. * adb start-server: no fd is actually returned * create_local_service_socket, local_connect_arbitrary_ports, connect_device: probably called rarely enough not to be a problem. Also in this change =================== * Clarify comments in when adb_shutdown() is called before exit(). * add some missing adb_close() in adb sideload. * Fixup error handling and comments in adb_send_emulator_command(). * Make SyncConnection::SendQuit return a success boolean. * Add unittest for adb emu kill command. This gets code coverage over this very careful piece of code. Change-Id: Iad0b1336f5b74186af2cd35f7ea827d0fa77a17c Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-10-15 02:32:44 +02:00
ReadOrderlyShutdown(fd);
adb_close(fd);
return true;
}
bool adb_query(const std::string& service, std::string* result, std::string* error) {
D("adb_query: %s", service.c_str());
int fd = adb_connect(service, error);
if (fd < 0) {
return false;
}
result->clear();
if (!ReadProtocolString(fd, result, error)) {
adb_close(fd);
return false;
}
adb: fix adb client running out of sockets on Windows Background ========== On Windows, if you run "adb shell exit" in a loop in two windows, eventually the adb client will be unable to connect to the adb server. I think connect() is returning WSAEADDRINUSE: "Only one usage of each socket address (protocol/network address/port) is normally permitted. (10048)". The Windows System Event Log may also show Event 4227, Tcpip. Netstat output is filled with: # for the adb server TCP 127.0.0.1:5037 127.0.0.1:65523 TIME_WAIT # for the adb client TCP 127.0.0.1:65523 127.0.0.1:5037 TIME_WAIT The error probably means that the client is running out of free address:port pairs. The first netstat line is unavoidable, but the second line exists because the adb client is not waiting for orderly/graceful shutdown of the socket, and that is apparently required on Windows to get rid of the second line. For more info, see https://github.com/CompareAndSwap/SocketCloseTest . This is exacerbated by the fact that "adb shell exit" makes 4 socket connections to the adb server: 1) host:version, 2) host:features, 3) host:version (again), 4) shell:exit. Also exacerbating is the fact that the adb protocol is length-prefixed so the client typically does not have to 'read() until zero' which effectively waits for orderly/graceful shutdown. The Fix ======= Introduce a function, ReadOrderlyShutdown(), that should be called in the adb client to wait for the server to close its socket, before closing the client socket. I reviewed all code where the adb client makes a connection to the adb server and added ReadOrderlyShutdown() when it made sense. I wasn't able to add it to the following: * interactive_shell: this doesn't matter because this is interactive and thus can't be run fast enough to use up ports. * adb sideload: I couldn't get enough test coverage and I don't think this is being called frequently enough to be a problem. * send_shell_command, backup, adb_connect_command, adb shell, adb exec-out, install_multiple_app, adb_send_emulator_command: These already wait for server socket shutdown since they already call recv() until zero. * restore, adb exec-in: protocol design can't have the server close first. * adb start-server: no fd is actually returned * create_local_service_socket, local_connect_arbitrary_ports, connect_device: probably called rarely enough not to be a problem. Also in this change =================== * Clarify comments in when adb_shutdown() is called before exit(). * add some missing adb_close() in adb sideload. * Fixup error handling and comments in adb_send_emulator_command(). * Make SyncConnection::SendQuit return a success boolean. * Add unittest for adb emu kill command. This gets code coverage over this very careful piece of code. Change-Id: Iad0b1336f5b74186af2cd35f7ea827d0fa77a17c Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-10-15 02:32:44 +02:00
ReadOrderlyShutdown(fd);
adb_close(fd);
return true;
}
std::string format_host_command(const char* command, TransportType type, const char* serial) {
if (serial) {
return android::base::StringPrintf("host-serial:%s:%s", serial, command);
}
const char* prefix = "host";
if (type == kTransportUsb) {
prefix = "host-usb";
} else if (type == kTransportLocal) {
prefix = "host-local";
}
return android::base::StringPrintf("%s:%s", prefix, command);
}
bool adb_get_feature_set(FeatureSet* feature_set, std::string* error) {
std::string result;
if (adb_query(format_host_command("features", __adb_transport, __adb_serial), &result, error)) {
*feature_set = StringToFeatureSet(result);
return true;
}
feature_set->clear();
return false;
}