2017-01-14 00:52:44 +01:00
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Fastboot
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--------
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The fastboot protocol is a mechanism for communicating with bootloaders
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over USB or ethernet. It is designed to be very straightforward to implement,
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to allow it to be used across a wide range of devices and from hosts running
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Linux, macOS, or Windows.
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## Basic Requirements
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* USB
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* Two bulk endpoints (in, out) are required
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* Max packet size must be 64 bytes for full-speed, 512 bytes for
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high-speed and 1024 bytes for Super Speed USB.
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* The protocol is entirely host-driven and synchronous (unlike the
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multi-channel, bi-directional, asynchronous ADB protocol)
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* TCP or UDP
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* Device must be reachable via IP.
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* Device will act as the server, fastboot will be the client.
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* Fastboot data is wrapped in a simple protocol; see below for details.
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## Transport and Framing
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1. Host sends a command, which is an ascii string in a single
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packet no greater than 64 bytes.
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2021-08-14 16:12:34 +02:00
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2. Client response with a single packet no greater than 256 bytes.
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The first four bytes of the response are "OKAY", "FAIL", "DATA",
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"INFO" or "TEXT". Additional bytes may contain an (ascii) informative
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message.
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2021-08-14 16:12:34 +02:00
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a. INFO -> the remaining 252 bytes are an informative message
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(providing progress or diagnostic messages). They should
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be displayed and then step #2 repeats. The print format is:
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"(bootloader) " + InfoMessagePayload + '\n'
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2017-01-14 00:52:44 +01:00
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2022-12-30 12:51:54 +01:00
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b. TEXT -> the remaining 252 bytes are arbitrary. They should
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be displayed and then step #2 repeats.
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It differs from info in that no formatting is applied.
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The payload is printed as-is with no newline at the end.
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Payload is expected to be NULL terminated.
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c. FAIL -> the requested command failed. The remaining 252 bytes
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of the response (if present) provide a textual failure message
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to present to the user. Stop.
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2022-12-30 12:51:54 +01:00
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d. OKAY -> the requested command completed successfully. Go to #5
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2022-12-30 12:51:54 +01:00
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e. DATA -> the requested command is ready for the data phase.
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A DATA response packet will be 12 bytes long, in the form of
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DATA00000000 where the 8 digit hexadecimal number represents
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the total data size to transfer.
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3. Data phase. Depending on the command, the host or client will
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send the indicated amount of data. Short packets are always
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acceptable and zero-length packets are ignored. This phase continues
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until the client has sent or received the number of bytes indicated
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in the "DATA" response above.
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2021-08-14 16:12:34 +02:00
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4. Client responds with a single packet no greater than 256 bytes.
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The first four bytes of the response are "OKAY", "FAIL",
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"INFO" or "TEXT". Similar to #2:
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a. INFO -> display the formatted remaining 252 bytes and return to #4
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2017-01-14 00:52:44 +01:00
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2022-12-30 12:51:54 +01:00
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b. TEXT -> display the unformatted remaining 252 bytes and return to #4
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2022-12-30 12:51:54 +01:00
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c. FAIL -> display the remaining 252 bytes (if present) as a failure
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reason and consider the command failed. Stop.
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2022-12-30 12:51:54 +01:00
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d. OKAY -> success. Go to #5
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5. Success. Stop.
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## Example Session
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Host: "getvar:version" request version variable
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Client: "OKAY0.4" return version "0.4"
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Host: "getvar:nonexistant" request some undefined variable
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Client: "FAILUnknown variable" getvar failure; see getvar details below
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Host: "download:00001234" request to send 0x1234 bytes of data
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Client: "DATA00001234" ready to accept data
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Host: < 0x1234 bytes > send data
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Client: "OKAY" success
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Host: "flash:bootloader" request to flash the data to the bootloader
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Client: "INFOerasing flash" indicate status / progress
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"INFOwriting flash"
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"OKAY" indicate success
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Host: "powerdown" send a command
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Client: "FAILunknown command" indicate failure
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## Command Reference
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* Command parameters are indicated by printf-style escape sequences.
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* Commands are ascii strings and sent without the quotes (which are
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for illustration only here) and without a trailing 0 byte.
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* Commands that begin with a lowercase letter are reserved for this
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specification. OEM-specific commands should not begin with a
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lowercase letter, to prevent incompatibilities with future specs.
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The various currently defined commands are:
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getvar:%s Read a config/version variable from the bootloader.
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The variable contents will be returned after the
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OKAY response. If the variable is unknown, the bootloader
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should return a FAIL response, optionally with an error
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message.
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Previous versions of this document indicated that getvar
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should return an empty OKAY response for unknown
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variables, so older devices might exhibit this behavior,
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but new implementations should return FAIL instead.
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download:%08x Write data to memory which will be later used
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by "boot", "ramdisk", "flash", etc. The client
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will reply with "DATA%08x" if it has enough
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space in RAM or "FAIL" if not. The size of
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the download is remembered.
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2017-01-27 23:17:56 +01:00
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upload Read data from memory which was staged by the last
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command, e.g. an oem command. The client will reply
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with "DATA%08x" if it is ready to send %08x bytes of
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data. If no data was staged in the last command,
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the client must reply with "FAIL". After the client
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successfully sends %08x bytes, the client shall send
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a single packet starting with "OKAY". Clients
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should not support "upload" unless it supports an
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oem command that requires "upload" capabilities.
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2017-01-14 00:52:44 +01:00
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flash:%s Write the previously downloaded image to the
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named partition (if possible).
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erase:%s Erase the indicated partition (clear to 0xFFs)
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boot The previously downloaded data is a boot.img
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and should be booted according to the normal
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procedure for a boot.img
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continue Continue booting as normal (if possible)
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reboot Reboot the device.
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reboot-bootloader
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Reboot back into the bootloader.
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Useful for upgrade processes that require upgrading
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the bootloader and then upgrading other partitions
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using the new bootloader.
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## Client Variables
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The "getvar:%s" command is used to read client variables which
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represent various information about the device and the software
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on it.
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The various currently defined names are:
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version Version of FastBoot protocol supported.
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It should be "0.4" for this document.
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version-bootloader Version string for the Bootloader.
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version-baseband Version string of the Baseband Software
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product Name of the product
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serialno Product serial number
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secure If the value is "yes", this is a secure
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bootloader requiring a signature before
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it will install or boot images.
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2018-08-16 01:27:42 +02:00
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is-userspace If the value is "yes", the device is running
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fastbootd. Otherwise, it is running fastboot
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in the bootloader.
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2017-01-14 00:52:44 +01:00
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Names starting with a lowercase character are reserved by this
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specification. OEM-specific names should not start with lowercase
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characters.
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2018-08-16 01:27:42 +02:00
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## Logical Partitions
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There are a number of commands to interact with logical partitions:
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update-super:%s:%s Write the previously downloaded image to a super
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partition. Unlike the "flash" command, this has
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special rules. The image must have been created by
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the lpmake command, and must not be a sparse image.
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If the last argument is "wipe", then all existing
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logical partitions are deleted. If no final argument
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is specified, the partition tables are merged. Any
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partition in the new image that does not exist in the
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old image is created with a zero size.
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In all cases, this will cause the temporary "scratch"
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partition to be deleted if it exists.
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create-logical-partition:%s:%d
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Create a logical partition with the given name and
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size, in the super partition.
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delete-logical-partition:%s
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Delete a logical partition with the given name.
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resize-logical-partition:%s:%d
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Change the size of the named logical partition.
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In addition, there is a variable to test whether a partition is logical:
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is-logical:%s If the value is "yes", the partition is logical.
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Otherwise the partition is physical.
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## TCP Protocol v1
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The TCP protocol is designed to be a simple way to use the fastboot protocol
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over ethernet if USB is not available.
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The device will open a TCP server on port 5554 and wait for a fastboot client
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to connect.
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### Handshake
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Upon connecting, both sides will send a 4-byte handshake message to ensure they
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are speaking the same protocol. This consists of the ASCII characters "FB"
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followed by a 2-digit base-10 ASCII version number. For example, the version 1
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handshake message will be [FB01].
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If either side detects a malformed handshake, it should disconnect.
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The protocol version to use must be the minimum of the versions sent by each
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side; if either side cannot speak this protocol version, it should disconnect.
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### Fastboot Data
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Once the handshake is complete, fastboot data will be sent as follows:
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[data_size][data]
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Where data\_size is an unsigned 8-byte big-endian binary value, and data is the
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fastboot packet. The 8-byte length is intended to provide future-proofing even
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though currently fastboot packets have a 4-byte maximum length.
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### Example
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In this example the fastboot host queries the device for two variables,
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"version" and "none".
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Host <connect to the device on port 5555>
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Host FB01
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Device FB01
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Host [0x00][0x00][0x00][0x00][0x00][0x00][0x00][0x0E]getvar:version
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Device [0x00][0x00][0x00][0x00][0x00][0x00][0x00][0x07]OKAY0.4
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Host [0x00][0x00][0x00][0x00][0x00][0x00][0x00][0x0B]getvar:none
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Device [0x00][0x00][0x00][0x00][0x00][0x00][0x00][0x14]FAILUnknown variable
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Host <disconnect>
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## UDP Protocol v1
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The UDP protocol is more complex than TCP since we must implement reliability
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to ensure no packets are lost, but the general concept of wrapping the fastboot
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protocol is the same.
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Overview:
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1. As with TCP, the device will listen on UDP port 5554.
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2. Maximum UDP packet size is negotiated during initialization.
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3. The host drives all communication; the device may only send a packet as a
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response to a host packet.
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4. If the host does not receive a response in 500ms it will re-transmit.
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### UDP Packet format
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+----------+----+-------+-------+--------------------+
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| Byte # | 0 | 1 | 2 - 3 | 4+ |
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+----------+----+-------+-------+--------------------+
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| Contents | ID | Flags | Seq # | Data |
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+----------+----+-------+-------+--------------------+
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ID Packet ID:
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0x00: Error.
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0x01: Query.
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0x02: Initialization.
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0x03: Fastboot.
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Packet types are described in more detail below.
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Flags Packet flags: 0 0 0 0 0 0 0 C
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C=1 indicates a continuation packet; the data is too large and will
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continue in the next packet.
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Remaining bits are reserved for future use and must be set to 0.
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Seq # 2-byte packet sequence number (big-endian). The host will increment
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this by 1 with each new packet, and the device must provide the
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corresponding sequence number in the response packets.
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Data Packet data, not present in all packets.
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### Packet Types
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Query
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The host sends a query packet once on startup to sync with the device.
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The host will not know the current sequence number, so the device must
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respond to all query packets regardless of sequence number.
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The response data field should contain a 2-byte big-endian value
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giving the next expected sequence number.
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Init
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The host sends an init packet once the query response is returned. The
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device must abort any in-progress operation and prepare for a new
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fastboot session. This message is meant to allow recovery if a
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previous session failed, e.g. due to network error or user Ctrl+C.
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The data field contains two big-endian 2-byte values, a protocol
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version and the max UDP packet size (including the 4-byte header).
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Both the host and device will send these values, and in each case
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the minimum of the sent values must be used.
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Fastboot
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These packets wrap the fastboot protocol. To write, the host will
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send a packet with fastboot data, and the device will reply with an
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empty packet as an ACK. To read, the host will send an empty packet,
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and the device will reply with fastboot data. The device may not give
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any data in the ACK packet.
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Error
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The device may respond to any packet with an error packet to indicate
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a UDP protocol error. The data field should contain an ASCII string
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describing the error. This is the only case where a device is allowed
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to return a packet ID other than the one sent by the host.
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### Packet Size
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The maximum packet size is negotiated by the host and device in the Init packet.
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Devices must support at least 512-byte packets, but packet size has a direct
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correlation with download speed, so devices are strongly suggested to support at
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least 1024-byte packets. On a local network with 0.5ms round-trip time this will
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provide transfer rates of ~2MB/s. Over WiFi it will likely be significantly
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less.
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Query and Initialization packets, which are sent before size negotiation is
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complete, must always be 512 bytes or less.
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### Packet Re-Transmission
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The host will re-transmit any packet that does not receive a response. The
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requirement of exactly one device response packet per host packet is how we
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achieve reliability and in-order delivery of packets.
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For simplicity of implementation, there is no windowing of multiple
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unacknowledged packets in this version of the protocol. The host will continue
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to send the same packet until a response is received. Windowing functionality
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may be implemented in future versions if necessary to increase performance.
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The first Query packet will only be attempted a small number of times, but
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subsequent packets will attempt to retransmit for at least 1 minute before
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giving up. This means a device may safely ignore host UDP packets for up to 1
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minute during long operations, e.g. writing to flash.
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### Continuation Packets
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Any packet may set the continuation flag to indicate that the data is
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incomplete. Large data such as downloading an image may require many
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continuation packets. The receiver should respond to a continuation packet with
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an empty packet to acknowledge receipt. See examples below.
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### Summary
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The host starts with a Query packet, then an Initialization packet, after
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which only Fastboot packets are sent. Fastboot packets may contain data from
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the host for writes, or from the device for reads, but not both.
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Given a next expected sequence number S and a received packet P, the device
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behavior should be:
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if P is a Query packet:
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* respond with a Query packet with S in the data field
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else if P has sequence == S:
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* process P and take any required action
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* create a response packet R with the same ID and sequence as P, containing
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any response data required.
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* transmit R and save it in case of re-transmission
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* increment S
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else if P has sequence == S - 1:
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* re-transmit the saved response packet R from above
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else:
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* ignore the packet
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### Examples
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In the examples below, S indicates the starting client sequence number.
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Host Client
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======================================================================
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[Initialization, S = 0x55AA]
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[Host: version 1, 2048-byte packets. Client: version 2, 1024-byte packets.]
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[Resulting values to use: version = 1, max packet size = 1024]
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ID Flag SeqH SeqL Data ID Flag SeqH SeqL Data
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----------------------------------------------------------------------
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0x01 0x00 0x00 0x00
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0x01 0x00 0x00 0x00 0x55 0xAA
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0x02 0x00 0x55 0xAA 0x00 0x01 0x08 0x00
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0x02 0x00 0x55 0xAA 0x00 0x02 0x04 0x00
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----------------------------------------------------------------------
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[fastboot "getvar" commands, S = 0x0001]
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ID Flags SeqH SeqL Data ID Flags SeqH SeqL Data
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----------------------------------------------------------------------
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0x03 0x00 0x00 0x01 getvar:version
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0x03 0x00 0x00 0x01
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0x03 0x00 0x00 0x02
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0x03 0x00 0x00 0x02 OKAY0.4
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0x03 0x00 0x00 0x03 getvar:none
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0x03 0x00 0x00 0x03
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0x03 0x00 0x00 0x04
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0x03 0x00 0x00 0x04 FAILUnknown var
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----------------------------------------------------------------------
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[fastboot "INFO" responses, S = 0x0000]
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ID Flags SeqH SeqL Data ID Flags SeqH SeqL Data
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----------------------------------------------------------------------
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0x03 0x00 0x00 0x00 <command>
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0x03 0x00 0x00 0x00
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0x03 0x00 0x00 0x01
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0x03 0x00 0x00 0x01 INFOWait1
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0x03 0x00 0x00 0x02
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0x03 0x00 0x00 0x02 INFOWait2
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0x03 0x00 0x00 0x03
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0x03 0x00 0x00 0x03 OKAY
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----------------------------------------------------------------------
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[Chunking 2100 bytes of data, max packet size = 1024, S = 0xFFFF]
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ID Flag SeqH SeqL Data ID Flag SeqH SeqL Data
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----------------------------------------------------------------------
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0x03 0x00 0xFF 0xFF download:0000834
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0x03 0x00 0xFF 0xFF
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0x03 0x00 0x00 0x00
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0x03 0x00 0x00 0x00 DATA0000834
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0x03 0x01 0x00 0x01 <1020 bytes>
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0x03 0x00 0x00 0x01
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0x03 0x01 0x00 0x02 <1020 bytes>
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0x03 0x00 0x00 0x02
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0x03 0x00 0x00 0x03 <60 bytes>
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0x03 0x00 0x00 0x03
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0x03 0x00 0x00 0x04
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0x03 0x00 0x00 0x04 OKAY
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----------------------------------------------------------------------
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[Unknown ID error, S = 0x0000]
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ID Flags SeqH SeqL Data ID Flags SeqH SeqL Data
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----------------------------------------------------------------------
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0x10 0x00 0x00 0x00
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0x00 0x00 0x00 0x00 <error message>
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----------------------------------------------------------------------
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[Host packet loss and retransmission, S = 0x0000]
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ID Flags SeqH SeqL Data ID Flags SeqH SeqL Data
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----------------------------------------------------------------------
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0x03 0x00 0x00 0x00 getvar:version [lost]
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0x03 0x00 0x00 0x00 getvar:version [lost]
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0x03 0x00 0x00 0x00 getvar:version
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0x03 0x00 0x00 0x00
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0x03 0x00 0x00 0x01
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0x03 0x00 0x00 0x01 OKAY0.4
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----------------------------------------------------------------------
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[Client packet loss and retransmission, S = 0x0000]
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ID Flags SeqH SeqL Data ID Flags SeqH SeqL Data
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----------------------------------------------------------------------
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0x03 0x00 0x00 0x00 getvar:version
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0x03 0x00 0x00 0x00 [lost]
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0x03 0x00 0x00 0x00 getvar:version
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0x03 0x00 0x00 0x00 [lost]
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0x03 0x00 0x00 0x00 getvar:version
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0x03 0x00 0x00 0x00
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0x03 0x00 0x00 0x01
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0x03 0x00 0x00 0x01 OKAY0.4
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----------------------------------------------------------------------
|
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|
[Host packet delayed, S = 0x0000]
|
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|
ID Flags SeqH SeqL Data ID Flags SeqH SeqL Data
|
|
|
|
----------------------------------------------------------------------
|
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0x03 0x00 0x00 0x00 getvar:version [delayed]
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|
0x03 0x00 0x00 0x00 getvar:version
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0x03 0x00 0x00 0x00
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0x03 0x00 0x00 0x01
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0x03 0x00 0x00 0x01 OKAY0.4
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0x03 0x00 0x00 0x00 getvar:version [arrives late with old seq#, is ignored]
|