platform_system_core/init/init_parser.h

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _INIT_INIT_PARSER_H_
#define _INIT_INIT_PARSER_H_
#include <map>
#include <memory>
#include <string>
#include <vector>
// SectionParser is an interface that can parse a given 'section' in init.
//
// You can implement up to 4 functions below, with ParseSection() being mandatory.
// The first two function return bool with false indicating a failure and has a std::string* err
// parameter into which an error string can be written. It will be reported along with the
// filename and line number of where the error occurred.
//
// 1) bool ParseSection(std::vector<std::string>&& args, const std::string& filename,
// int line, std::string* err)
// This function is called when a section is first encountered.
//
// 2) bool ParseLineSection(std::vector<std::string>&& args, int line, std::string* err)
// This function is called on each subsequent line until the next section is encountered.
//
// 3) bool EndSection()
// This function is called either when a new section is found or at the end of the file.
// It indicates that parsing of the current section is complete and any relevant objects should
// be committed.
//
// 4) bool EndFile()
// This function is called at the end of the file.
// It indicates that the parsing has completed and any relevant objects should be committed.
namespace android {
namespace init {
class SectionParser {
public:
virtual ~SectionParser() {}
virtual bool ParseSection(std::vector<std::string>&& args, const std::string& filename,
init: Stop combining actions In the past, I had thought it didn't make sense to have multiple Action classes with identical triggers within ActionManager::actions_, and opted to instead combine these into a single action. In theory, it should reduce memory overhead as only one copy of the triggers needs to be stored. In practice, this ends up not being a good idea. Most importantly, given a file with the below three sections in this same order: on boot setprop a b on boot && property:true=true setprop c d on boot setprop e f Assuming that property 'true' == 'true', when the `boot` event happens, the order of the setprop commands will actually be: setprop a b setprop e f setprop c d instead of the more intuitive order of: setprop a b setprop c d setprop e f This is a mistake and this CL fixes it. It also documents this order. Secondly, with a given 'Action' now spanning multiple files, in order to keep track of which file a command is run from, the 'Command' itself needs to store this. Ironically to the original intention, this increases total ram usage. This change now only stores the file name in each 'Action' instead of each 'Command'. All in all this is a negligible trade off of ram usage. Thirdly, this requires a bunch of extra code and assumptions that don't help anything else. In particular it forces to keep property triggers sorted for easy comparison, which I'm using an std::map for currently, but that is not the best data structure to contain them. Lastly, I added the filename and line number to the 'processing action' LOG(INFO) message. Test: Boot bullhead, observe above changes Test: Boot sailfish, observe no change in boot time Change-Id: I3fbcac4ee677351314e33012c758145be82346e9
2017-04-18 22:21:54 +02:00
int line, std::string* err) = 0;
virtual bool ParseLineSection(std::vector<std::string>&&, int, std::string*) { return true; };
virtual void EndSection(){};
virtual void EndFile(){};
};
class Parser {
public:
// LineCallback is the type for callbacks that can parse a line starting with a given prefix.
//
// They take the form of bool Callback(std::vector<std::string>&& args, std::string* err)
//
// Similar to ParseSection() and ParseLineSection(), this function returns bool with false
// indicating a failure and has an std::string* err parameter into which an error string can
// be written.
using LineCallback = std::function<bool(std::vector<std::string>&&, std::string*)>;
// TODO: init is the only user of this as a singleton; remove it.
static Parser& GetInstance();
Parser();
bool ParseConfig(const std::string& path);
void AddSectionParser(const std::string& name, std::unique_ptr<SectionParser> parser);
void AddSingleLineParser(const std::string& prefix, LineCallback callback);
void set_is_system_etc_init_loaded(bool loaded) { is_system_etc_init_loaded_ = loaded; }
void set_is_vendor_etc_init_loaded(bool loaded) { is_vendor_etc_init_loaded_ = loaded; }
void set_is_odm_etc_init_loaded(bool loaded) { is_odm_etc_init_loaded_ = loaded; }
bool is_system_etc_init_loaded() { return is_system_etc_init_loaded_; }
bool is_vendor_etc_init_loaded() { return is_vendor_etc_init_loaded_; }
bool is_odm_etc_init_loaded() { return is_odm_etc_init_loaded_; }
private:
void ParseData(const std::string& filename, const std::string& data);
bool ParseConfigFile(const std::string& path);
bool ParseConfigDir(const std::string& path);
std::map<std::string, std::unique_ptr<SectionParser>> section_parsers_;
std::vector<std::pair<std::string, LineCallback>> line_callbacks_;
bool is_system_etc_init_loaded_ = false;
bool is_vendor_etc_init_loaded_ = false;
bool is_odm_etc_init_loaded_ = false;
};
} // namespace init
} // namespace android
#endif