first_stage_init: Add SIGCHLD handler in first_stage_console
Add a simple SIGCHLD handler to reap zombie processes given to init. Bug: 197662257 Change-Id: I6e7930cfd7c311c454b361b9a541369ece2eb744 Signed-off-by: Elliot Berman <quic_eberman@quicinc.com>
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@ -85,7 +85,10 @@ namespace init {
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void StartConsole(const std::string& cmdline) {
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bool console = KernelConsolePresent(cmdline);
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// Use a simple sigchld handler -- first_stage_console doesn't need to track or log zombies
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const struct sigaction chld_act { .sa_handler = SIG_DFL, .sa_flags = SA_NOCLDWAIT };
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sigaction(SIGCHLD, &chld_act, nullptr);
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pid_t pid = fork();
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if (pid != 0) {
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int status;
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