Remove PauseTiming/ResumeTiming calls.
These calls can only be used after the call to state.KeepRunning(), which handles the start/stop itself. Bug: 68170209 Test: Ran the benchmark and got reasonable results. Change-Id: Ie12eb3a983f6fe60c85d6dfc90957eedc16b5526
This commit is contained in:
parent
cada8d74d0
commit
5169c167c5
1 changed files with 0 additions and 3 deletions
|
@ -70,7 +70,6 @@ static bool CountMaps(pid_t pid, size_t* num_maps) {
|
|||
}
|
||||
|
||||
static void CreateMap(benchmark::State& state, BacktraceMap* (*map_func)(pid_t, bool)) {
|
||||
state.PauseTiming();
|
||||
// Create a remote process so that the map data is exactly the same.
|
||||
// Also, so that we can create a set number of maps.
|
||||
pid_t pid;
|
||||
|
@ -132,7 +131,6 @@ static void CreateMap(benchmark::State& state, BacktraceMap* (*map_func)(pid_t,
|
|||
return;
|
||||
}
|
||||
|
||||
state.ResumeTiming();
|
||||
while (state.KeepRunning()) {
|
||||
for (size_t i = 0; i < static_cast<size_t>(state.range(0)); i++) {
|
||||
BacktraceMap* map = map_func(pid, false);
|
||||
|
@ -143,7 +141,6 @@ static void CreateMap(benchmark::State& state, BacktraceMap* (*map_func)(pid_t,
|
|||
delete map;
|
||||
}
|
||||
}
|
||||
state.PauseTiming();
|
||||
|
||||
kill(pid, SIGKILL);
|
||||
waitpid(pid, nullptr, 0);
|
||||
|
|
Loading…
Reference in a new issue