platform_system_core/init/action.cpp

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "action.h"
#include <android-base/chrono_utils.h>
#include <android-base/logging.h>
#include <android-base/strings.h>
#include "util.h"
#if defined(__ANDROID__)
#include <android-base/properties.h>
#else
#include "host_init_stubs.h"
#endif
using android::base::Join;
namespace android {
namespace init {
Result<Success> RunBuiltinFunction(const BuiltinFunction& function,
const std::vector<std::string>& args,
const std::string& context) {
auto builtin_arguments = BuiltinArguments(context);
builtin_arguments.args.resize(args.size());
builtin_arguments.args[0] = args[0];
for (std::size_t i = 1; i < args.size(); ++i) {
if (!expand_props(args[i], &builtin_arguments.args[i])) {
return Error() << "cannot expand '" << args[i] << "'";
}
}
return function(builtin_arguments);
}
Command::Command(BuiltinFunction f, bool execute_in_subcontext,
const std::vector<std::string>& args, int line)
: func_(std::move(f)), execute_in_subcontext_(execute_in_subcontext), args_(args), line_(line) {}
Result<Success> Command::InvokeFunc(Subcontext* subcontext) const {
if (subcontext) {
if (execute_in_subcontext_) {
return subcontext->Execute(args_);
}
auto expanded_args = subcontext->ExpandArgs(args_);
if (!expanded_args) {
return expanded_args.error();
}
return RunBuiltinFunction(func_, *expanded_args, subcontext->context());
}
return RunBuiltinFunction(func_, args_, kInitContext);
}
std::string Command::BuildCommandString() const {
return Join(args_, ' ');
}
Action::Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line,
const std::string& event_trigger,
const std::map<std::string, std::string>& property_triggers)
: property_triggers_(property_triggers),
event_trigger_(event_trigger),
oneshot_(oneshot),
subcontext_(subcontext),
filename_(filename),
line_(line) {}
const KeywordFunctionMap* Action::function_map_ = nullptr;
Result<Success> Action::AddCommand(const std::vector<std::string>& args, int line) {
if (!function_map_) {
return Error() << "no function map available";
}
auto function = function_map_->FindFunction(args);
if (!function) return Error() << function.error();
commands_.emplace_back(function->second, function->first, args, line);
return Success();
}
init: Stop combining actions In the past, I had thought it didn't make sense to have multiple Action classes with identical triggers within ActionManager::actions_, and opted to instead combine these into a single action. In theory, it should reduce memory overhead as only one copy of the triggers needs to be stored. In practice, this ends up not being a good idea. Most importantly, given a file with the below three sections in this same order: on boot setprop a b on boot && property:true=true setprop c d on boot setprop e f Assuming that property 'true' == 'true', when the `boot` event happens, the order of the setprop commands will actually be: setprop a b setprop e f setprop c d instead of the more intuitive order of: setprop a b setprop c d setprop e f This is a mistake and this CL fixes it. It also documents this order. Secondly, with a given 'Action' now spanning multiple files, in order to keep track of which file a command is run from, the 'Command' itself needs to store this. Ironically to the original intention, this increases total ram usage. This change now only stores the file name in each 'Action' instead of each 'Command'. All in all this is a negligible trade off of ram usage. Thirdly, this requires a bunch of extra code and assumptions that don't help anything else. In particular it forces to keep property triggers sorted for easy comparison, which I'm using an std::map for currently, but that is not the best data structure to contain them. Lastly, I added the filename and line number to the 'processing action' LOG(INFO) message. Test: Boot bullhead, observe above changes Test: Boot sailfish, observe no change in boot time Change-Id: I3fbcac4ee677351314e33012c758145be82346e9
2017-04-18 22:21:54 +02:00
void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) {
commands_.emplace_back(f, false, args, line);
}
std::size_t Action::NumCommands() const {
return commands_.size();
}
void Action::ExecuteOneCommand(std::size_t command) const {
// We need a copy here since some Command execution may result in
// changing commands_ vector by importing .rc files through parser
Command cmd = commands_[command];
ExecuteCommand(cmd);
}
void Action::ExecuteAllCommands() const {
for (const auto& c : commands_) {
ExecuteCommand(c);
}
}
void Action::ExecuteCommand(const Command& command) const {
android::base::Timer t;
auto result = command.InvokeFunc(subcontext_);
auto duration = t.duration();
// There are many legacy paths in rootdir/init.rc that will virtually never exist on a new
// device, such as '/sys/class/leds/jogball-backlight/brightness'. As of this writing, there
// are 198 such failures on bullhead. Instead of spamming the log reporting them, we do not
// report such failures unless we're running at the DEBUG log level.
bool report_failure = !result.has_value();
if (report_failure && android::base::GetMinimumLogSeverity() > android::base::DEBUG &&
result.error_errno() == ENOENT) {
report_failure = false;
}
// Any action longer than 50ms will be warned to user as slow operation
if (report_failure || duration > 50ms ||
android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
std::string trigger_name = BuildTriggersString();
std::string cmd_str = command.BuildCommandString();
LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
<< ":" << command.line() << ") took " << duration.count() << "ms and "
<< (result ? "succeeded" : "failed: " + result.error_string());
}
}
// This function checks that all property triggers are satisfied, that is
// for each (name, value) in property_triggers_, check that the current
// value of the property 'name' == value.
//
// It takes an optional (name, value) pair, which if provided must
// be present in property_triggers_; it skips the check of the current
// property value for this pair.
bool Action::CheckPropertyTriggers(const std::string& name,
const std::string& value) const {
if (property_triggers_.empty()) {
return true;
}
bool found = name.empty();
for (const auto& [trigger_name, trigger_value] : property_triggers_) {
if (trigger_name == name) {
if (trigger_value != "*" && trigger_value != value) {
return false;
} else {
found = true;
}
} else {
std::string prop_val = android::base::GetProperty(trigger_name, "");
if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
return false;
}
}
}
return found;
}
bool Action::CheckEvent(const EventTrigger& event_trigger) const {
return event_trigger == event_trigger_ && CheckPropertyTriggers();
}
bool Action::CheckEvent(const PropertyChange& property_change) const {
const auto& [name, value] = property_change;
return event_trigger_.empty() && CheckPropertyTriggers(name, value);
}
bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
return this == builtin_action;
}
std::string Action::BuildTriggersString() const {
std::vector<std::string> triggers;
for (const auto& [trigger_name, trigger_value] : property_triggers_) {
triggers.emplace_back(trigger_name + '=' + trigger_value);
}
if (!event_trigger_.empty()) {
triggers.emplace_back(event_trigger_);
}
return Join(triggers, " && ");
}
void Action::DumpState() const {
std::string trigger_name = BuildTriggersString();
LOG(INFO) << "on " << trigger_name;
for (const auto& c : commands_) {
std::string cmd_str = c.BuildCommandString();
LOG(INFO) << " " << cmd_str;
}
}
} // namespace init
} // namespace android