diff --git a/include/system/audio.h b/include/system/audio.h index 0f19101b6..098031963 100644 --- a/include/system/audio.h +++ b/include/system/audio.h @@ -250,7 +250,9 @@ typedef enum { AUDIO_CHANNEL_IN_Z_AXIS | AUDIO_CHANNEL_IN_VOICE_UPLINK | AUDIO_CHANNEL_IN_VOICE_DNLINK), -} audio_channels_t; +}; + +typedef uint32_t audio_channel_mask_t; typedef enum { AUDIO_MODE_INVALID = -2, @@ -382,6 +384,38 @@ static inline bool audio_is_output_channel(uint32_t channel) return false; } +/* Derive a channel mask from a channel count. + * This is to be used when the content channel mask is unknown. The 1, 2, 4, 5, 6, 7 and 8 channel + * cases are mapped to the standard game/home-theater layouts, but note that 4 is mapped to quad, + * and not stereo + FC + mono surround. A channel count of 3 is arbitrarily mapped to stereo + FC + * for continuity with stereo. + * Returns the matching channel mask, or 0 if the number of channels exceeds that of the + * configurations for which a default channel mask is defined. + */ +static inline audio_channel_mask_t audio_channel_mask_from_count(uint32_t channel_count) +{ + switch(channel_count) { + case 1: + return AUDIO_CHANNEL_OUT_MONO; + case 2: + return AUDIO_CHANNEL_OUT_STEREO; + case 3: + return (AUDIO_CHANNEL_OUT_STEREO | AUDIO_CHANNEL_OUT_FRONT_CENTER); + case 4: // 4.0 + return AUDIO_CHANNEL_OUT_QUAD; + case 5: // 5.0 + return (AUDIO_CHANNEL_OUT_QUAD | AUDIO_CHANNEL_OUT_FRONT_CENTER); + case 6: // 5.1 + return AUDIO_CHANNEL_OUT_5POINT1; + case 7: // 6.1 + return (AUDIO_CHANNEL_OUT_5POINT1 | AUDIO_CHANNEL_OUT_BACK_CENTER); + case 8: + return AUDIO_CHANNEL_OUT_7POINT1; + default: + return 0; + } +} + static inline bool audio_is_valid_format(audio_format_t format) { switch (format & AUDIO_FORMAT_MAIN_MASK) {