platform_system_core/adb/console.cpp

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "sysdeps.h"
#include <stdio.h>
#include <base/file.h>
#include <base/logging.h>
#include <base/strings.h>
#include <cutils/sockets.h>
#include "adb.h"
#include "adb_client.h"
// Return the console port of the currently connected emulator (if any) or -1 if
// there is no emulator, and -2 if there is more than one.
static int adb_get_emulator_console_port(const char* serial) {
if (serial) {
// The user specified a serial number; is it an emulator?
int port;
return (sscanf(serial, "emulator-%d", &port) == 1) ? port : -1;
}
// No specific device was given, so get the list of connected devices and
// search for emulators. If there's one, we'll take it. If there are more
// than one, that's an error.
std::string devices;
std::string error;
if (!adb_query("host:devices", &devices, &error)) {
fprintf(stderr, "error: no emulator connected: %s\n", error.c_str());
return -1;
}
int port;
size_t emulator_count = 0;
for (const auto& device : android::base::Split(devices, "\n")) {
if (sscanf(device.c_str(), "emulator-%d", &port) == 1) {
if (++emulator_count > 1) {
fprintf(
stderr, "error: more than one emulator detected; use -s\n");
return -1;
}
}
}
if (emulator_count == 0) {
fprintf(stderr, "error: no emulator detected\n");
return -1;
}
return port;
}
static int connect_to_console(const char* serial) {
int port = adb_get_emulator_console_port(serial);
if (port == -1) {
return -1;
}
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 08:07:55 +02:00
std::string error;
int fd = network_loopback_client(port, SOCK_STREAM, &error);
if (fd == -1) {
adb: win32: initial IPv6 support and improved Winsock error reporting Call getaddrinfo() for connecting to IPv6 destinations. Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors that are more numerous than BSD sockets, so it really doesn't make sense to map those to BSD socket errors. Plus, even if we did that, the Windows C Runtime (that mingw binaries use) has a strerror() that does not recognize BSD socket error codes. The solution is to wrap the various libcutils socket_* APIs with sysdeps.h network_* APIs. For POSIX, the network_* APIs just call strerror(). For Windows, they call SystemErrorCodeToString() (adapted from Chromium). Also in this change: - Various other code was modified to return errors in a std::string* argument, to be able to surface the error string to the end-user. - Improved error checking and use of D() to log Winsock errors for improved debuggability. - For sysdeps_win32.cpp, added unique_fh class that works like std::unique_ptr, for calling _fh_close(). - Fix win32 adb_socketpair() setting of errno in error case. - Improve _socket_set_errno() D() logging to reduce confusion. Map a few extra error codes. - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call _socket_set_errno(). - Move network_connect() from adb_utils.cpp to sysdeps.h. - Merge socket_loopback_server() and socket_inaddr_any_server() into _network_server() since most of the code was identical. Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400 Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-31 08:07:55 +02:00
fprintf(stderr, "error: could not connect to TCP port %d: %s\n", port,
error.c_str());
return -1;
}
return fd;
}
int adb_send_emulator_command(int argc, const char** argv, const char* serial) {
int fd = connect_to_console(serial);
if (fd == -1) {
return 1;
}
for (int i = 1; i < argc; i++) {
adb_write(fd, argv[i], strlen(argv[i]));
adb_write(fd, i == argc - 1 ? "\n" : " ", 1);
}
const char disconnect_command[] = "quit\n";
if (adb_write(fd, disconnect_command, sizeof(disconnect_command) - 1) == -1) {
LOG(FATAL) << "Could not finalize emulator command";
}
// Drain output that the emulator console has sent us to prevent a problem
// on Windows where if adb closes the socket without reading all the data,
// the emulator's next call to recv() will have an ECONNABORTED error,
// preventing the emulator from reading the command that adb has sent.
// https://code.google.com/p/android/issues/detail?id=21021
int result;
do {
char buf[BUFSIZ];
result = adb_read(fd, buf, sizeof(buf));
// Keep reading until zero bytes (EOF) or an error. If 'adb emu kill'
// is executed, the emulator calls exit() which causes adb to get
// ECONNRESET. Any other emu command is followed by the quit command
// that we sent above, and that causes the emulator to close the socket
// which should cause zero bytes (EOF) to be returned.
} while (result > 0);
adb_close(fd);
return 0;
}